Armageddon - The Final Hour (v0.6.8)
Full Version 11 commentsVersion 0.6.8 of Armageddon - The Final Hour. No major changes here, just a few undocumented fixes and minor tweaks since 2016. I can't even remember...
Currently at version 0.6.8 of the Beta Phase, with no final release date anticipated
It is compatible only with Command & Conquer Generals Zero Hour version 1.4
(the Community Patch is untested but it should work without issues)
Follows a brief overview of what the mod has to offer
GENERALS POWERS - the experience menu is completely full of goodies to buy
DOZER - two command sets with which it can build pretty much anything and everything
COMMAND CENTER - provides several command sets with short-cuts to Generals Powers
DEFENCE TURRET - a base section for building a variety of defensive structures
WAR FACTORY - has two command sets which can produce lots and lots of tanks
TECH CENTERS - Strategy Center, Internet Center and Palace all available
RESOURCES - Supply Drop Zone, Oil Derrick and Hackers for printing gold
CHEMICAL REFINERY - required for advanced upgrades and special powers
NUCLEAR POWER PLANT - lots of power and required for advanced super weapons
TWO CUSTOM SDI CANNONS - the Pentogrim, an import, and also my own creation
SOYUZ MISSILE LAUNCHER - a very big launch pad and a very big detonation
SUPER SCUD STORM - an import which launches 25 potent missiles
STRATEGY CENTER BOMBARDMENT - new special power for its gun
GAS BOMB - produces a big plume of green stuff and kills garrisons
TERROR CELL - trained exclusively in Saudi Arabia by the CIA
IRON DRAGON - the Napalm Strike, being as deadly as the A-10s
BLACK MARKET NUKE - a lesser version of the Soyuz detonation
NUKE TRUCK - also known affectionately as the “Big Bastard Bomb”
TELEPORT FACILITY - the Nuclear Bunker can teleport stuff, for real
SUPPLY DROPS - crates and a small supply pile can be useful for skint allies
BLACK HAWK - an import which can harvest, combat drop and fire rockets
HELIX - automatically built with tower, bunker, gatler and napalm bomb
FULCRUM - the MiG, can also make use of the tactical nuclear payload
MOBILE PATRIOT BATTERY - my own custom modification of the Tomahawk
LASER TANK - my own modification of the ECM Tank to fire a shiny laser instead
LASERLORD - the Overlord modified with laser guns, avenger and gatling turrets
EMPEROR - carries passengers and, like the Overlord, has a point-defence
TOPOL - a stupidly-long-range ICBM launcher with a big MOAB payload
HEROES - Burton, Jarmen and Lotus have additional abilities for causing mayhem
GLA MODIFICATION
AUTO-SALVAGING
TWILIGHT FLAME REMAKE
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Version 0.6.8 of Armageddon - The Final Hour. No major changes here, just a few undocumented fixes and minor tweaks since 2016. I can't even remember...
Version 0.6.7 of Armageddon - The Final Hour, dated 13th March 2016
Any new unit or just the Armageddon and the Rebels...?
There are new units, but they're in the Armageddon faction (and a couple in Rebels).
Мод неплохой, но игра постоянно вылетает!
Попробуйте файл, который я только что опубликовал. Я не испытывал сбоев в течение некоторого времени, так что, надеюсь, сейчас нет проблем.
i can't install this mod why?
Place Armageddon.BIG into the root directory of Zero Hour. Ensure that all other modifications are removed.
doubt the maker checks here anymore but any chance of an update? specifically for stability seems like a guaranteed crash at least once every time I play, can't even get through a single skirmish match.
Try the file I've just posted. I haven't experienced a crash for some time so hopefully there are no issues now.
is the mod still alive?
No further major work is foreseen.