A.R.E.A. - Atmospheric Realistic Expanding Addon, is a standalone project based on Call of Chernobyl.
S.T.A.L.K.E.R. - A.R.E.A. 1.1618 Update (25.02.2021) You can continue your progress on 1.1614 saves and higher, but I recommend to start a new game.
Changes in version 1.1618 (25.02.2021):
-Fixed the description of night vision device upgrade.
-Fixed the crash when trying to trade with a mercenary trader.
-Fixed blocking of helmet slot in heavy armor suit.
-Fixed the ability to buy transitions from NPCs.-Fixed the aiming and position of G36K. Added aim switch.
-Fixed the lack of ability to sprint in heavy armor and protection outfit.
-Fixed the lack of obvious transitions at the start of the game.
-Fixed the position of the mine icon in the quick slot.
-Fixed the creation of an empty container in the inventory if you pour liquid from an item in the stash.
-Reduced the uses of selfmade bandages to 1.
-Optimized scripts.
Changes in version 1.1618 (21.02.2021):
-Added caching cform, hom, portals and sectors. Significantly speeds up game loading. Requires 2.6Gb of free disk space.
-Added low stamina recovery to exoskeleton.
-Added phantom spawn reduction depending on psi-helmet condition.
-Added more than 1000 smart covers on northern locations.
-Added stashes on generators.
-Added a check for rain in flies function, now they won't fly in the rain.
-Added a check on closed suits without helmets when calculating camouflage time.
-Added option to zoom mask texture, some kind of compromise for fans of disabling mask HUD, default is 0.
-Added waves on the grass for R3.
-Added artifact containers to the scientist trade list.
-Added obvious transitions, like from the Bar to Rostock or to the underground labs in exceptions list.
-Added magazines and some outfits to the traders assortment.
-Added item pickup animation if it's in a mutant's inventory.
-Added a previously redesigned simplified item pickup option, disabled by default.
-Added ability to heal stalkers with elite first-aid kit.
-Added ability to put the RPG's projectile and IED in a quick slot.
-Added ability to move an item to a backpack by dragging it to the backpack.
-Added function to automatically move all the items into the backpack at the start of a new campaign.
-Added an animation for opening and closing doors.
-Added a self-made bandage for dressing light wounds.
-Added ability to set for an item a unique repair coefficient for technicians.
-Medics are now more interested in mushrooms.
-Increased arena rewards.
-Increased the volume of inventory when trading with docent Semenov.
-Reconfigured aiming for AK-74 with 1P78. Added possibility to put a drum magazine for 75 rounds. Fixed crash when attaching PSO-1 to modern variant.
-Reconfigured aiming for AK-74M with PSO-1 and Kobra sights.
-Reconfigured aiming for AK-12 M1 with ACOG and Specter sights. Fixed silencer glow with AC10632 Barska sight.
-Reconfigured aiming and sights position on AEK-971.
-Reconfigured sights and positions of AKS-74U, added aim switch. Adjusted case ejection point and flame. Replaced texture of regular model.
-Reconfigured aiming and position of AH-94 with sights.
-Reconfigured aiming and position of RGO7 sight on RPG7, added sight lens and change of sighting.
-Reconfigured aiming and position of HK416, added sight lens, holograms and aim switch.
-Reconfigured sighting and position of FAR-15, added sight change.
-Reconfigured M16 and M16A2 aiming and position. Models and animations changed, lenses and holograms added to sights. Added sounds, redesigned icons.
-Reconfigured aiming and position of RG-6.
-Reconfigured aiming and position of PP-19 "Bizon". Fixed shell type, added aim switch and holograms to sights. Added 1PN34 sight.
-Reconfigured aiming and position of Izh-43. Fixed shot animation without ammo.
-Reconfigured aiming and positioning of SIG-550. Adjusted case ejection point. Changed default burst mode of fire.
-Reconfigured sights on Vepr "Hammer", added change of sights.
-Reconfigured sights and positions on Walther WA2000. Changed aiming settings. Changed sounds, removed zoom control. Fixed aiming sensitivity.
-Reconfigured aiming system for HK G36. Fixed aiming sensitivity.
-Reconfigured graphics presets.
-Reconfigured and normalized breathing sounds in the masks.
-Reconfigured intoxication parameters of the items.
-Reconfigured parameters of some magazines. Fixed magazine's ammo count for Type 63.
-Reworked and optimized Projection squads in sarcophagus.
-Reworked the script and the functionality of the hand generator, redesigned its upgrades. Now the power of charging depends on the condition of the generator. To charge the battery it must be dragged to the generator.
-Removed the original ability to put a silencer on the Ots-33.
-Removed the function to use the tools for the technicians.
-Removed some of the messages for the developer from the log.
-Removed unnecessary items from the levels.
-Removed unnecessary items from trade.
-Removed NVG from heavy outfits.
-Removed possibility to sprint in exoskeleton, available only after upgrading.
-Removed crash when there is no HUD animation, instead of this there will be a record in the log.
-Improved English translation.
-Reduced the effect of Barvinok pills.
-Restored food spoils, now the consumption of spoiled food will increase the toxicity in the body.
-Restored delay during freshness and picking up items. Reworked item pickup functions.
-Disabled timer when entering X-10 in "Wings of the Monolith" quest. Changed units on the level.
-Fixed the lack of patches among duty, mercenaries and loners.
-Fixed the lack of radiation when lighting a radioactive cigarette.
-Fixed missing sound of full reload for RPK-74.
-Fixed missing shot sound on Walther P99 with silencer. Added missing smoke particles.
-Fixed missing possibility to repair 5.45x39 and 9x39 caliber firearms with small-caliber rifle repair kit.
-Fixed the lack of ability to remove the Spike from the containers.
-Fixed the lack of damage when picking up artifacts with bare hands.
-Fixed the position of the Dead City location on the global map.
-Fixed the possibility of re-cooking boiled eggs.
-Fixed the ability to smoke joints without a fire.
-Fixed the display of the number of locations in the statistics.
-Fixed update of volume indicator on HUD.
-Fixed disabling of masks HUD in the arena.
-Fixed wrong drowsiness value for cigarettes, now they cheer up. Fixed item description.
-Fixed the option to save at the campfire, saves occur as before through lighting the fire. Removed useless option "Allow quicksaves".
-Fixed visibility distance of NPCs, now they don't see further than visibility range.
-Fixed Oasis Heart icon.
-Fixed the model of the orange scientific outfit.
-Fixed glowing grip on AUG A3 with EOTech.
-Fixed SVD Lynx rifle scope sensitivity.
-Fixed drowsiness off the shelf rolls.
-Fixed the logic of Noah's dogs.
-Fixed the check if the player has money to configure the psi helmet. Fixed the prices in the dialogue.
-Fixed missing of batteries after connecting them to hand generator
-Fixed the bug with the overheat progress bar on the HUD when the gun was blown up.
-Fixed bug when after blowing up the barrel the overheat function stopped working on the next gun.
-Fixed the bug with the Sakharov's artifact searching task.
-Fixed the bug with disappearance of movement sounds in the exoskeleton.
-Fixed an error in the technician's logic in the Rookie Village.
-Fixed a bug when dealing with the task of searching for the backpack, when there was the same backpack in the slot and the NPC took it instead of the empty one.
-Fixed bugs in conditions of missions to eliminate a target, rescue a hostage, or deliver cargo.
-Fixed the glowing eyes of the big pseudo-dog.
-Fixed the thirst and hunger indicators in the inventory.
-Fixed the descriptions of battles in the Arena, and some items.
-Fixed grammatical errors in the texts.
-Fixed the icons of artifacts in different application modules.
-Fixed icons and transparent magazine for LR-300 with Coyote. Fixed holograms on camouflage models. Fixed shooting animation with Tars sight.
-Fixed magazine icons for SOK-94.
-Fixed the compatibility of the Marauder skill.
-Fixed AEK-971 textures, corrected sights position.
-Fixed some starting points where the character model was stuck in the geometry.
-Fixed the initial assortment of traders depending on the selected faction.
-Fixed the bug where when trying to sell a black box to an NPC and it exceeded the volume, the NPC threw the box away.
-Fixed the return point for the unknown transition from the north passage on the Yantar to the Dead City.
-Fixed a crash with the damage manager that caused broken saves.
-Fixed a crash with the task on the delivery, often appeared among duty.
-Fixed a crash when dialogue with traders about filling containers with water.
-Fixed a crash when attempting to use map kit while all of the passages were open.
-Fixed a crash when destroying the Horizon receiver.
-Fixed a crash when deactivating items.
-Fixed a crash when transferring a sandwich to a backpack.
-Fixed a crash when attempting to pour liquid from items in an NPC's backpack or inventory.
-Fixed a crash with the Mosin rifle sight.
-Fixed a crash with the sight on the worn out SKS.
-Fixed a rare crash when an NPC dies.
-Fixed the coefficient of currency sale at the maximum level of relations with the factions.
-Fixed mineral bottle volume per use.
-Fixed the looped sound of a girl crying in X8 after killing Burer.
-Fixed rare crash when loading savegame with dead psi dog.
-Fixed a potential crash with a Survival skill.
-Fixed the ordering of a rifle from Scrooge.
-Changed crafting recipe of reinforced special bandage.
-Changed the holograms button to the night vision button.
-Changed units in the simulation. Added respawn of units at the outposts of the debt on the location of the Bar.
-Changed animations of bread and sausages eating. Added animation for can of water.
-Changed task fulfillment conditions. If someone performs the task for the player or the employer dies, the task is canceled without consequences to the player.
-Changed model and animation of AK-101. Added all sights, holograms and lenses. Added change of sights. Adjusted shell casing ejection points, redrawn icon.
-Changed model and animations of VSS Vintorez. Added all sights, holograms and lenses. Added aim switching. Adjusted the point of cartridge case ejection, redrawn icon.
-Replaced models of PPSh-41, the magazine can be removed now.
-Replaced sounds of filling magazines with bullets.
-Reduced the penalty to relations if the player changes faction to hostile to the employer, himself refuses to perform or does not meet the deadline.
-Reduced the firing range of flamethrowers.
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С релизом!
Правки обновлены и выложены.
Revisions are updated and posted.
can not start new game ,just crash,win10, 1.1615 works fine
download the update again
thanks,it's working
ngl the game has a shitload of crashes and bugs. yet i'm still here playing it. damn
what bugs?
pls. dont center the notes
This doesn't depend from me, it's from site style.
i see
Notes look alright what are you on about?
already updated the style.
I fixed it a long time ago, for some reason, the function of changing the site style does not work. As soon as it works, we'll change the style.
quick question? whats the optimal HUDFOV and FOV for this?
My default is 0.5 on both but that doesn't seem to align guns properly.
Optimal FOV value is from 50 to 85, that's why I locked it to that interval. HUD Fov depends on your preference, I suggest to use FOV - 55, HUD Fov - 0.6
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When you order VSS strike it comes with some crappy optics which isnt possible to change.
Nice to see this mod is still up and kicking!
hi, could someone tell me where is the text files
configs\text
Hello! Can I install this update straight from the 1.1602 version or do I need the other updates first?
THank you!
Yes, You need only main addon 1.1602 and update it to last version.
I left links to old versions just for history, no need to use them.
Hello, while playing Loner i am suddenly unyble to order almost anything except pistols. Or i am but they will never arrive. Also task cant be failed by running out of time.
I need to know what order ?
tried both aek 971 (camo and normal) from petrenko as well as groza tactical and ash-12. Tried also VSS strike from nimble and AKSU camouflaged from petrenko which previously worked well. Tried groza from freedom trader. Theese all didnt worked. I have 3000 relation with duty. and little bit more than 1000 with freedom and loners. Playng loner walkthrough.
Veles Detector from scientists worked as well as CZ-75 from petrenko.
I am glad that optics upgrades for VSS strike finally work. But still it does not fit my playstyle. Do you plan to allow it to have different optics?
Clearing area around yanov made game to CTD. Anyone have this issue as well?
If you give owl a unusual PDA it reapear in the air where you standed and you can pick it up again.
I cant find any artefact in Swamps, Zaton, Red Forest or Jupiter. Do i have to visit those locations and then wait for them to spawn? or arent they intentionaly there?
If you interact with trapper all of stuff he sell fell onto floor after that
Also do you plan to add some fireplaces to jupiter Location?
In jupiter you are unable to enter sidepass around "baricade" in corridor under volkhov komplex.
the centering is awesom. you fixed it. nice man. thank you and your friend who is responsible for that.
You're welcome!