Hi everybody, my name is Szabi(Im 15 years old) and im the creator of Amnesia:The house of The Devil and i started a new project called Escape! This short story about Henry who had trouble with two unknow guy, and than his life changed forever.
Hi, about the game i have to tell you it's going to be SHORT deliberately.
So please dont text comments like, "its short why did you make it", in this cs i focused on the story and the scripts.
But dont worry i make a good job, and it will playable soon :)
new monsters and music,dark atmosphere,skybox,tactics gameplay, have a fun >)
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
This comment is currently awaiting admin approval, join now to view.
The sounds of the charactor and monster are sooooo low!
And why the hell suddenly you are friends with the devil\monster???
This just make no sense at all!
Mapping is super simple and scripts also make no sense..
Sorry to say, this is just poor and very bad.
2\10
How can scripts make no sense?
The sounds of the charactor and monster are sooooo low!
And why the hell suddenly you are friends with the devil\monster???
This just make no sense at all!
Mapping is super simple and scripts also make no sense..
Sorry to say, this is just poor and very bad.
2\10
not that bad, about the story and some quests (find oil for the lantern), were nice, you didn't use jumpscares at least, and make quite smaller areas (many people make the mistake in creating big areas and leave them empty). the problem is that you also left many areas empty. they were boring linear, forces to player just to run through them not to look around and enjoy the atmosphere, that's what you have to do in your next story. also, after the player have found oil, the key or a way out from the cell, the memento should be complete. for the phonograph (which is a positive thing that you used voice acting), there is a good tutorial by Mudbill on youtube, look after it :) more things to keep in mind. death is not a good thing to be mandatory to return to an area where you have to continue. maybe in some occasions, but it this one, it made no sense. also be cautious about leaving multiple textures overlapping each other it just look awful. all in all there are positive things, do more complex puzzle and story, not just key quests, try to build up realistic atmoshpere and lighting and be yourself try to come up with unique ideas :D 5/10 that's what i give, keep going!
mellesleg nem te vagy az egyetlen magyar aki erre b*ssza el az idejét időnként :D
Egyébként rájöttem mit akartál mondani azzal hogy"death is not a good thing to be mandatory to return to an area where you have to continue"
Az ajtó mögött volt egy létra amit ha odaállítasz a falhoz egy emelettel feljebb jutsz és vissza mehetsz a kapuhoz :D
Köszi szépen, a következő sztorim egy Full Conversion mod lesz,
egy Penumbra átdolgozás lesz a Penumbra tech demo atmoszférájával és az Unbirth-ével(A Frictional Games legelső játéka) :)
A története már meg van vegyítve egy kis drámával, az életem egy kis része inspirálta mivel édesapám nemrég öngyilkos lett, és a gyermek korom sem volt a legjobb :(
Köszi szépen a kommentet :);)
részvétem. egyébként érdekesnek hangzik, az amnesia tökéletesen alkalmas drámai dolgokra, sokkal jobban átjönnek mint a legtöbb játékban :D tartsd észben azért amiket írtak többen is, használd a fantáziád és ne legyél lusta rendesen berendezni minden szobát :D
Köszönöm szépen.
A modra vissza, szerintem még a nyár folyamán elkezdem :)
Well, I gave it a try, actually it wasnt as bad as I would expect, I would like to know how much time was spent on this.
One and Half week :)
Wow now I am impressed. It is very good considering the time imput. Most of better custom stories take months to make.