This mod Desecrator focuses on individual units and how they are played, as opposed to massing units.
A small mod to remove "irritations", such as silos hold more Tiberium, repair drones repair buildings, etc.
Readme File:
MOD info:
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Game: Command & Conquer 3 - Tiberium Wars 1.09
MOD Name: Assist
Gametypes: Skirmish Multiplayer
MOD Designer: Desecrator
Version: 1.0
Installation:
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Copy the "Assist" folder into your "My DocumentsCommand & Conquer 3 Tiberium Warsmods"
E.g. C:Documents and SettingsUserMy DocumentsCommand & Conquer 3 Tiberium WarsmodsAssist
Add: -modConfig "C:Documents and SettingsUserMy DocumentsCommand & Conquer 3 Tiberium WarsmodsAssistAssist_1.0.skudef"
to your C&C3 shortcut, then run.
Just remember where it says "User" put your username.
Description:
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Most of the changes are done to help with irritations.
E.g. The building repair drones.
Now you don't have to worry about the small attacks on your buildings and defence weapon.
Changes:
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GDI:
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Structures:
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Defensive Tower - Long range defence weapon
Refinery - Holds 7000 was 5000
Tiberium Silo - Holds 4000 was 2000
Outpost - Has 2 repair drones that repair buildings.
Battle Base - Removed 1 repair drone
Construction Yard - Radar moved to Command Post
Fusion Centre - 5 power plants in 1 with upgrades.
Units:
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Rig - Has 1 repair drone. Can repair when packed.
Rig - Health 2000 was 1500
NOD:
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Structures:
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Refinery - Holds 7000 was 5000
Tiberium Silo - Holds 4000 was 2000
Outpost - Has 2 repair drones that repair buildings.
Construction Yard - Radar moved to Operations Center
Units:
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Flame Tank - Has 1 repair drone.
Liquid Tiberium Truck - Demolition truck
Scrin:
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Structures:
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Outpost - Has 2 repair drones that repair buildings.
Drone Ship - Radar moved to Nerve Center
Units:
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Corrupter - Has 1 repair drone.
Atmospheric Manipulator - Creates an ion storm in the vicinity of the ship
Neutral:
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Structures:
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2000 Money Crate - Available to all factions, for transfer of funds to allies. Construct and
6000 Money Crate - place in build radius around allies’ construction yard. Then ally collects.
- If you collect one of your own crates, you will receive half the amount.
Bugs/Irritations:
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- When selling the Fusion Centre it still does damage to the surrounding buildings. Sorry but it's a game design thing.
Fusion Centre rubble remains on the ground. When you place a structure there the rubble disappears.
- The lighting for the Atmospheric Manipulator is higher than the clouds. I have tried to lower them but it does nothing.
You are able to build 2 Atmospheric Manipulators. There are 2 ways build them and get the Mothership:
1. Deploy the Mothership first the build the 2 Atmospheric Manipulators.
2. Build 2 Atmospheric Manipulator destroy 1 them deploy the Mothership then build another.
Still working on why it is doing this.
- When collecting built money crates make sure to have enough silo space.
E.g. Tiberium Silo holds 4000, collect 6000 money crate, 2000 lost.
Thanks To:
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My wife for understanding my gaming needs.
Contact:
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For any faults or ideas contact me at:
spod13@lycos.com
spod@webmail.co.za
Copyright / Permissions:
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Copyright and Distribution.
As this MOD is freeware you are permitted to distribute
this archive subject to the following conditions,
- The archive must be distributed without modification to the
contents of the archive. Redistributing this archive with any files
added, removed or modified is prohibited.
- The inclusion of any individual file from this archive in another
archive without the prior permission of the author is prohibited.