I was looking for an Arnor Precursor Race mod and was shocked to find none. So I made one myself.

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In this news segment, I will be addressing some questions about the direction of Age of Bloodshed and what will be included in the next release.

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Hello everyone, it's Coolness7.

I received some messages concerning the direction of Age of Bloodshed and how long I will be continuing this mod. I will also be writing about what will be included in the next release.

Below is an exclusive screenshot for the Age of Bloodshed Campaign, of which there will be only a couple of scenarios in the next release, Age of Bloodshed 1.07.

Custom Scenario

So far, I have been concentrating on some bug fixing, new unit additions, re-balancing, and adding scenarios. At the moment, I have just figured out how to add custom background music in order to replace the stale default Age of Empires music. In Age of Bloodshed 1.07, there will be a music folder where you will be able to add more atmospheric music to the mod or even edit the mp3 files yourself to customize your game.

The Campaign: In Age of Bloodshed 1.07 there will be four campaign scenarios. The objectives are not confusing at all and are very straightforward. Destroy all enemy bases and kill all enemy units. Seems very simple, but I have designed them to be somewhat difficult. I recommend that you play them on Hard. I am doing some fine tuning to make the missions decently hard without making them impossible.

When will Age of Bloodshed 1.07 be released?

Currently, I am occupied with many things not concerning the mod, but I hope to release it within a month or two.

Thanks for watching the mod and spreading the word to other Age of Empires players. I sincerely hope that you all enjoy the mod and help it grow within the Age of Empires community.

Until the release of Age of Bloodshed 1.07, I invite you to visit the Nexusmods page:

Nexusmods.com

Or to download and play the current version of Age of Bloodshed [1.061]

Moddb.com

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