You survived the Apocalypse, but what will you do, when you are scared, alone, and your hope is dead?

[MC]Pimpão says

7/10 - Agree Disagree

This all looked very promising but unfortunately i encountered some problems. first of all i get the slow pace thing but there was no reason for making the jumps so short and the crouch walk so awfully slow (honestly you could barely move), also i spotted several glitches, some floating and disappearing objects (mainly collapsing structures), the skybox didn't load near the building where you have the boom insight, and the crowbar disappears after going out of the building, what forces you to noclip to enter the parent's house as well as getting in the subway vent, HOWEVER, the whole initiative was a cool idea, i perfectly understand the main concept and i can say you were working in a very beautiful story here, the insights and cutscenes were very touching, i don't speak russian but i think i got the narration's drift. You seem to have some very nice mapping skills although you still left plenty of areas lacking details, most of the streets actually were very bland and empty, and i would recommend adding some details to the desert next to the road, some blackened trees would have done the trick.

FINAL SCORE: 6/10 due to the bugs i witnessed but i'll give you a 7 for the potential this piece of work has

HINT: I think that if you want to do an emotional map where the fun of the thing relays in the history and visuals you should REMOVE THE CROWBAR, it destroys the sense of the thing, and i would also recommend disabling jumps and sprinting (of course then you'd have to readapt the map), this way it has that cinematic feeling where all you need to enjoy the experience is an attentive glance at the landscape around you