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Add media Report RSS Arma 2 40k New Eldar Combat
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Tony51
Tony51 - - 48 comments

Hey developers nice work just awesome! I want to ask you about textures, I know this is an early development version and models and textures are raw, but I often saw very bad and SOAPY textures in different mods, like we are playing operation flashpoint, so question is: Is it hard to do quality textures in arma engine or developers just don't have tools such as Photoshop, quixel(maybe), pixplant, crazybump etc?

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Macser
Macser - - 312 comments

Diffuse, ambient occlusion, specular and normal maps are all possible with currently available software/addons/plugins.

It's down to interest, time and skill level. All of these things vary and have an effect on each other. Which is why there's such a range in quality from mod to mod.

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E_50_Panzer Author
E_50_Panzer - - 275 comments

It isn't too hard to make textures, just a matter of time and detail.

As for raw and soapy textures on the Eldar, I agree. That being said, they are for a pre alpha, I didn't put too much work into them, and I don't know what material their armor is supposed to be like. (Is it like a ceramic, glass, bone, metal, rubber? Etc...)

It's hard to put detail in the texture if you don't know what it should look like :D

In the not so far off future, I plan on making new Eldar models and textures, using new methods I have acquired since these current ones were made.

Look at this picture that is the cover for the Eldar fourth edition codex.

Wh40k.lexicanum.com(4th_Edition)

That is what I want the Eldar in this mod to end up like, very sleek and light armor, with graceful lines and curves. -Something which, in my opinion, the current Eldar models somewhat fail to do, in my opinion, their armor looks a bit too thick and 'clunky.' But that doesn't mean I don't like my current Eldar, though :)

That's for a future beta or something along those lines, though. This is currently a pre-alpha/alpha, which I believe is for testing content out and seeing how it all works.

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Macser
Macser - - 312 comments

"and I don't know what material their armor is supposed to be like. (Is it like a ceramic, glass, bone, metal, rubber? Etc...) "

From what I've read it has a crystalline nature. Pearls have that property. So I imagine wraithbone could be something similar to those. Smooth, flowing and with an iridescent quality. But tough. Pearls come in many forms too apparently.Not just spheres.

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HorribleGoat
HorribleGoat - - 862 comments

Woahhoohoo this is marvelous! :D That pearlyish nature for wraithbone sounds like a really cool idea!

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KaelaMenshaKhaine
KaelaMenshaKhaine - - 193 comments

Mon-keigh...

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Description

Here is the combat/gameplay side of things to complement the new Eldar features video I made. You can see just how the speed GREATLY affects the Eldar, as well as enhanced imagery.