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It's about fifty days have passed since "Ashes of War" was announced. Development had not been stopped for any of all these days. It was not a typical development of mod, as you could think. I haven't created a lot of new models or textures, because my first task was to find a way to significantly improve BFME graphics. Aaand I've found it!

What am I talking about? I am talking about a couple of great thing, which have been discovered by me in the depths of BFME2. These things are deep color correction through lookup tables and... specular maps for units!


Working with color

As you know, our old lady BFME2 can't boast of wide support of posteffects. But it natively supports one important overlay-effect: color correction, which can be applied to each map separately, through lookup table instrument. What does this mean for us? Yes! Every map now can get unique shading colors, and it's really great.

There is no need in SweetFX or any similar stuff, which causes a lot of problem and which have a lot of disadvantages and limitations. For example, SweetFX affects on the whole frame of game, including interface and even main menu. It can apply only one effect for whole game (without any presets for each map), and finally it's just unstable and a lot of people have problem with running SweetFX on their computers.

Native color correction of BFME2 is deprived of these deficiencies. You can choose any colors for each map, regulate opacity of overlay and, of course, this overlay will affect only the 3d-space (battle field). Also, as you understand, this method doesn't cause any compatibility problems.

Well, there is time to look on something great: video, where you can see four different locations from the standard BFME2 with improved color correction:


Each of these maps get their own shades and features, and below you can read about it in detail (it's better to look both the video and screenshots, because some described elements are better seen on the video, others - on screenshots).

Fords of Isen

As you can remember, the most popular map for 1vs1 online matches from the default BFME2 was not unique. By colors it had standard BFME set: green grass with yellow dirt. Nothing special compared to a lot of other BFME2 maps.

I decided to make Fords as rainy map with overcast sky. Respectively, the map now has more cold colors and muted sunlight and faded inexpressive shadows.






Lothlorien

In Dwimordene, in Lórien
Seldom have walked the feet of Men,
Few mortal eyes have seen the light
That lies there ever, long and bright.

In accordance with this passage from Gandalf's Song, I wanted to make Lorien a fairytale place, glorified in legends. The abode of the immortal elves now has dominant gold shades, contrasting to saturated and deep shadows. Also pay attention to leaves falling (it's better to look on it in the video), another well-fitting element of the reworked map.









Ithilien

Ithilien became a night map. As you know, this territory is located on the frontier of men's Gondor and Sauron's Mordor. So, I decided to emphasize this feature. Ithilien now has purple and dark green colors with orange-red shades. I think, these palette is great for this map.






Mount Doom

I think, there is no need to represent this land, which played the role of grandiose forge for Dark Lord. Of course, Mount Doom has bright red colors contrasting to grayish black. Don't forget to pay attention to falling ash ;]









Specular map

It's not a secret, that developers of BFME series brought some great stuff as shader model 2.0 to BFME2, which means a much graphic improving compared to BFME1. What did it give to us? Support of new shaders, improved lighting and some great texturing techniques. The developers used normal maps for creating pseudo-relief for buildings and some terrains, but specular maps were not used by them at all. But there is active functional for applying specular in standard BFME Mod SDK! I found it almost by accident, and it was a good luck.

Why am I so happy? Look on sсreenshots below (and above too) and you understand me :]

Models with normal map on the left, models with specular map on the right


Yeah, specular map allows to show reflectivity of different materials. So, thereby I got more opportunities to emphasize visual image of every unit.

For example, armored gondorians now have great reflection on their armor, so we clearly see that these units have metal as the main material:


Another good example of applying specular map is fellbeast, air-horse for nazguls, you can see some reflection on the model. And it also makes sense, because fellbeast's skin is slippery and it should have reflection:


Also, applying specular map improves lightings. On the screenshot you can see great shading from the trees on the shining armor of gondorians:



Condition textures

Ashes of War takes idea of condition textures from The Last Hope of the Third Age. If you've played in TLHotTA, you can remember, that damaged units have blood on their textures; fired units gain burnt texture, and on snow maps your army has snowed textures.

These textures is simple enough thing, but they also are very important to create a good impression playing the mod.



Well, this is the end of the article about Ashes of War graphic-part . Hope you liked it. Wait for updates and subscribe to our mod page on ModDB.

Post comment Comments  (40 - 50 of 109)
Ma_theos33
Ma_theos33 - - 414 comments

Yes, change your profile on "barefoot pig" to show that you have distance.

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Halbarad1996 Creator
Halbarad1996 - - 512 comments

Be more exact, it's not just a pig. It's Mr. Schwein.

Reply Good karma+1 vote
Ma_theos33
Ma_theos33 - - 414 comments

Indeed :p

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phutt
phutt - - 201 comments

I think that it is great mod and has beatifull grafic and i hope many news. Hope because it is not released yet.
If someone thinks that he is better then you, i think show it very easy, lets build better mod.
In my opinion good mod must contain 3 thing.
1)normal textures if not hd(because everyone could play it)
2)new view of gameplay (new faction system, lots of heroes, and more creativity, not copy pasted units, fool changes like aragorn is elven hero now :D what's matter?! or who cares then abilities are worse?
3) new cash system - then game has create a hero, for some reason many modder thinks it is for nothing. noone, even edain team for a long time even not tried to change anything here and after many requests edain team started reworking it.
awfull.
this mod has full potentiall in all three aspects. then someone says it is worse than other, i don't understand, how it must be right then mod was not released yet and pictures and updates untill today is perfect.
Take care about yourselves! if want be better, do better mods. more than 3 year i am asking mod with good cash system. if you are such better, why your mod has not it?
Don't listen them. do your best. fan's priviledge choose mod, not modders.
fans with you! show them class!
and i can not play this tholta or that its name, it wants so hight pc requirement 64 bit computer.
bfme is xp game! make good mod, not grafic mod.

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Halbarad1996 Creator
Halbarad1996 - - 512 comments

Thanks for your comment.
Hm, what problem do you have with TLHotTA? It's not so heavy since 1.0 version. The last 1.11 has the best performance, it's optimized very well.

What is your computer system? And yeah, 64-bit system isn't required :]

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phutt
phutt - - 201 comments

TL.. oh, such hard to remember.. i missed one thing, i botta and this allways one for me :D botta wants heavy pc now..
but this mod has many problems too, for example, 15 minute defeat. i figured out 1 hour to resolve it. also walls are very weak and breaking so easy.
dont imagine how heawy wall fortified with bombards may be destroyed so easy.
also, harad fraction has many bugs and game crashes some maps with harad, and number of this maps are more than 10 this is large number i think.
also heroes have very veak abilities especially gondor heroes. :(
my pc is weak, 32 bit.

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numan1111
numan1111 - - 811 comments

Dude please tell me did you fix that 15 mins defeat problem in tlhotta ?

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Halbarad1996 Creator
Halbarad1996 - - 512 comments

Don't quite understand. Do you mean autodefeat problem? Or you're talking about crash?

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numan1111
numan1111 - - 811 comments

I am talking about crash. I am getting game crash error against some armies AI. I dont remember which ones they were. How can I fix it?

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Halbarad1996 Creator
Halbarad1996 - - 512 comments

Angmar, Mithlond and Rhun AI calls crashes. I didn't find out why it happens, but as I remember crashes occur not so often by v1.1. Or not?)

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numan1111
numan1111 - - 811 comments

I was always playing 2v2. So I dont know if it happens in 1v1 or not. Is there an english version of your last v1.11?

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