ATLAS MOD v3.0


PLEASE MAKE SURE TO DOWNLOAD THE LATEST EXISTING VERSION OF THE MOD!
Feel free to post any suggestions or request any features by commenting below. If you can record or take screenshots of you playing the mod, please post them!
Constructive criticism and feedback is highly respected and appreciated, but bear in mind that the mod was created by one person only.

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Game Features

  • New game intro video.
  • New splash screen.
  • New shell map.
  • New Zero Hour images in-game.
  • Modified menu appearance.
  • Added a clock on the main menu.
  • Additional music.
  • More color options.
  • More starting cash options.
  • WorldBuilder is now working!
  • Boss General playable but without AI.
  • A custom maps pack to be released along with the mod. (Thx to all the map creators!)

Atlas General Features

  • New Atlas General logo.
  • Atlas General's Challenge is now working.
  • New Atlas video animation in General's challenge.
  • Customized control bar for Atlas General.
  • Added EVA support for Atlas General.
  • Added Reinforcement Tech Building support. It now gives the Atlas General a Paladin Tank, instead of doing nothing.

Atlas General Buildings

  • Command Center
  • Cold Fusion Reactor (8 power, 24 with upgrade)
  • Supply Center
  • Barracks
  • War Factory
  • Airfield
  • Strategy Center (can contain 20 hackers for hacking)
  • Oil Derrick (Limit: 2) - (Thx to Reborn Mod)
  • EMP Patriot Turret
  • Laser Turret
  • Tomahawk Turret (long range) - (Thx to Reborn Mod)
  • Firebase (long range fortification, morale booster)
  • ICBM (Fires a very powerful neutron missile with EMP and radiation effects) Limit: 2, Countdown: 7:00

Atlas General Units

  • Infantry:
    • Ranger (starts as veteran)
    • Missile Defender
    • Machinegunner (increased range anti-ground, anti-air machinegun)
    • Pathfinder (requires upgrade)
    • Jarmen Kell
    • Stealth Ranger (stealthy, moves faster than normal rangers, climbs hills) Limit: 16
    • Delta Force (commando unit, amphibious, climbs hills, special abilities, morale booster, heroic veterancy, horde bonus)
    • Pilot (Heroic veterancy)
    • Hacker
  • Utility:
    • Dozer
  • Vehicles:
    • M1A1 Abrams (Anti-Tank cannon, Anti-Infantry Machinegun) - (Thx to Reborn Mod)
    • M2 Bradley IFV (Amphibious, Infantry Carrier, Anti-Tank Cannon, Built with 2 rangers) - (Thx to Reborn Mod)
    • Laser Tank
    • Nuclear Paladin (requires upgrade, fires nuclear-tipped shells)
    • Nuclear Overlord (fires nuclear-tipped shells)
    • Tomahawk
    • Avenger
    • Microwave Tank
    • ECM Tank
    • Sentry drone (without MGs, only used for detection)
    • Hacker Van (can contain hackers for gathering, detects stealth)
    • Ambulance
  • Air-Force:
    • F-18F (Bomber) - (Thx to Reborn Mod)
    • F-22 King Raptor (Stealthy fighter-bomber - 6 missiles)
    • F-35 JSF (Stealthy fighter-bomber - 2 tactical nuke missiles) - (Thx to Reborn Mod)
    • F-117 Stealth Fighter
    • Aurora Alpha
    • B2 Spirit (Stealth carpet bomber, upgrade-able to fire a nuclear bomb) Limit: 2 - (Thx to Reborn Mod)
    • Commanche
    • AH64D Apache Longbow (Attack Helicopter, Anti-Air, Anti-Ground) - (Thx to Reborn Mod)
    • AH-6 Littlebird (Fast scout helo, Transports infantry) - (Thx to ShockWave Mod)
    • Combat Chinook (Also a supply gatherer)
    • V-22 Osprey (Heavy Transport) - (Thx to Reborn Mod)
  • Upgrades:
    • Advanced Control Rods (x3 Power)
    • Supply Lines (+10% income)
    • Land & EMP mines
    • Capture Building
    • Flash-bang grenades
    • Countermeasures
    • Stealth Upgrade for Commanches
    • Advanced Training
    • Composite Armor
    • Drone Armor
    • Bunker Busters
    • Rocket Pods
    • Laser Missiles
    • Nationalism
    • Uranium Shells
    • Nuclear Tanks
    • Isotope Stability
    • Spirit Nukes - (Thx to ShockWave Mod)
  • General Powers (Special Abilities):
    • Spy Sattelite
    • Intelligence
    • Paladins
    • Spy Drone
    • Pathfinder
    • Paradrop
    • A10 Strike
    • Artillery Barrage
    • Fuel Air Bomb (Upgradeable to MOAB)
    • Leaflet Drop
    • Spectre Gunship
    • ICBM (Increased damage radius, EMP effects) Countdown: 7:00, Limit: 2
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Atlas Mod v3 Changelog

Release Date: 26 Sep 2016
Changes are relative to version 2 of the mod. For a full list of mod features, take a look at the mod description instead.

General Stuff

  • Changed Atlas Logo -> Created an original one
  • Created a new Splash Screen.
  • Added a new Atlas Introduction video.
  • The menu is now color-coded.
  • Multiplayer button has been removed.
  • A clock has been added on the bottom left corner of the main menu.
  • Changes some in game UI images.
  • Worldbuilder is now working!
  • General’s Challenge is now working properly! (you can play and win missions)
  • Atlas video animation added in Generals Challenge.
  • Customized the control bar for Atlas General.
  • Created a custom shell map.
  • Removed Beige color due to similarity with white used for neutrals.

New Unit Additions

  • Added the B2 Spirit Bomber and B2 Spirit Nuclear Bombs upgrade. (Thx to ShockWave Mod)
  • Added Apache Attack Helicopter. (Thx to ShockWave Mod)
  • A new neutron missile (ICBM) effect. (Thx to Chappi’s two stage nuke mod)
  • Added the AH-6 Littlebird (scout helicopter), which has an anti-infantry weapon and can carry 4 infantry units. (Thx to ShockWave Mod)
  • Added the Hacker Van, which can detect stealthy units and transport hackers while they hack for money.
  • A new power plant advanced control rods upgrade unique for Atlas. New textures for the advanced control rods.

Unit Changes

  • Changed the countdown timer of the ICBM to 7 minutes to compensate for the increased power. The ICBM now requires $10,000 and takes 5 minutes to be built.
  • Changed the countdown timer of the Artillery Barrage to 4 minutes.
  • Delta Force can also climb cliffs and swim (kind of).
  • Stealth Rangers are now able to climb cliffs and move faster than normal rangers.
  • Machinegunner model and skin changed.
  • Paradropping now drops:
    • Paradrop 1: 5 Stealth Rangers.
    • Paradrop 2: 10 Stealth Rangers.
    • Paradrop 3: 10 Stealth Rangers, 10 Missile Defenders, 2 Bradleys
  • M2 Bradley not able to move on cliffs, but only on land and sea.
  • Bradley now starts with 2 rangers instead of 3.
  • Changed Abrams model. (Thx to Zeke)
  • Changed the Uranium Shells and Nuclear Tanks upgrades price to $2500 each.
  • Changed nuclear missiles to neutron missiles (no radiation fallout).
  • Increased Osprey transport slots to 15.
  • Several upgrades moved to the Strategy Center:
    • Drone Armor
    • Composite Armor
    • Bunker Busters
    • Rocket Pods
    • Laser Missiles
  • Reduced Ranger horde bonus requirement to 7 units.
  • Removed the Hijacker.
  • Infantry now has chemical suits armor by default.
    • Ranger
    • Missile Defender
    • Stealth Ranger
    • Pathfinder
    • Machinegunner
    • Pilot

Bug Fixes

  • Fixed bug where nuclear missiles would fly off at a weird angle. (Thx to Zeke)
  • Fixed Abrams tank gun missing Detonation FX.
  • Fixed Bradley tank gun missing Detonation FX.
  • Fixed Abrams machine gun missing fire sound.
  • Fixed Atlas Command Center duplicate module tag.
  • Fixed Atlas Oil Derrick duplicate module tag.
  • Fixed Atlas Tomahawk Battery missing weapon. (Thx to Zeke)
  • Fixed Atlas Airfield duplicate module tag. (Thx to Zeke)
  • Fixed Atlas War Factory duplicate module tag. (Thx to Zeke)
  • Fixed Atlas Strategy Center duplicate module tag. (Thx to Zeke)
  • Fixed Atlas Chinook missing armor. (Thx to Zeke)
  • Fixed Atlas Osprey duplicate module tag. (Thx to Zeke)
  • Fixed Atlas Ranger duplicate module tag. (Thx to Zeke)
  • Fixed Atlas Stealth Ranger duplicate module tag. (Thx to Zeke)
  • Fixed Atlas Delta duplicate module tag. (Thx to Zeke)
  • Fixed Atlas Tomahawk duplicate module tag. (Thx to Zeke)
  • Fixed Atlas Paladin duplicate module tags. (Thx to Zeke)
  • Fixed Atlas Overlord duplicate module tag. (Thx to Zeke)
  • Removed the chemical suits upgrade, which caused the game to crush when infantry was created with veterancy and chemical suits upgrade.
  • Fixed bug where the nuclear missile launches at a weird angle.
Atlas Mod - Version 2 Update

Atlas Mod - Version 2 Update

News 1 comment

A summary of the new features in the 2nd version of the Atlas Mod.

Atlas Mod Release Notes

Atlas Mod Release Notes

News

A brief summary of the release of the Atlas mod for Command and Conquer Generals: Zero Hour.

Atlas Mod Features

Atlas Mod Features

Feature 1 comment

This article provides a description of the most prominent edits and features included on the Atlas Mod.

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The third version of the Atlas Mod, with significant bug fixes and new additions.

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Atlas Mod is a Mod designed for Command and Conquer: Generals Zero Hour that allows the player to play as a newly created faction or general called Atlas...

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Post comment Comments  (50 - 60 of 97)
darkmatter86
darkmatter86 - - 1 comments

I have like 100 FPS with the menu scene and the 2nd challenge mission (skirmish and the 1st mission is fine though). The game runs too fast for me, can you fix this?

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hfnovember Creator
hfnovember - - 33 comments

Hello and thanks for commenting. You can fix this by going to your game installation folder\Data\INI\GameData.ini and set the lines UseFPSLimit and FramesPerSecondLimit to:
UseFPSLimit = Yes FramesPerSec

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Guest
Guest - - 698,466 comments

I was wondering if this works for the orgin version of zero hour

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hfnovember Creator
hfnovember - - 33 comments

If you know how to install mods for Origin then yes. I don't support Origin since I don't have it

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Adaster
Adaster - - 7 comments

It doesn't work with origin, sadly.

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Guest
Guest - - 698,466 comments

so bad where is the v1 and i have problem chain boss don't work

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hfnovember Creator
hfnovember - - 33 comments

What is chain boss? There is no public version of v1 available. Download v3.

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DwatchRazgriz
DwatchRazgriz - - 556 comments

hfnovember, I know this is supposed to be mainly about the Atlas faction...but can you PLEASE give the other factions some new toys? As the mod currently stands, only another Atlas force has a solid chance of beating an Atlas force.

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hfnovember Creator
hfnovember - - 33 comments

Also, if you have any ideas about how to improve the mod, please share!

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hfnovember Creator
hfnovember - - 33 comments

Thanks for your comment! I know that the Atlas General is overpowered and it was meant to be that way. It is supposed to be a kind of boss general. With that in mind however, it is not unbeatable (although it's quite hard to be defeated if you are good). I was defeated some times by hard armies in 1v1, especially the Tank general at the early stages of the game. If you are really good at the game, I suggest you try to take on 2 or even 3 hard armies at a time (1v3, teamed together). I would also suggest an enemy combination of Tank, SW and Nuke if you are a great general! Otherwise, you could always find something in-between. But as for 1v1 you are definitely right, Atlas is the advantage every time and it was meant to be that way.

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Guest
Guest - - 698,466 comments

شكرا

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