Armageddon - The Final Hour (v0.6.8)
Full Version 11 commentsVersion 0.6.8 of Armageddon - The Final Hour. No major changes here, just a few undocumented fixes and minor tweaks since 2016. I can't even remember...
Currently at version 0.6.8 of the Beta Phase, with no final release date anticipated
It is compatible only with Command & Conquer Generals Zero Hour version 1.4
(the Community Patch is untested but it should work without issues)
Follows a brief overview of what the mod has to offer
GENERALS POWERS - the experience menu is completely full of goodies to buy
DOZER - two command sets with which it can build pretty much anything and everything
COMMAND CENTER - provides several command sets with short-cuts to Generals Powers
DEFENCE TURRET - a base section for building a variety of defensive structures
WAR FACTORY - has two command sets which can produce lots and lots of tanks
TECH CENTERS - Strategy Center, Internet Center and Palace all available
RESOURCES - Supply Drop Zone, Oil Derrick and Hackers for printing gold
CHEMICAL REFINERY - required for advanced upgrades and special powers
NUCLEAR POWER PLANT - lots of power and required for advanced super weapons
TWO CUSTOM SDI CANNONS - the Pentogrim, an import, and also my own creation
SOYUZ MISSILE LAUNCHER - a very big launch pad and a very big detonation
SUPER SCUD STORM - an import which launches 25 potent missiles
STRATEGY CENTER BOMBARDMENT - new special power for its gun
GAS BOMB - produces a big plume of green stuff and kills garrisons
TERROR CELL - trained exclusively in Saudi Arabia by the CIA
IRON DRAGON - the Napalm Strike, being as deadly as the A-10s
BLACK MARKET NUKE - a lesser version of the Soyuz detonation
NUKE TRUCK - also known affectionately as the “Big Bastard Bomb”
TELEPORT FACILITY - the Nuclear Bunker can teleport stuff, for real
SUPPLY DROPS - crates and a small supply pile can be useful for skint allies
BLACK HAWK - an import which can harvest, combat drop and fire rockets
HELIX - automatically built with tower, bunker, gatler and napalm bomb
FULCRUM - the MiG, can also make use of the tactical nuclear payload
MOBILE PATRIOT BATTERY - my own custom modification of the Tomahawk
LASER TANK - my own modification of the ECM Tank to fire a shiny laser instead
LASERLORD - the Overlord modified with laser guns, avenger and gatling turrets
EMPEROR - carries passengers and, like the Overlord, has a point-defence
TOPOL - a stupidly-long-range ICBM launcher with a big MOAB payload
HEROES - Burton, Jarmen and Lotus have additional abilities for causing mayhem
GLA MODIFICATION
AUTO-SALVAGING
TWILIGHT FLAME REMAKE
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Version 0.6.8 of Armageddon - The Final Hour. No major changes here, just a few undocumented fixes and minor tweaks since 2016. I can't even remember...
Version 0.6.7 of Armageddon - The Final Hour, dated 13th March 2016
Hi, I have a bug when AI uses A10 attack against me on skirmish, I changes settings in option.ini, run in all compatibilty modes, as administrator, but it changes nothing.
Anyone have the same problem? Or a solution please?
Thanks :)
On it.
state the bug, not that you just have one.
I have the famous error message:
"You have encountered a serious error. Serious errors can be caused by many things inculding viruses, overheated hardware and hardware that does not meet the minimum specifications for the game. Please visit the forums at www.generals.ea.com for suggested courses of action or consult your manual for technical support contact information"
and the game turns off
same here... after the long game and the game crashes..
in Documents\Zero Hour, I saw there's a crash report but I don't understand it:
Release Crash at Tue Jul 07 00:43:05 2015
; Reason Uncaught Exception in GameEngine::update
Last error:
Exception is access violation
WinMain at 401700
Error code: EXCEPTION_ACCESS_VIOLATION
Description: The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
Access address:00000038 was read from.
Stack Dump:
<Unknown>(-1) : <Unknown> 0x00539397
<Unknown>(-1) : <Unknown> 0x004C826E
<Unknown>(-1) : <Unknown> 0x004C5185
Details:
Register dump...
Eip:00539397 Esp:00189E34 Ebp:00189F08
Eax:00000038 Ebx:1227F964 Ecx:00000002
Edx:00189E74 Esi:00000000 Edi:06F52E1C
EFlags:00010212
CS:0023 SS:002b DS:002b ES:002b FS:0053 GS:002b
EIP bytes dump...
Bytes at CS:EIP (00539397) : D9 00 8B 4C 24 10 D8 21 C7 44 24 08 00 00 00 00 D9 5C 24 00 D9 40 04 8B 44 24 14 85 C0 D8 61 04
Current stack:
Do you know what is this?
It means about as much to me as flying pickled potato does.
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this mod is so cool o like it
nice job :):):):)
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mere mmortal you know how to use baikonur missile in zero hour with files?
Change Log updated for 0.6.4 and also includes recent changes for the next release.
The mod has been briefly tested with the "Advanced AI Mod" by AEI and seems to be working fine. Link: Moddb.com
If anybody would like to take some screens of the mod I'd be more than happy to post the best ones on here and include credit to the author. :)
I could probably take some screenshots of the mod for you. How shall I send them to you? Skype can be used to send files, or I could upload them to a site.