For some reason, Pandemic created atrocious new ground textures for the PC version of Mos Eisley. Fortunately, I was able to hex-edit the textures from the Xbox version into the PC map, thanks to SleepKiller and his unmunge tool.
I've also removed the erroneous 'bouncing' lighting entry and the obnoxious light bloom from the cantina. Who enjoys bright lights in their face while they're getting hammered? Additionally, I've restored the original map boundaries from the console versions, so you can now walk on top of the buildings connecting bases 1 and 2 without running into any annoying invisible walls.
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It would have been easier just to rebuild the map with Pandemic's ModTools, but certain maps can't be rebuilt properly because the assets Pandemic provided don't actually match what's in the game. If you rebuild Mos Eisley, for example, you'll notice that shadows near bases 2 and 5 are glitchy and broken. Hex-editing allowed me to avoid these problems.
nice
Is this MP compatible?
It is indeed. At least, I haven't had any problems.