Angels Fall First: Planetstorm is an objective-based assault game fought both in space and on the ground. Featuring totally original art and completely new game types, we take you from flying gigantic capital ships, piloting fighters, and manning turrets to the traditional vehicular and infantry combat, both planet-side and inside the starships themselves. At your command are more than two dozen ships and vehicles, including all original weaponry, 3 maps with full bot support, two custom characters, with more on the way. This is a <b>total</b> conversion mod in the fullest sense of the word. Welcome to Planetstorm.

Post feature Report RSS Angels Fall First - Inside

ModDB chats with Josh, Lead Artist and Andrei, Talented Coder about the Angels Fall First Trilogy.

Posted by on

I'm sure many modders will have some clue about Angels Fall First, but what many don't realize is just how large the AFF universe stretches. Recently we have seen some news articles about the upcoming UT3 Mod Angels Fall First: Planetstorm which introduces the AFF Universe into a FPS game style, large battles will be fought on both land and space (no real-time planet landings unfortunately). Players will be able to stroll around frigates and capital ships in space as a team, some people manning turrets and guns, and one person piloting the cruiser. Boarding and on-ship fighting look doubtful for the MSUC phase 2 release (october) but they are aiming to include that feature before the end of the competition. The game type will be of a sort of objective natured game type between the factions.
Planetstorm will be entering the second stage of the Make Something Unreal Competition (Good Luck!) and we can expect some sort of release by October 17th.

AFF
Battlefield 2142 + Infinity = AFF : Planetstorm

What many people do not know, is what is going on under the hood, two full scale stand alone games using Disney's Panda 3D & Python. One is a MMO RTS that Andrei fully scripted himself before he met the AFF Developers, who took Andrei and his MMO on board and now the MMO, AFF : The Second Antarean War is being adapted to fit the AFF Universe. In Second Antarean War, you battle for your chosen faction with and against players from around the world. You own and control your own ships which you can improve and repair between battles. They are fully persistent, always awaiting your, and only your, orders, even while you are offline. They will stay under your command until they are destroyed. Without new orders, they will follow old ones, thus ships will continue to move on the paths you assign and continue to fight the battles, even if you log off. Ships fight, and the war progresses whether you are playing or not.
Second Antarean War is in development stage yet progressing quite well with open beta to be announced soon.

AFF
EVE, Just Better.

The other is IronAngels, which is a Starfighter Combat Tournament, that is a purist space shoot-em-up with multiple online game types and a variety of craft and locations to battle in. This again is being lead by Andrei and is being entered into the Python Game Programming Challenge. Ironangels is currently in a early stage, public Beta testing started on the 22nd of November 2007.

AFF
Starfighter Tournament – Tasty!

Thanks to Josh & Andrei for there time and for a great interview!

Post comment Comments
enenra
enenra - - 16 comments

I take you're talking about the 22nd November 2008. ^^
Interesting update, didn't hear about Ironangels yet. :)

Reply Good karma Bad karma+2 votes
SAHChandler
SAHChandler - - 119 comments

Oh god, not Panda. D:

Sorry bad Memories.

Reply Good karma Bad karma+2 votes
strangelet Creator
strangelet - - 114 comments

lol, i'd just like to add that the november 22nd 2007 deadline was correct, we released the pyweek version last year. Ironangels is somewhere in the pipeline but it will use tech from Planetstorm and hence will follow on from that. expect to see it surface next summer :)

Reply Good karma+2 votes
Darknet
Darknet - - 45 comments

lol nice. This getting better every time with great detail.

Reply Good karma Bad karma+2 votes
AStepIntoOblivion
AStepIntoOblivion - - 251 comments

RAWR! :D

Reply Good karma Bad karma+1 vote
MrTambourineMan
MrTambourineMan - - 717 comments

Nice visuals, however I wonder where will you find financing for your MMO RTS?

Reply Good karma Bad karma+1 vote
strangelet Creator
strangelet - - 114 comments

how much does it cost to feed a coder?

Reply Good karma+1 vote
Sargoth
Sargoth - - 14 comments

we're all millionares here :P

Reply Good karma Bad karma+1 vote
AStepIntoOblivion
AStepIntoOblivion - - 251 comments

*smacks Sargoth*

I'm not, but my neighbor is! >:D

*scopes out neighbor's security systems*

Reply Good karma Bad karma+1 vote
AStepIntoOblivion
AStepIntoOblivion - - 251 comments

Wait... "Unfortunately fire-fights and landings on board the cruisers looks doubtful for the foreseeable future."... eh?! o.O

It's one of the key features of the game!

Reply Good karma Bad karma+1 vote
myles Author
myles - - 854 comments

ahh Oops.
Must of missed understud in the Interview :P

Reply Good karma+1 vote
itchylot
itchylot - - 160 comments

The renders on your website are simply breathtaking! I'll be eagerly looking forward to playing this mod when it releases.

Reply Good karma Bad karma+1 vote
strangelet Creator
strangelet - - 114 comments

another minor correction -

boarding and on-ship fighting look doubtful for the MSUC phase 2 release (october) we are aiming to include that feature before the end of the competition.

Reply Good karma+1 vote
myles Author
myles - - 854 comments

Apoligies Josh.

Reply Good karma+1 vote
Phyll112
Phyll112 - - 6 comments

nice gj

Reply Good karma Bad karma+1 vote
xhado
xhado - - 5 comments

this is an awsome article and completely correct

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: