Estimated Time To Complete: Due to its small size and limited amount things required <1 Year
Setting/s: Aperture Labs/Around the city
Weapons: List yet to be pulblished
Map 1 (AL_Offices): 20%
Model (Heavy) 44%
Elmo (Creator/Mapper/Basic Coder/Concept)
Jack (2d Art/Mapper/Basic 3d Art)
As you might of gathered this is a new project by an all new development team and is still looking for members so if you're interested in joining, contact us by
e-mail at firstname.lastname@example.org we hope to hear from you soon! ;P
Red = High Priority
Yellow = Medium Priority
Green = Low Priority
Don't want to get tied down, but like the sound of the project? you can now contact us at email@example.com to have you're model/map/trailer/art implemented to the mod!
Unwittingly a squad of 12 was sent into the aperture building to investigate an explosion recently reported only to be trapped inside by the monster that is GLaDOS with a only a few weapons to help them they find themselves subject to an experiment of the AI's latest invention, the AB (Aperture Bot) using their skills they must hunt down and destroy the robot before it can upgrade past the ability to be destroyed.
Test subjects must use teamwork to hunt down the robot though it is safer to stick together it also limits the area they can search to find the robot before it find enough metal to upgrade and become more powerful, players can also get better weapons by searching the building for money.
The subjects can win by destroying the aperture bot or surviving the time limit (if set)
The Aperture BotTM
Aerature science is pleased to present its latest creation, The all new domestic house hold robot with its supreme artificial intelligence and awe inspiring ability to learn you will never need to clean again just let the aperture bot take care of it so order today choose from one of three fantastic models!
(Names to be replaced)
The Gorilla (Heavy):
The heavy model lacks in long ranged weapons but reigns supreme with its ability to smash, bash and crash the enemy into submission though slow and lumpy this fella sure can pack a punch with its ability to charge it makes it essential to simply brute forcing you're way through the oposition.
The medium model sadly lacks in the art of brute force on which its heavier version is so adapt at but picks up on with its immense ranged arsenal everything from small pistol hand replacements to Gatling guns and missiles this model is a force to be reckoned with if not found and needs to be terminated in time.
The Mantis (Light):
The light model is more orientated on inventive ways to catch and kill its opponents lacking in any real weapon it simply uses its mechanical fist to slowly smash the skulls of its enemies, using unique weapons such as the portal gun and having the unique ability to cloak and disguise it can simply fool the enemy team into shooting each other instead of itself but with a lack in real weaponry if it gets caught out to soon there's no real hope for it.
The robot will be randomly picked from player who have opted to be the robot, (or everyone if no one opts in)
The key to winning as the robot is to use its ability to learn to quickly upgrade by finding scrap metal from dead players or random areas around the map the bot can also pick up the ability to upgrade faster by learning it can do this via being shot at or attacking an enemy in anyway even movement helps the robot learn!
In order for the robot to win it must either kill all the enemies or gain the max upgrade.
Yeh so that's the plan, feedback is welcome since this is my first project it might help speed things up :D
We are currently trying to start some work on The Mantis (the light bot) with some new concept ideas and hopefully some proper concept art to come.
We are now going to start creating the basics for the game and hopefully create something playable with it's first map Al_Offices, though we are still looking for help!
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