PLEASE MAKE SURE TO DOWNLOAD THE LATEST EXISTING VERSION OF THE MOD! Feel free to post any suggestions or request any features by commenting below. If you can record or take screenshots of you playing the mod, please post them! Constructive criticism and feedback is highly respected and appreciated, but bear in mind that the mod was created by one person only.
Release Date: 26 Sep 2016 Changes are relative to version 2 of the mod. For a full list of mod features, take a look at the mod description instead.
General Stuff
Changed Atlas Logo -> Created an original one
Created a new Splash Screen.
Added a new Atlas Introduction video.
The menu is now color-coded.
Multiplayer button has been removed.
A clock has been added on the bottom left corner of the main menu.
Changes some in game UI images.
Worldbuilder is now working!
General’s Challenge is now working properly! (you can play and win missions)
Atlas video animation added in Generals Challenge.
Customized the control bar for Atlas General.
Created a custom shell map.
Removed Beige color due to similarity with white used for neutrals.
New Unit Additions
Added the B2 Spirit Bomber and B2 Spirit Nuclear Bombs upgrade. (Thx to ShockWave Mod)
Added Apache Attack Helicopter. (Thx to ShockWave Mod)
A new neutron missile (ICBM) effect. (Thx to Chappi’s two stage nuke mod)
Added the AH-6 Littlebird (scout helicopter), which has an anti-infantry weapon and can carry 4 infantry units. (Thx to ShockWave Mod)
Added the Hacker Van, which can detect stealthy units and transport hackers while they hack for money.
A new power plant advanced control rods upgrade unique for Atlas. New textures for the advanced control rods.
Unit Changes
Changed the countdown timer of the ICBM to 7 minutes to compensate for the increased power. The ICBM now requires $10,000 and takes 5 minutes to be built.
Changed the countdown timer of the Artillery Barrage to 4 minutes.
Delta Force can also climb cliffs and swim (kind of).
Stealth Rangers are now able to climb cliffs and move faster than normal rangers.
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A modified version of GameData.ini that puts the game speed back at 30fps, letting you play Generals Challenge with the Atlas mod without any speed-based...
Atlas Mod is a Mod designed for Command and Conquer: Generals Zero Hour that allows the player to play as a newly created faction or general called Atlas...
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I am sorry, I dont have the Origin version so I cant help you. I suggest you look up how to install mods for the origin version online. This mod is simply installed by moving folders and replacing files in the ZH directory.
Try to copy your ZH folder and call the new folder Atlas. Copy and replace the mods files there. Try to launch the game by clicking generals.exe in that folder and not from Origin. If this doesnt work then keep looking online on how to install mods for ZH in Origin. If you have other mods installed successfully for ZH, please let me know which these mods are.
I'm glad to see somebody liked my load screen for Zero Hour enough to use it in their own mod, which I am fine with. However, I don't appreciate not being credited for making it. It looks a long time in GIMP. Please credit me in the picture and any time you use something I've made, or for that matter anyone else has made. Thanks!
Great mod...However, could not get past the Super Weapons General... I had destroyed everything on her scenario and it didn't end. May need to work on that. Love the Delta Force, but limiting to 5 sucks... also, I would suggest that, as elite as you made them, perhaps make them SAS (I'd say SEAL Team 6, but even as a Naval Vet that has worked directly with them, the SAS from Australia are just slightly crazier and tougher).... And finally, what is with the super fast forward in regular player mode??? that needs to be corrected. Other than that you had done an awesome job! Cheers!
The Generals Challenge is not working in v1.3 or 2. Please download v3 of the mod on 26th of September 2016 (when it is released) to play the Generals Challenge as Atlas.
1. I'm sorry you got stuck in the campaign mode. Something is obviously wrong (or missing) so the player cannot progress. I will try to look at it in the next version of the mod.
2. I limited Delta Force to 5 units only for balance since the units are powerful. I believe Delta Force is experienced enough (in real life) to be a hero unit in the game. This is also the US faction, so I can't include SAS or any other force. There is no navy in the game at all, so I decided to go with the Army SpecOps branch instead of the Navy one.
3. I don't understand what you mean by super fast foward and regular player mode. Do you mean skirmish? If you are talking about the speed of the game, you can change that on the skirmish screen (where you set the players and map) before you start your game.
Hey, i have download the file, extracted and placed the .BIG file in the generals ZH folder just like u said. i have opened ZH app and it is still ZH!
soz im a noob, can u please tell me more about the mod installation process?
Are you talking about the images, or the entire game. Make sure you try to play a game as Atlas. If you can't find Atlas, then the mod doesn't work. If you have placed the BIG file inside your directory and you're launching the game from the SAME directory, then it should work. Let me know about your progress.
hfnovember, I cannot launch the mod. Do you have instructions for how to run it in the Origin version of CnC Ultimate Edition?
I am sorry, I dont have the Origin version so I cant help you. I suggest you look up how to install mods for the origin version online. This mod is simply installed by moving folders and replacing files in the ZH directory.
Which I do, but nothing changes. There is no new loading screen or units.
Try to copy your ZH folder and call the new folder Atlas. Copy and replace the mods files there. Try to launch the game by clicking generals.exe in that folder and not from Origin. If this doesnt work then keep looking online on how to install mods for ZH in Origin. If you have other mods installed successfully for ZH, please let me know which these mods are.
It's working now...I had to do a clean install to make it work.
did a clean install, still doesn't work. any other options?
That's great!
I'm glad to see somebody liked my load screen for Zero Hour enough to use it in their own mod, which I am fine with. However, I don't appreciate not being credited for making it. It looks a long time in GIMP. Please credit me in the picture and any time you use something I've made, or for that matter anyone else has made. Thanks!
Ok J.C.D. I'll make sure to credit you accordingly. Thank you for clarifying.
No problem, thank you!
Great mod...However, could not get past the Super Weapons General... I had destroyed everything on her scenario and it didn't end. May need to work on that. Love the Delta Force, but limiting to 5 sucks... also, I would suggest that, as elite as you made them, perhaps make them SAS (I'd say SEAL Team 6, but even as a Naval Vet that has worked directly with them, the SAS from Australia are just slightly crazier and tougher).... And finally, what is with the super fast forward in regular player mode??? that needs to be corrected. Other than that you had done an awesome job! Cheers!
The Generals Challenge is not working in v1.3 or 2. Please download v3 of the mod on 26th of September 2016 (when it is released) to play the Generals Challenge as Atlas.
Hello Crusader.
Many thanks for your feedback.
1. I'm sorry you got stuck in the campaign mode. Something is obviously wrong (or missing) so the player cannot progress. I will try to look at it in the next version of the mod.
2. I limited Delta Force to 5 units only for balance since the units are powerful. I believe Delta Force is experienced enough (in real life) to be a hero unit in the game. This is also the US faction, so I can't include SAS or any other force. There is no navy in the game at all, so I decided to go with the Army SpecOps branch instead of the Navy one.
3. I don't understand what you mean by super fast foward and regular player mode. Do you mean skirmish? If you are talking about the speed of the game, you can change that on the skirmish screen (where you set the players and map) before you start your game.
Thanks for your feedback,
HF-November
Nice! Downloading now, looks and sounds great!
Hey, i have download the file, extracted and placed the .BIG file in the generals ZH folder just like u said. i have opened ZH app and it is still ZH!
soz im a noob, can u please tell me more about the mod installation process?
Are you talking about the images, or the entire game. Make sure you try to play a game as Atlas. If you can't find Atlas, then the mod doesn't work. If you have placed the BIG file inside your directory and you're launching the game from the SAME directory, then it should work. Let me know about your progress.