This mod Desecrator focuses on individual units and how they are played, as opposed to massing units.
An update to the Assist mod by Desecrator. See File/Full Details for more info.
Readme File:
MOD info:
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Game: Command & Conquer 3 - Tiberium Wars 1.09
MOD Name: Assist
Gametypes: Skirmish Multiplayer
MOD Designer: Desecrator
Version: 1.1
Installation:
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Copy the "Assist" folder into your "My DocumentsCommand & Conquer 3 Tiberium Warsmods"
E.g. C:Documents and SettingsUserMy DocumentsCommand & Conquer 3 Tiberium WarsmodsAssist
Add: -modConfig "C:Documents and SettingsUserMy DocumentsCommand & Conquer 3 Tiberium WarsmodsAssistAssist_1.0.skudef"
to your C&C3 shortcut, then run.
Just remember where it says "User" put your username.
Description:
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Most of the changes are done to help with irritations.
E.g. The building repair drones.
Now you don't have to worry about the small attacks on your buildings and defence weapon.
Changes 1.1:
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GDI:
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Structures:
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Foxhole - Can now be repaired (DigIn Ability)
Defensive Tower - Has same armour as Guardian Cannon
Fusion Centre - The rubble goes away now
Tiberium Extractor - Works like a spike but must be build on a Tiberium Field.
Units:
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APC - Now has two slots for transport
Abilities:
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Orca Bombing Run - Damage 1500 was 750 / Cost 750 was 500
NOD:
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Structures:
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Power Plant - Energy production 25 was 15 / Upgrade Energy production 40 was 30 / 65 in total
Disruption Towers - Now cloak themselves
Units:
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Avatar 2 - Normal Avatar but fully upgraded
Avatar - Cost 2000 was 2200
Armoured Transport - Infantry transport vehicle
Abilities:
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Seed Tiberium - Time 180s was 240s / Tiberium 3200 was 3000 / Keeping it in-line with GDI Tiberium Extractor
Scrin:
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Structures:
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Mind Control Tower - Base defence weapon
Power Plant - Energy production 30 was 20 / Upgrade Energy production 30 was 20 / 60 in total
Units:
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Atmospheric Manipulator - Removed pause on other AMs after 1 dies in surrounding area
Changes 1.0:
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GDI:
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Structures:
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Defensive Tower - Long range defence weapon
Refinery - Holds 7000 was 5000
Tiberium Silo - Holds 4000 was 2000
Outpost - Has 2 repair drones that repair buildings.
Battle Base - Removed 1 repair drone
Construction Yard - Radar moved to Command Post
Fusion Centre - 5 power plants in 1 with upgrades.
Units:
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Rig - Has 1 repair drone. Can repair when packed.
Rig - Health 2000 was 1500
NOD:
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Structures:
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Refinery - Holds 7000 was 5000
Tiberium Silo - Holds 4000 was 2000
Outpost - Has 2 repair drones that repair buildings.
Construction Yard - Radar moved to Operations Center
Units:
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Flame Tank - Has 1 repair drone.
Liquid Tiberium Truck - Demolition truck
Scrin:
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Structures:
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Outpost - Has 2 repair drones that repair buildings.
Drone Ship - Radar moved to Nerve Center
Units:
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Corrupter - Has 1 repair drone.
Atmospheric Manipulator - Creates an ion storm in the vicinity of the ship
Neutral:
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Structures:
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2000 Money Crate - Available to all factions, for transfer of funds to allies. Construct and
6000 Money Crate - place in build radius around allies’ construction yard. Then ally collects.
- If you collect one of your own crates, you will receive half the amount.
Bugs/Irritations:
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- The lighting for the Atmospheric Manipulator is higher than the clouds. I have tried to lower them but it does nothing.
You are able to build 2 Atmospheric Manipulators. There are 2 ways build them and get the Mothership:
1. Deploy the Mothership first the build the 2 Atmospheric Manipulators.
2. Build 2 Atmospheric Manipulator destroy 1 of them deploy the Mothership then build another.
Still working on why it is doing this.
- When collecting built money crates make sure to have enough silo space.
E.g. Tiberium Silo holds 4000, collect 6000 money crate, 2000 lost.
- The first group that you put into the APC can't come out but can attack. The second group works fine.
- The Armoured Transport can't attack but the troops inside do. Just move it to where you want to.
Hint: Put it onto aggressive stance and the troops will attack everything.
Apologies:
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I would just like to apologize to Overmind @ forums.ea.com, for not being in the Thank You section in v1.0.
It has been a great help having Overmind around for bouncing ideas off.
Thanks Overmind
Thanks To:
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My wife for understanding my gaming needs.
Overmind @ forums.ea.com for helping with the Liquid Tiberium Truck
Golan @ CNCMods.net for the Avatar upgrade codes.
Contact:
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For any faults or ideas contact me at:
spod13@lycos.com
spod@webmail.co.za
Copyright / Permissions:
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Copyright and Distribution.
As this MOD is freeware you are permitted to distribute
this archive subject to the following conditions,
- The archive must be distributed without modification to the
contents of the archive. Redistributing this archive with any files
added, removed or modified is prohibited.
- The inclusion of any individual file from this archive in another
archive without the prior permission of the author is prohibited.