Armageddon - The Final Hour (v0.6.8)
Full Version 11 commentsVersion 0.6.8 of Armageddon - The Final Hour. No major changes here, just a few undocumented fixes and minor tweaks since 2016. I can't even remember...
Currently at version 0.6.8 of the Beta Phase, with no final release date anticipated
It is compatible only with Command & Conquer Generals Zero Hour version 1.4
(the Community Patch is untested but it should work without issues)
Follows a brief overview of what the mod has to offer
GENERALS POWERS - the experience menu is completely full of goodies to buy
DOZER - two command sets with which it can build pretty much anything and everything
COMMAND CENTER - provides several command sets with short-cuts to Generals Powers
DEFENCE TURRET - a base section for building a variety of defensive structures
WAR FACTORY - has two command sets which can produce lots and lots of tanks
TECH CENTERS - Strategy Center, Internet Center and Palace all available
RESOURCES - Supply Drop Zone, Oil Derrick and Hackers for printing gold
CHEMICAL REFINERY - required for advanced upgrades and special powers
NUCLEAR POWER PLANT - lots of power and required for advanced super weapons
TWO CUSTOM SDI CANNONS - the Pentogrim, an import, and also my own creation
SOYUZ MISSILE LAUNCHER - a very big launch pad and a very big detonation
SUPER SCUD STORM - an import which launches 25 potent missiles
STRATEGY CENTER BOMBARDMENT - new special power for its gun
GAS BOMB - produces a big plume of green stuff and kills garrisons
TERROR CELL - trained exclusively in Saudi Arabia by the CIA
IRON DRAGON - the Napalm Strike, being as deadly as the A-10s
BLACK MARKET NUKE - a lesser version of the Soyuz detonation
NUKE TRUCK - also known affectionately as the “Big Bastard Bomb”
TELEPORT FACILITY - the Nuclear Bunker can teleport stuff, for real
SUPPLY DROPS - crates and a small supply pile can be useful for skint allies
BLACK HAWK - an import which can harvest, combat drop and fire rockets
HELIX - automatically built with tower, bunker, gatler and napalm bomb
FULCRUM - the MiG, can also make use of the tactical nuclear payload
MOBILE PATRIOT BATTERY - my own custom modification of the Tomahawk
LASER TANK - my own modification of the ECM Tank to fire a shiny laser instead
LASERLORD - the Overlord modified with laser guns, avenger and gatling turrets
EMPEROR - carries passengers and, like the Overlord, has a point-defence
TOPOL - a stupidly-long-range ICBM launcher with a big MOAB payload
HEROES - Burton, Jarmen and Lotus have additional abilities for causing mayhem
GLA MODIFICATION
AUTO-SALVAGING
TWILIGHT FLAME REMAKE
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Version 0.6.8 of Armageddon - The Final Hour. No major changes here, just a few undocumented fixes and minor tweaks since 2016. I can't even remember...
Version 0.6.7 of Armageddon - The Final Hour, dated 13th March 2016
I will be posting an update very soon.
The following notable changes have been made...
Tech tree tweaked involving the Chemical Refinery
Pentogrim laser now moves and very, very fast
Napalm Strike now as deadly as the A-10 Strike
Weapon and armour salvaging improved
Firebase has been reinstated
GLA Mod improved
Auto-Salvaging is looking like a finished article...
Extra file will be included to disable AI salvaging
Player may toggle individual units to auto-salvage
Release Crash at Thu Dec 03 05:49:06 2015
; Reason Uncaught Exception in GameEngine::update
Last error:
Exception is access violation
WinMain at 401700
Error code: EXCEPTION_ACCESS_VIOLATION
Description: The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
Access address:00000068 was read from.
Stack Dump:
<Unknown>(-1) : <Unknown> 0x00582E72
Details:
Register dump...
Eip:00582E72 Esp:0018F8E4 Ebp:00000000
Eax:00000000 Ebx:0CC5442C Ecx:0018F934
Edx:0489FA53 Esi:179F09A4 Edi:00000000
EFlags:00010206
CS:0023 SS:002b DS:002b ES:002b FS:0053 GS:002b
EIP bytes dump...
Bytes at CS:EIP (00582E72) : 8B 47 68 A9 00 00 00 80 75 2B 8B 46 78 85 C0 74 24 8B 0D EC BB A2 00 8B 51 74 8B 69 70 2B D5 C1
Current stack:
I have a problem here the error killing me when playing "Armageddon" Mod do you have any idea how to fix it???. Everytime, I play only this faction start built more crash/crash/crash and I've update ZH 1.4 patch, do what you told, option.ini and the rest what it is that causing??
Ah. Sorry. .big file install Game folder.
What command mod on?
If it’s in the game folder then it’s on.
and is it normal that the GLA has also laser lord... they dont have a radar van instead of laser lord.. haha i can have a laser lord for only 500 like the price of the radar van... just asking if thats normal?
It's intended for AI use, not the player... actually to provide for a challenge to the player. Note that there's a separate BIG file with which this feature can be disabled.
oh yeah.. the GLA ON and GLA OFF files... so that's the use of it.. thanks..
Well... the latest update has it enabled by default and the extra file will disable it. If you have the “ON” and “OFF” files then they're old.
this mod is great... devastating faction... haha blast the opponent with all of the super weapons and generals power and bang. the game is finished. you win.. hope for further versions.. but this one is great...
but i have a problem with it.. when im trying to finished the game by making the whole super weapons and after an hour the game crashes... so i have to finished the game as fast as i could..
Not sure why it's crashing, I've been having no problems since this latest version. If you can possibly identify where it's crashing, that'd be grand!