PLEASE MAKE SURE TO DOWNLOAD THE LATEST EXISTING VERSION OF THE MOD! Feel free to post any suggestions or request any features by commenting below. If you can record or take screenshots of you playing the mod, please post them! Constructive criticism and feedback is highly respected and appreciated, but bear in mind that the mod was created by one person only.
Release Date: 26 Sep 2016 Changes are relative to version 2 of the mod. For a full list of mod features, take a look at the mod description instead.
General Stuff
Changed Atlas Logo -> Created an original one
Created a new Splash Screen.
Added a new Atlas Introduction video.
The menu is now color-coded.
Multiplayer button has been removed.
A clock has been added on the bottom left corner of the main menu.
Changes some in game UI images.
Worldbuilder is now working!
General’s Challenge is now working properly! (you can play and win missions)
Atlas video animation added in Generals Challenge.
Customized the control bar for Atlas General.
Created a custom shell map.
Removed Beige color due to similarity with white used for neutrals.
New Unit Additions
Added the B2 Spirit Bomber and B2 Spirit Nuclear Bombs upgrade. (Thx to ShockWave Mod)
Added Apache Attack Helicopter. (Thx to ShockWave Mod)
A new neutron missile (ICBM) effect. (Thx to Chappi’s two stage nuke mod)
Added the AH-6 Littlebird (scout helicopter), which has an anti-infantry weapon and can carry 4 infantry units. (Thx to ShockWave Mod)
Added the Hacker Van, which can detect stealthy units and transport hackers while they hack for money.
A new power plant advanced control rods upgrade unique for Atlas. New textures for the advanced control rods.
Unit Changes
Changed the countdown timer of the ICBM to 7 minutes to compensate for the increased power. The ICBM now requires $10,000 and takes 5 minutes to be built.
Changed the countdown timer of the Artillery Barrage to 4 minutes.
Delta Force can also climb cliffs and swim (kind of).
Stealth Rangers are now able to climb cliffs and move faster than normal rangers.
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A modified version of GameData.ini that puts the game speed back at 30fps, letting you play Generals Challenge with the Atlas mod without any speed-based...
Atlas Mod is a Mod designed for Command and Conquer: Generals Zero Hour that allows the player to play as a newly created faction or general called Atlas...
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I have like 100 FPS with the menu scene and the 2nd challenge mission (skirmish and the 1st mission is fine though). The game runs too fast for me, can you fix this?
Hello and thanks for commenting. You can fix this by going to your game installation folder\Data\INI\GameData.ini and set the lines UseFPSLimit and FramesPerSecondLimit to:
UseFPSLimit = Yes FramesPerSec
hfnovember, I know this is supposed to be mainly about the Atlas faction...but can you PLEASE give the other factions some new toys? As the mod currently stands, only another Atlas force has a solid chance of beating an Atlas force.
Thanks for your comment! I know that the Atlas General is overpowered and it was meant to be that way. It is supposed to be a kind of boss general. With that in mind however, it is not unbeatable (although it's quite hard to be defeated if you are good). I was defeated some times by hard armies in 1v1, especially the Tank general at the early stages of the game. If you are really good at the game, I suggest you try to take on 2 or even 3 hard armies at a time (1v3, teamed together). I would also suggest an enemy combination of Tank, SW and Nuke if you are a great general! Otherwise, you could always find something in-between. But as for 1v1 you are definitely right, Atlas is the advantage every time and it was meant to be that way.
I have like 100 FPS with the menu scene and the 2nd challenge mission (skirmish and the 1st mission is fine though). The game runs too fast for me, can you fix this?
Hello and thanks for commenting. You can fix this by going to your game installation folder\Data\INI\GameData.ini and set the lines UseFPSLimit and FramesPerSecondLimit to:
UseFPSLimit = Yes FramesPerSec
I was wondering if this works for the orgin version of zero hour
If you know how to install mods for Origin then yes. I don't support Origin since I don't have it
It doesn't work with origin, sadly.
so bad where is the v1 and i have problem chain boss don't work
What is chain boss? There is no public version of v1 available. Download v3.
hfnovember, I know this is supposed to be mainly about the Atlas faction...but can you PLEASE give the other factions some new toys? As the mod currently stands, only another Atlas force has a solid chance of beating an Atlas force.
Also, if you have any ideas about how to improve the mod, please share!
Thanks for your comment! I know that the Atlas General is overpowered and it was meant to be that way. It is supposed to be a kind of boss general. With that in mind however, it is not unbeatable (although it's quite hard to be defeated if you are good). I was defeated some times by hard armies in 1v1, especially the Tank general at the early stages of the game. If you are really good at the game, I suggest you try to take on 2 or even 3 hard armies at a time (1v3, teamed together). I would also suggest an enemy combination of Tank, SW and Nuke if you are a great general! Otherwise, you could always find something in-between. But as for 1v1 you are definitely right, Atlas is the advantage every time and it was meant to be that way.
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