You take the role as Lee Hawkins, a young man from Cyprus which goes on a trip to Gothfair Village in hope to solve the mysterious events that has occurred in and around the village. Lee, just like his grandfather, believe the events may have something to do with the remains of the crusaders influence. Little does he know that this trip will reveal more than he could ever imagine.
Wow this was you're best mod easily, I loved Dark Case and this one prove's it you really worked hard on this mod.
All the original and new ideas, make's this mod one of the uniquest I ever played and experienced. I love the town, bar, my room where I can sleep and do stuff. Everything is executed perfectly!
Story was really intriguing and so interesting I lost track of time how long I have been playing this, everything is well done with story wise and how plot thickens and all those twists are really well made.
Puzzles are top-notch in this one, sometimes I really have to think and sometimes everything make's sense and if you think hard, you can't get stuck all the time. Well.. I have to ask few times hints, because couple finding items and events, annoyed little bit and I was getting frustrated and stuck long time, but just a few times. My favourite puzzles are "analyzing areas and machine-puzzles". That was so refreshing and new I didn't get bored even one second. Everything is just planned smoothly and you just used so many elements what we need to solve this puzzle and progress further. Amazing!
Gameplay is really interesting and kept me going a long time in one sitting, whole story took me over 4 hours to complete it was really enjoyable and long one. Chapters splitting is always smart and tell player how close you are to the final part.
Scares... are just.. really freaking terrifying, whole atmopshere is builded so interesting and scary, I was thinking "Whenever I walk somewhere I never was safe" that was my feeling and it's really good you executed this well, because it's really hard to make player fear so much and this mod did it superb. I jumped many times, okay couple cheapscares, but sometimes those monsters "popped-out" I manly screamed little bit it was that terrifying. Whole slowly builded atmosphere is something really hard to make and this one did the job easily, this is what im looking in the mods nowdays. Well done, sir!
- Map Design
- Puzzles (complex ones too)
- Atmosphere, really terrifying
- Town, own room creativity with different events
- Bar which contains "buy-in system with coins"
- Couple annoying "finding item moments"
- Sometimes I needed litle more hints for the puzzles
Really awesome mod for an awesome creator! Thanks Kaernk for making this, this is my favourite mod of 2015, easily!
9/10 - Thrilling ride with different experience unlike any others
I give this CS 10/10. It was complex CS which took me a lot of hours to finish (about 10-15). Let’s start with negatives:
•If you put wax roll into different phonograph it broke the game (I couldn’t move and had to restart).
•Enemies put right into my face, no place to run in several cases, could probably be handled better, you don’t always need to put them in front of you to be scared and try to avoid them.
•Final boss fight- it got stuck when you die in the blood gas bugging the event making your breath double time and shortening the timer before instakilling you again and again, after 4th death it was impossible to get to the orb, needed to reload whole fight.
•Too many locked inaccessible doors, vast sometimes empty places.
•Sometimes too many hints and sometimes none at all. (Jefferson’s mansion spent looking for key).
•Story line was amazing, no irrational running from place after amnesia or laboratory experiments.
•Original approach, day-night cycle, detective investigative approach, use of money etc.
•NPC- enemies, villagers, landlord, naked drunkards – no words, loved it.
•Soundtrack, fitting music in appropriate places.
•Great job with scripting, mapping, great atmosphere
•Puzzles – finally something challenging, wouldn’t change that
To conclude: Incredible job for one man CS. Loved the whole concept, puzzles and it took a lot of time to complete it as well. You were able to hold the atmosphere for the whole time. I encountered many scary and funny moments. It must have taken incredible amount of time to create those maps. You did great job, one of the best CS! You should be proud, I sure am.
I'm very pleased for having played this CS. It has everything: Long durability, challenging puzzles and monsters encounters, good design and a good plot to tie everything together.
I really liked the day/night cycle and how some quests could only be done in specific parts of the day. That is something that very few CSs tried to do. Also enjoyed the morality system and the fact that I had a choice in how approaching Alma and the option to actually talk to her in the first place.
As for the characters, This CS has plenty which adds some more depth to the plot. Also appreciated the fact that Lee has to stand up against nearly everyone at different parts of the game. So it is like, everyone is a boss.
Concerning Voice-Acting, I liked Alma the most.
As for puzzles, there were some difficult ones like in chapter 1 where you have to scroll through a hole in the wall to go around a locked gate. It was difficult to see at first but fortunately it was fixed in the 2.0 Version. The same could be said about the locked chest in the library in chapter 2. It is interesting how a few pointers can turn a headache-inducing puzzle in a very simple one.
I must say I loved the trivia event where you can see Elizabeth through the window. I think most others CSs would benefit from it as having some characters walk around outside of the map's boundaries can add a little more life to the quiet environment. It really didn't change anything it was just a small event made for the flavour but that is why I liked it so much. It really goes to show the effort put in this CS.
Also appreciated the soundtrack used for this CS. So much I had to ask the developer the name of 2 songs used in this CS because I just liked them so much and they fit the mood nicely.
The only flaw in this CS is the oil. I found lots of maps being very dark and had to bump the gamma to 1.5 by chapter 6 because I had no more oil. This is really an issue even very early in the game as by chapter 1 you only have found like 1 sack of coins and you couldn't buy much oil with it.
There were also a couple of jumpscares here and there but really, who cares at this point? This is 10/10 material and is not a bunch of jumpscares that is going to change that.
Conclusion: it was big, it was nicely done and I appreciate the effort the developer put in it and as such I'm eagerly waiting for his next CS.
Despite some mediocre voice acting and a few tough puzzles, this was a scary, long, well executed and above all, incredibly unique mod. This is one of the longest mods out there (at least 5 hours) but good gameplay, a fantastic story and intriguing new features made sure it never got boring. The following is a list (no storyline spoilers) of unique elements in this story:
- day/night cycle (actually important to story)
- dialogue between characters
- some non-linear story elements
- new music/ textures
- new monsters (kinda)
- optional tasks
- choices made throughout game impact ending
- level variety
- very long
Overall this was probably one of the best mods ive ever played ( and ive played alot) simply because of how it was able to blend the originality of other great story's like A Late Night Drink or Destiny Rebellion with the scare factor of Lost the Lights or The Attic in a way ive never seen any other mod even attempt. Also had a great story. Only small issues where quality of voice acting and some hard puzzles. Definitely a must play
This is probably in the top 3 of my most favorite non-covertion amnesia mods, just fantastic work, switching between story and scary parts , pretty good noise acting as a whole , it made me feel like I was playing something not like amnesia at all at some points and thats an amazing feat. Polish this one up a tensy bit more , and I cant wait to see what you'll work on next
Loved it! 2nd playthrough and a good ending! voice acting was kinda poor but otherwise masterpiece
I'm sorry to say I have just about nothing good to say about this custom story. I didn't even finish it because it was so bad.
-First off, the English was so bad that it completely ruined the story. I don't understand how some people say the story was so amazing, when there wasn't much story at all, and what story was to be found was entirely ruined by the awful grammar.
-Voice acting. Normally I would give a plus to a story for at least having it, but in this story, the only word I have to describe it is "horrific". The audio quality was bad, to the point where even when I was "talking" to an NPC, and not just listening to one of the various recordings, I felt like I was communicating with a pathetic excuse for a robot. Not to mention that the voice actors all spoke in just about a perfect monotone, and couldn't even pronounce basic English. (Seriously, "treatment" pronounced as "tret-ment"?). I don't know who that female voice actor is who did the voice for Elizabeth, but I've heard her work in other custom stories, and this was just as bad, and left me cringing every time I heard her voice. Overall the voice acting did nothing but jar me from the story and remind me at every moment that I was very definitely playing a game. The only voice actor who did a good job was the person who voiced Alma. Her delivery of her lines was excellent, with proper emotional expression, and the audio quality of her sound files was excellent.
-As I said, I didn't even finish the story, but the lack of monsters was a major problem for me. I didn't encounter a single one in the portion of the story that I did play, and I'm not going to count that dog in the tunnels, because it made a five second appearance and was absolutely no threat to me, and there was no reason to go anywhere near it.
-Most of the unique aspects of this game, like money, side quests, and the day-night cycle, were pointless. It seemed like the developer came up with great ideas and then put virtually no effort into actually making a good game with them. I found virtually no money despite a meticulous examination of every map. There were minimal sidequests, all of which proved to be overly complicated (I spent half an hour looking for the flower for Alma in the shop and didn't find it), and even misleading (trying to free Michael-the game said use a heavy tool to destroy the padlock, but there was no hammer or crowbar anywhere in the map that I had seen, so I spent several minutes dragging the big mallet across THE ENTIRE MAP from the torture room just to find out that it was the wrong tool and didn't do anything.) The day-night cycle was also poorly done, as there was very little to do in each cycle after the first two. After that, it was literally "grab an item, go to sleep to change to day, open a door, get a key, go to sleep to change to night, get an item, "But-oh-no we-can't-get-access-to-that-place-at-night" so it was back to bed to change to day, get into the new area, get an item, find out I couldn't access the new area that the item would open up during the day, so it was back to bed to change to night. And then after that, there was pretty much nothing to do with the day-night cycle.
Overall, I felt like this story was a waste of my time, and I really don't understand what compelled other people to give it such a high rating. If you want a good custom story that has good length, go play something like "The Great Work", "Lost the Lights", or even "The Things in the Night".
*Sigh* This is a disappointing mod that I have played for Amnesia, although it is not bad: I simply have so many issues with it that it hampered my enjoyment of the mod that I really think could have been improved the overall experience. But it is still good and had the potential to be great
The story of you, Lee Hawkins, in his investigation of the town of Gothfair which eventually turns into an attempt the Guardian of the Orb from destroying...things (the world, I guess)is done in a good way, as the transition from the more normal landscapes and encounters of the actual town, to the tense nature of essentially every other locale in the game, allows for Gothfair to feel homey, especially with the addition of things to do - that are admittedly small. You can open and lock your very OWN ROOM, which is a neat little thing but I feel as if more could have been done with it, such as maybe trapping someone else in the room. It would have added a practical use for the key, which otherwise did not.
Speaking of 'someone', the amount of "different" encounters in this game can be interesting, as they are more than just Amnesia monsters. They actually talk to you and have motivations and feelings. Mister Jonathan, which is both an Empty "Child" and a Broach, Harry the suitor, Waldon the actual brute of a man, another weird guy, a bunch of wolves, and a statue thing. The least interesting one of these are the wolves, as even if you try to add 'Demon' to it, its just a crappy dog. The rest of the encounters are way too similar to count for anything other than stating that there are many monsters to encounter.
Now for the 'RPG', for lack of a better term, elements, such as being able to buy your own equipment but it being random, optional quests that I cannot find, and.......that's it. Now the idea of you being able to buy equipment of your own is a good one, for a mod, as it allows for a sense of choice and forces the player to make decisions on whether to use an item for oil or a desperate sanity potion, but the fact that it's just random kind of makes the mechanic just drift in my mind. It's is not particularly bad or good-it's just there, and that is due to the fact that I got oil a lot which is something I was having a problem with.
Now the NPC models are...strange, to say something. Most are pieces of armour, and they did not really bother me. But the little Alma girl was terrifying. I thought she would turn out to be the head Honco herself at the end, but no she's just creepy for the sake of being creepy. And the somewhat forced backstory of her losing her eyes seems to me to be a way of justifying the unintentionally creepy model. But at least there were models, and characters, which I give huge props for.
Now I am just going to go into short bursts of major rants that I had during the mod. 3..2..1. Why is there so little Oil, I can't see anything, I cannot see anything, I cannot see anything- it is understandable earlier on why oil is not everywhere-(I used it all) but later on it becomes so scarce that all tension is lost and it becomes frustrating. SPEAKING OF FRUSTRATING, whose idea WAS IT TO KEEP RESPAWNING YOU IN FRONT Of the onehit-millionhits monster without of Cawking light source, because of a lack of light my frustration levels increased beyond reason and I began to despise the mod. I died over and over again until I just cheated to get through. This does not impact the score all too much because I ended up using 2 full tanks worth of oil in the first chapter, but if that was intentional, then 4/10 for you.
Now the actual scares...after the initial nights of exploring the village and with the ambient sound of wolves howling terrifying me and having me too scared to progress, I lost interest due to lack of things happening and lac of light.
The differing environments had allowed the 12 hours of game-play that I had experienced to fly by so good job on that. You seem to have a good understanding of pacing in regards to story, as things were ramping up at a relatively constant pace, with enough breaks in between to make the experience not drag. But it really did drag down the spooky atmosphere on the first night.
Towards the end it becomes more action oriented and the already-hard to take seriously voice-actors turned into full-fledged text-to-speech robots (excluding Alma and Lee).There is a chase scene, a ridiculous boss fight and bombastic soundtrack that strides away from the beginning, but at a fair enough pace so as not to feel out of place.
Now I do not regret playing this mod and there was more I could talk about, but I'm limited in what I can write (CHARACTER LIMIT IS STUPID), but if you enjoy a variety of locations, and slightly quirky story and mechanics then play it, you'll likely enjoy it far more than I did. Also the music is Kick-***, whether it is the out-of-place ones, or the themes of the differing areas. The English is pretty bad tho.
That's it for me.
Finished with this excellent story- took me around 9 hours to finish this excellent mod.
There are lot's of positive things, and a few negatives also. The negatives did not affect the gameplay that much, so they don't count towards the score- most of them were small things which are not that important.
-Terrifying atmosphere in places it was supposed to be, and also everywhere else
-Mapping was excellent- very few flaws in the whole mod
-Very, very long
-Best puzzles I've ever seen in Amnesia
-Tons and tons of creativity
-Buyable things / sleep / music and other nice small things
-Very well made jumpscares- all of them got me good
-Lots of good music
-Some humour too
-Suitor was annoying, because of its line: "If I can't have Mary, no one will." I heard that half a hundred times while playing, not joking
-So little oil in dark areas. Due to the darkness my sanity went down and I had to play with that annoying delay when you have the "..." sanity- was little annoying
-Village area was pretty empty, but what can you actually expect? Village afterall
-Voice acting existed, but it was painful to listen at some parts
Interseting, complex storyline with lot's of plots and characters. Very good and hooking overall! 9/10
The village area was empty-ish, but like I said, what could you except?
All the areas were great, but there were also parts which were better than great. I'm struggling between 9 and 10 so I give 9,5. 9,5 / 10
No doubt the best puzzles I've ever seen. So much creativity and huge variety of different items to use. Optional quests too, and.. I just can't explain. Better than fantastic, so 10+/10
Scare factor: ✔
In the scary areas which were supposed to be scary, it was god awfully scary. In some of these scary areas it was not that scary, but otherwise- very scary overall.
Also the jumpscares- couldn't get much better. Some of them are so unexcepted / some oh them were so scary that I shouted few times xD. So good job on this too! 9/10
Variety of scares, ambiences and music made this story to have unique atmosphere of its own. Good!! 9/10
One of the best mods around, no doubt. Amazing and lenghty experience every amnesia player needs to experience- new player or veteran, whatever.
Thanks from this amazing mod!
Score: 9,35 = 9/10 - Awesome!
This mode is HUGE and it's not really good thing because locations are big and empty, walking long distances is boring. Village looks totally dead. All puzzles have no unique touch. It took me to complete 8.5 hours on steam. It has it moments but overall pretty cheap quality, especially voice acting.
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Highest Rated (8 agree) 9/10
Wow this was you're best mod easily, I loved Dark Case and this one prove's it you really worked hard on this mod. All the original and new ideas, make's this mod one of the uniquest I ever played and experienced. I love the town, bar, my room where I can sleep and do stuff. Everything is executed perfectly! Story was really intriguing and so interesting I lost track of time how long I have been playing this, everything is well done with story wise and how plot thickens and all those twists are…
May 2 2015 by HumiliatoR