Armageddon - The Final Hour (v0.6.8)
Full Version 11 commentsVersion 0.6.8 of Armageddon - The Final Hour. No major changes here, just a few undocumented fixes and minor tweaks since 2016. I can't even remember...
Currently at version 0.6.8 of the Beta Phase, with no final release date anticipated
It is compatible only with Command & Conquer Generals Zero Hour version 1.4
(the Community Patch is untested but it should work without issues)
Follows a brief overview of what the mod has to offer
GENERALS POWERS - the experience menu is completely full of goodies to buy
DOZER - two command sets with which it can build pretty much anything and everything
COMMAND CENTER - provides several command sets with short-cuts to Generals Powers
DEFENCE TURRET - a base section for building a variety of defensive structures
WAR FACTORY - has two command sets which can produce lots and lots of tanks
TECH CENTERS - Strategy Center, Internet Center and Palace all available
RESOURCES - Supply Drop Zone, Oil Derrick and Hackers for printing gold
CHEMICAL REFINERY - required for advanced upgrades and special powers
NUCLEAR POWER PLANT - lots of power and required for advanced super weapons
TWO CUSTOM SDI CANNONS - the Pentogrim, an import, and also my own creation
SOYUZ MISSILE LAUNCHER - a very big launch pad and a very big detonation
SUPER SCUD STORM - an import which launches 25 potent missiles
STRATEGY CENTER BOMBARDMENT - new special power for its gun
GAS BOMB - produces a big plume of green stuff and kills garrisons
TERROR CELL - trained exclusively in Saudi Arabia by the CIA
IRON DRAGON - the Napalm Strike, being as deadly as the A-10s
BLACK MARKET NUKE - a lesser version of the Soyuz detonation
NUKE TRUCK - also known affectionately as the “Big Bastard Bomb”
TELEPORT FACILITY - the Nuclear Bunker can teleport stuff, for real
SUPPLY DROPS - crates and a small supply pile can be useful for skint allies
BLACK HAWK - an import which can harvest, combat drop and fire rockets
HELIX - automatically built with tower, bunker, gatler and napalm bomb
FULCRUM - the MiG, can also make use of the tactical nuclear payload
MOBILE PATRIOT BATTERY - my own custom modification of the Tomahawk
LASER TANK - my own modification of the ECM Tank to fire a shiny laser instead
LASERLORD - the Overlord modified with laser guns, avenger and gatling turrets
EMPEROR - carries passengers and, like the Overlord, has a point-defence
TOPOL - a stupidly-long-range ICBM launcher with a big MOAB payload
HEROES - Burton, Jarmen and Lotus have additional abilities for causing mayhem
GLA MODIFICATION
AUTO-SALVAGING
TWILIGHT FLAME REMAKE
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Version 0.6.8 of Armageddon - The Final Hour. No major changes here, just a few undocumented fixes and minor tweaks since 2016. I can't even remember...
Version 0.6.7 of Armageddon - The Final Hour, dated 13th March 2016
If anybody would like to take some screens of the mod I'd be more than happy to post the best ones on here and include credit to the author. :)
I could probably take some screenshots of the mod for you. How shall I send them to you? Skype can be used to send files, or I could upload them to a site.
The GLA modification has been updated again. It can now build a much greater variation of random units, defence turrets and other miscellaneous stuff. I intend to fiddle around with the Scud Storm so that the AI can utilise a more powerful superweapon (probably the Soyuz, although this would most likely have to completely replace the Scud Storm in order for it to work). I'm also thinking about replacing the Rebel Ambush with the spawning of a Nuke Truck (naturally, I'd change the timer considerably).
Update posted, should be available in the next few days.
Err, after some testing...
What the hell did you do vGLA?!
I broke it. :)
I actually want to create a workable script for the AI but I'm not so hot with that kind of thing. So, I decided to faff about with GLA. If it's a problem I could possibly release a fix to remove the changes.
Thank you for the fix. The problem was that you couldn't play regular GLA anymore because of the changes.
No worries. Can you confirm that it's working okay?
Yeah, vGLA has been fixed completely.
Thanks for the update.
Vystein, seems that your posts are showing as guest and are not viewable to other members. I can read them, mind you.
Anyway, it's not so much that this particular action will have any kinda of effect towards global politics. I protest in any way I possibly can against murder, insofar that I am not resorting to immoral actions in doing so; and this is just one piece towards my overall support of the innocents. Most importantly is that collectively all forms of peaceful protest can lead to change.
While to most it would seem highly unlikely that an influential person within politics would ever notice this page - for reasons I shan't go into - I beg to differ, for certain people in this world know only too well of my stance.