Aperture Ireland tells the story of a test subject in one of Aperture's regional branches. Solve puzzles and dodge bullets as you start to unravel the facility's dark secret.

Report RSS A few small issues

There are a few bugs in this mod that I alone haven't been able to exterminate, so I'm asking for help.

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The first issue is as follows: When a Combine Ball makes its way into a spawner the glow and physring sprites just don't show up! I have no idea what's wrong, but I don't want to actually ship the mod while it looks like this:

Issue #1

Where are the sprites?

The second issue is to do with modelling. All humanoid models from HL2 will immediately crash Portal 2 when loaded, so I decompiled and recompiled one of them for use in the mod. However, the textures don't line up properly:

Issue #2

I probably just need to tweak some value in the QC, but I would appreciate it if someone could point me in the right direction. Better still, are there any free humanoid models that I could use instead?

Last, but not least, is my projected texture issue. I have a room in the mod with a projector. The player can interact with the projector, so I decided it would be nice to use an env_projectedtexture for it. However, it looks like this:

Issue #3

Is this an innate engine bug, or did I miss something in the settings?

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