Take the standard RTS format and extend it into the First Person perspecive. No longer are you isolated from the fight. No longer are you alone. You are on the ground with your troops. Not just that, but those troops are also intelligent players like yourself! Build a land factory and give yourself and your team access to powerful vechicles. Build up a stronghold on the map, but beware! There are others who want to destroy you, crush you into the ground and erase all memory of your existence. What are you going to do to stop them? Do you feel the Apprehension?

Apprehension is a teamplay-oriented combination of the fps and rts styles of gameplay. Players can construct buildings, vehicles, and ai-controlled droids to help them obliterate their enemies. Teams work together, using a shared resource pool which is added to by means of collecting resources on the map and destroying enemy units and buildings.

You have a wide array of choices for putting the hurt on the opposing team. To name a few, you can team up and jump in the Heavy Roamer, a massive multi-seat air assault craft. Or you can send a scout drone to mark a target for the devastator, the tactical nuke with the other team's name on it!

In addition, Apprehension sports a unique weapon system, where players can choose various attachments for their weapons, then tweak the attributes to their liking. Choose any weapon base that suits you. Next choose a secondary attachment by snapping on a grenade launcher, a targeting system or a laser sight. These are but a few of the options available as part of the Apprehension arsenal.

Feature summary:

  • more than 4 new vehicles
  • Customizable weapons with dozens of possible configurations
  • several classes of AI-controlled droids at your command
  • many expansive maps
  • unrestricted construction of many types of buildings, anywhere on the map.
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New Website

News

We have finally gained our own domain. Apprehension.org

Art progresses, Apprehension Matures.

Art progresses, Apprehension Matures.

News

For those of you who have been following the Apprehension story, you will know it has certianly been interesting. Apprehension was founded by Arron "Lilguy&quot...

Apprehension WIKI & Call for Programmers!

Apprehension WIKI & Call for Programmers!

News

A Apprehension WIKI is currently being created while work on the artistic portion of Apprehension continues. We have gained two new artist to our mod...

Apprehension development takes off, as the Heavy Roamer is added.

Apprehension development takes off, as the Heavy Roamer is added.

News 3 comments

Apprehension development has resumed after a 4 month quiet period. Development slowed to standstill after previous mod leader Lilguy stepped down to take...

New website, progress updates

News

Just a quick update here: Necromancer has finally finished our new website here: Check out our info section (still being updated) and visit our forums...

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Shortage - for Apprehension

Music

A work in progress from our soundtrack designer, Rucklo. This is for the mod Apprehension.

Post comment Comments  (0 - 10 of 14)
StyLeZ3r0
StyLeZ3r0 - - 66 comments

R.I.P.

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moonfudge
moonfudge - - 146 comments

DONT DIE DONT DIE DONT DIE DONT DIE booboo, boo boo, booooooooooooooooooooooooooooo

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[NE]Fobby[GEN]
[NE]Fobby[GEN] - - 660 comments

Website doesn't work either.

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[NE]Fobby[GEN]
[NE]Fobby[GEN] - - 660 comments

Is this mod still alive? Last comment was about 13 months ago, and last update was 7 months ago.

Would be nice to hear some news

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Goldenbird
Goldenbird - - 86 comments

they have an internal alpha but they dont say its for utk2k7 ;)

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Minimum
Minimum - - 26 comments

This mod doesn't have an internal alpha released. These are all UT2004 pictures. That level editing is horrable I might add. The ground texture is completely ripped apart by it. The hud looks cheap too. You NEED to do much better if you ever want to make it successful. Just some advice.

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Hyncharas
Hyncharas - - 15 comments

Many people here have asked how their team can create a mod for a game that is, as yet, unreleased. So, I will respond in their place... the simplest answer is they are not using UT2007's code to do the work (probably UT2004), or they are and have it under a commercial license.

Bear in mind, though, if it is the latter of these a team is not always required to announce to fans their development plan; as most other licensees - which will be companies - would recognise this as nothing short of competition against their own product.

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Arxae
Arxae - - 718 comments

how can you have internal alpha, the game isent gold yet

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tombug
tombug - - 15 comments

Oh and good luck with teh mod, it is hard doing mods without a game to look at.

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tombug
tombug - - 15 comments

HL2 had people making working mods and maps and models before the game came out, how? well have a look in google, pc format, and just go on forumz.

p.s. UT07 comes out on the 9th

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