
K
I need 200 characters so lets fill them with unecessary stuff :D
So.
As you have seen over the last few months, nothing is really moving. The main reason behind this is my personal life, since we have a huge shortage of job were I live, I do not have a job and must continue paying the bills on top of the money the government lend me for my studies. So all the time I have is focused on finding a job and the three welding course I took during the evenings.
Basically, the mod is almost dead in term of progress. AS for where I am in term of what needs to be done here is what must still be done.
Axis
-Completing the 352.Infanterie-Division
-Beginning work on the 91.Luftlande-Infanterie-Division
-Adding one or two Static infanterie Division that were in the area
-Beginning/Resuming work on the doctrines
Allies
-Completing the 1st/4th/29th Infantry Division
-Beginning work on the United Kingdom
-Beginning/Resuming/Planning work on the doctrines
General
-Polishing the combat values and stats of the different units
-Polishing the units cost/time of deployment
-Choosing the way and size of the units (Team/Squad/Platoon)
-Having a basic version playable and winnable for both sides (German are pretty much steam rolling as it is now)
-Fix the A.I (Sometimes it does things, sometimes it don't)
So this is where I am as of now. Lots of things need to be completed. I must do with what is available in the game and what the community is providing because outside of skinning and value changes, I can't do much.
Anyway, hope I can do some work to show for you guys/gals.
Cheers,
Manu
Today's update is about the United States 4th Infantry Division.
Here an update about what's going on with the 3rd Canadian Infantry side of the Allies and other stuff.
this mod looks very i hope soon my Grenadiers will control the battle :D
Should be some.
I'm not in German divisions research yet but I can comfirm they will be the 352. Infanterie-Division and the 91. Luftlande-Infanterie-Division.
If they have grenadier then don't worry ; )
ahh the 352 div. one of my favourites .
the commander of this division was Generalleutnant Dietrich Kraiss
this division had some russian voluntary i think about 1400
the strenght of this division was about 7000 soldiers
and it hat some soldiers from the lazarets in italy so some soldiers from italy or north africa this is everything i know about this division i hope now you know more about this german division ;D
ps after : this mod looks very should stay awesome ;D
Better than ever! Good luck on this man. Im really awaiting my Paratroopers! Haha obviously!
Thx man and yeah be sure you gonna get your guys ^^
So this is just infantry combat?
if so, it would be ******* awesome! :D
Wont be only infantry combat but it will be the major forces on the field.
You will be able to recruit vehicles but in very few numbers and types, but still they will cost a LOT more than infantry but will be powerfull.
By limitation I mean, only one Panzer 4 at the time, at distance, he would pwned everything, but at close range, he couldn't even shoot is main gun, reduicing is effectivness by 75%.So they would be very weak at close range but deadly with the rigth protection at long range.
Still, a tank would not win the game.I'll try to create a semi-realistic damage/accuracy for tank and infantry.So an infantry AT would not 1 shot kill a tank, but could disable him really bad, depending where he shoots.
I would maybee release 2 versions, one with vehicles, an other for pure infantry with no vehicles.
i would like the pure infantry one :)
Could you make squads the realistic size? No more 6 man rifle squads, but 12 man squads like it's supposed to be.
lol, in war squads are never full after a real first mission they get cut down to 7-8 men give or take
Yup, but in CoH, there is something called casualties too where your sqaud members can get hit and your sqaud will lose members...
When I'll have time.Rigth now the mod is on pause.I have not so much time those last week/month