Various changes to make death drops and item degradation more realistic.
1.4: 1.1606 Update update
1.3: reduce disassembly and cooking item degradation.
1.2: heat damage to guns and degradation of axes was a bit ridiculous, so I made it less extreme and more realistic.
1.1: Some people reported problems with the weapon explode fix. This is a different way to disable it and should work better.
Only three changes here:
1. Drops of ammo are anywhere from 1 to 10x what they used to be. This is designed to make the ammo drops a bit more realistic. It makes no sense for NPCs to drop 5-6 bullets!
2. Every NPC now carries a bottle of water. I can't imagine someone going out in the zone without so much as a bottle of water!
3. No more exploding guns! The only times I've heard of weapons exploding was with ammunition issues, not with weapon condition issues. Typically people either use a slug with a bigger diameter than the barrel or they overcharge the gunpowder quantity without accordingly reducing the slug mass. I have heard of failure due to overheat (firing too many rounds too quickly), but this was someone intentionally trying to achieve this result, fired more ammo than you'll ever be able to find in this game, fired it without any jams (impossible in this game at low conditions), and it didn't even fail in a catastrophic explosion.
All changes are marked "misterkat" so if you want you can use Notepad++ to search for all instances of this line and you'll find all of my changes.
Nice.!Thank you.
Can you reduce the spawn rate of apparitions too? It makes this mod ********
But yeah beautiful addon thanks a Lotsss
Apparitions? Haven't gotten that far in the game I'm afraid. What does that mean?
they are those ghost like mutants that's colored orange
the spawn a lot in this mod not making the game hard it makes the game ********
I'll see if I run into any of them.
Of course, if you go there without adjusted psy-helmet.
Does it have to be the adjusted one from the scientist i just spawned mine from a spawner mod. Yeah I'm too lazy to wait for 3days and yeah after i drink water i can't sleep anymore even if i drink sleeping pills so yeah i just spawned it
I didn't realise you switched over to AREA! What do you think of it? Compared to Anomaly, of course.
Just trying it out!
After playing some hours with your addon i started crashing way more than i previously did.I just deleted the two script files that had to do with the exploding guns but kept the 'misc' folder and now everything is fine again.
Do you mind uploading the save before the crash and saying what you did to make it happen?
The saves have been deleted since hours.And i'm bored to test again :(
I know that it is quite out of scope for this addon, but do you happen to plan some mutants rebalancing? They are insanely OP'd (just my opinion).
Which ones? I only ran into those weird 4-legged things in the swamp and some dogs so far.
chimera behaves like a drugged grasshopper and the one bloodsucker I met was totally invisible, ran nearly faster than the bullets I've fired from my pistol and survived running into an elektro anomaly like 30 times (or more), oh and I forgot about fleshes: they can't be taken down by two buckshots from close up...
I only ran into one of those so far: the bloodsucker. Took a few dozen 9mm rounds, but it was from a rusty PM and half of those I missed. Yeah, they do turn totally invisible...shouldn't they? They only appear when they are attacking you. VERY hard to kill unless you jump onto a rock where they can't reach you.
Can I add your tweaks to my revisions pack?
Sure, go ahead.
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