Take the standard RTS format and extend it into the First Person perspecive. No longer are you isolated from the fight. No longer are you alone. You are on the ground with your troops. Not just that, but those troops are also intelligent players like yourself! Build a land factory and give yourself and your team access to powerful vechicles. Build up a stronghold on the map, but beware! There are others who want to destroy you, crush you into the ground and erase all memory of your existence. What are you going to do to stop them? Do you feel the Apprehension? Apprehension is a teamplay-oriented combination of the fps and rts styles of gameplay. Players can construct buildings, vehicles, and ai-controlled droids to help them obliterate their enemies. Teams work together, using a shared resource pool which is added to by means of collecting resources on the map and destroying enemy units and buildings. You have a wide array of choices for putting the hurt on the opposing team. To name a...

Post news Report RSS Apprehension development takes off, as the Heavy Roamer is added.

Apprehension development has resumed after a 4 month quiet period. Development slowed to standstill after previous mod leader Lilguy stepped down to take up a fulltime development role at Raven software. Parallax, formerly co-leader, has stepped up to take Lilguy's place as mod leader. Parallax

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Apprehension development has resumed after a 4 month quiet period. Development slowed to standstill after previous mod leader Lilguy stepped down to take up a fulltime development role at Raven software. Parallax, formerly co-leader, has stepped up to take Lilguy's place as mod leader. Parallax is a professional firmware programmer who has been involved in game development to an increasing degree in recent years, but is still to get his first major game under his belt. Previously known as "Asylem Escapee," Parallax was involved in the development of QWar2, a popular RTS mod for Quake 2.

Heavy roamer attacks baseHeavy Roamer Concept

Although development was quiet, the Apprehension artist oXYnary has been working hard and has created a mesh for our most important custom vechicle : the Heavy Roamer. The heavy roamer plays a pivotal role in Apprehension as it performs as both a heavy lifter craft and a ground assault craft. It is able to fly low and slow with a number of heavy weapons to decimate a heavy base. The heavy roamer can also transport the otherwise slow moving Ion tank directly into battle, and lay down the air support nescessary to keep it there.

Moving forward, the Apprehension team are looking to expand their team as development scales up towards a hoped for mid year release date. New features are being added to the build each week while the design doc is being fleshed out and new ideas tested under the heavy fire of internal scrutiny.

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lillbrorsan
lillbrorsan

Looking good!

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theArtifex
theArtifex

Ah, yes: morale plays a huge role in indie game development, I've found, and losing a vital team member can be devestating. It's great to see that your team is bouncing back, though! I hope you'll find that every loss is followed by revision, reorganization, and a renewed spirit of progress!

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Parallax Author
Parallax

Thanks for your comment, I agree that morale is an important component of mod development : Morale was indeed low. This is further worsened by the fact that we lost our leader, rather than just a mod member. This left us in a position where we had to suddenly motivate and lead ourselves. When the person who was leading (Lilguy) also leads the creative vision, it can be hard to stand up and take that mantle yourself.

I'm enjoying it though. Lilguy is still standing on the sidelines cheering me on as I go - and progress really is being made. I've decided to spend every Monday (9-5) on Apprehension, and that commitment is already starting to pay off.

-Parallax

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