Apotheosis is a dark fantasy, story-rich, open world expansion for The Elder Scrolls V: Skyrim set across the 17 Planes of Oblivion, and 'Dreamsleeve', in an echo of a fallen world.
In terms of the development status of Apotheosis, here's what's happened since our last update:
- Implemented a new architectural tileset involving 240 individual models (some of which can be seen in the previews attached) with materials, correct scale conversions, modular support, optimizations, collision models, and LOD.
- Completed a brand new region of the Dreamsleeve, The Pale East, a harsh region with high elevation and verticality, involving various different points of interest, several dungeons, and a primary city location.
- Completed Navmesh in several areas of the Dreamsleeve.
- Implemented various creatures and encounters.
- Completed a number of new music tracks for the Apotheosis Score.
- Fully modeled and implemented 2 armor sets, The Umaril the Unfeathered set, and The Auroran Knight's set, along with their respective weapons, male and female versions, weight slider support, first person support, and ground/inventory models.
And don't forget to checkout our latest released track from the Apotheosis original score,
Breath of Kyne, by Nettlenotes
Hi.
Any rough idea as to release?
Thanks
Super grateful for the interest!
From our FAQ:
We have no announced release date for the time being. The volunteer and iterative basis of development make it difficult to set rigid release timelines.
Our release date will be announced publicly, and close to launch, when we are ready.
I respect your diplomatic way of putting it, often came off as rude when modders are just like "when it's done stop asking". You probably do get asked a lot but it's surely from innocent curiosity and well, these screenshots are some of the best cells I've seen in any Skyrim mod so natural to be hyped.
Thanks JP.
Yea I get these questions a lot. But as you say, it typically stems from genuine interest in the project, and you can't fault people from just wanting to know when they can play this thing they're interested in.
I know the lack of announced date can frustrate some people. But I want to keep the release date announcement very close to release, so when people hear of it, they can be genuinely excited for it. We're getting there.
Looks very atmospheric. Skybox alone is mindblowing.
Hype!