This mod places you in a non-linear game, with six vastly different levels to explore and complete. This mod encourages you to play a non-linear game, letting you play it how you want, in a world full of objectives, which the player is not forced to complete, but encouraged to, with a reward of ingame money. The money can then be used to buy weapons, nanosuit modes (Which are all locked at the start) and upgrades for your base of operations. We hope to add dozens on features that will provide the player with a feeling of freedom, instead of the large amount of standard modifications that just place you in a set of levels, with only one path that you can follow.

Report RSS Assassination Mod - Update

Welcome to an official update for the Assassination Mod, which is being created by Anarchy Productions. Today, we have yet another update for you, including updated vehicle textures, props, level design and more.

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Welcome to an official update for the Assassination Mod, which is being created by Anarchy Productions. Today, we have yet another update for you, including updated vehicle textures, props, level design and more.

WIP Vehicles
Firstly, we have an update on two of the vehicles that are to be included in the modification; the T90 tank and V-22 Osprey VTOL.

T90 Tank
The three below screenshots show the texture progress that has been made on the tank so far. Any constructive criticism/feedback that could potentially improve the texture from it's current state would be greatly appreciated.


V-22 Osprey VTOL
Team member sashaNar has recently unwrapped and textured this model for the modification, with it being one of his first textures and with it also making use of the standard Crysis textures. Note that while it appears light in the renders, it will appear the same shade as the Crysis VTOL ingame. Also planned to be made is the AV-22 Osprey Gunship variant.


WIP Props
Next, we have some new prop models to present to you, with them being various props for the Chernobyl/Pripyat level and another smaller prop that has been created.

Chernobyl/Pripyat Props
Yet another team member has recently been added to the ranks of the team; Crymod community member glenatron, who will be acting as a general modeller/unwrapper/texturer for the team. Below we have some renders of his first works, which he has created for the Chernobyl/Pripyat level.



Electrical Box
Next and lastly, we have a smaller, but no less important, general prop of an electrical box, with the model having been created by team member Un_Dead, and textured by team member Midgard.

WIP Levels
Now, we have an update on two of the levels that are to be included with the Assassination Mod, with the updated levels being the Chernobyl/Pripyat Level and the Desert Level.

Chernobyl/Pripyat Level
Team member TerrorBlast has been fiercely working upon the Chernobyl/Pripyat level, after recently deciding to completely re-do the level to achieve higher standards of both optimization and visual appearance. The below screenshots show some work in progress buildings he has been laboring to re-create.



Desert Level
The Desert Level, as always, has been progressing greatly, with team member squeak_38 making great progress on the level in general. The below screenshots showcase some of the updated areas.


Money Counter
Now we have the last item for today's update, which is an update on the visual appearance of the 'Money Counter' that will be used to display the total amount of money that has been earned. As many of you already know, the money system that this modification will use was made via flowgraph, and thus would use the default flowgraph text display. However, the team decided that a visual overhaul would be needed, and thus we have a screenshot of the money counter design, which is fully working ingame via the use of a custom flowgraph node.

Recruitment Positions
The team is currently looking for some new talented recruits to join Anarchy Productions for work upon the Assassination Mod, with the following/below positions being open in the team. For more information on how to apply, be sure to check out the official recruitment thread, which is located here.

  • Character Rigger - The team is urgently in need of someone capable of rigging new character models to the standard Crysis/SDK rig, which will include skinning them to the standard biped, weighting them, and setting them up to be export ready.

  • Weapons Animator - A weapons animator is required in the team to create multiple first-person animations for the various weapons in the Assassination Mod, which will involve animating the weapon concerned, and player arms. It is not necessary to know how to rig the weapons for ingame use, but if you are unable to rig them you must have a version of 3DS Max 2008 or above.
  • Particle Creator - An experienced particle creator who is capable of creating dozens of new particle effects, ranging from explosions to bullet impacts, is needed.
  • Prop UVW Unwrapper - We're in need of people who can UVW unwrap all the props created for the Assassination Mod. The position however is not urgent, and anyone who takes the position will likely only be given work occasionally.
  • Prop Texturer - The team is currently in need of a prop texturer, who can texture various props. It would be preferable if you could UVW unwrap, although not absolutely necessary. The position however is not urgent, and anyone who takes the position will likely only be given work occasionally.
  • Vegetation Modeller/Texturer - We're now in need of a vegetation modeller/texturer to create various new types of vegetation (Mainly trees) for the levels in the Assassination Mod.
  • Vehicle Modeller/Texturer - The team is currently looking for another talented vehicle modeller/texturer who specializes in armoured ground vehicles, but would be willing to texture all types of vehicles. The position however is not urgent, and anyone who takes the position will likely only be given work occasionally.
  • Level Designer - We're now looking for a talented and committed level designer to work on the Snowy/Icy level for the modification.

That's all for today's update, we hope you enjoyed it! If you have any comments/feedback, be sure to leave them for us.

Related Links:
- Crymod Forum Thread: Assassination Mod - Update Released - Page 20!
- Recruitment Thread: Assassination Mod - Open Positions
- Team Profile: Anarchy Productions

- Anarchy Productions

Comments
q0rra
q0rra

Awesome. Though I personally would like a new "modpicture" to better represent the quality of the mod :)

Reply Good karma Bad karma+2 votes
chris_sloany
chris_sloany

this mod is coming along very nicely, great job!

Reply Good karma Bad karma+1 vote
bobwyajnr
bobwyajnr

Yey!! A decent looking CryEngine 2 mod. Watching this space!!

Bob

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thedod
thedod

to the looks of wat people you guys need you dont even got a team

Reply Good karma Bad karma+1 vote
callofduty511 Author
callofduty511

We don't need any of those positions urgently filled, excluding the Level Designer position. It never hurts to have extra people on the team, it eases almost everyone's workload. The team currently consists of approximately twenty members.

Thanks for the comments guys :)

Reply Good karma+1 vote
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