Alpha Project is a Battlefield 2 modification which goals are to bring back all the features that were left out in the retail game. The gameplay style of the mod is a mixture of arcade and realism.

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Report RSS M4A1 Carbine Acog (view original)
M4A1 Carbine Acog
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seeneonu Creator
seeneonu - - 244 comments

Is there any granade launcher version with acog?

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JONES™ Author
JONES™ - - 1,780 comments

Nahh, and dont plan on including one, i want to keep weapons as simple as possible

Reply Good karma+10 votes
Cpt.Dann
Cpt.Dann - - 6,959 comments

Yeah, don't make it too complicated like PR.

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Gamer_Goo321
Gamer_Goo321 - - 325 comments

Never Dis Project Reality

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Cpt.Dann
Cpt.Dann - - 6,959 comments

I didn't mean it that way <:(

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Gamer_Goo321
Gamer_Goo321 - - 325 comments

ahhh k fair enough Pr is a good mod I don't see why people dis it

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legionostra
legionostra - - 706 comments

noob tube with acog is a bit to overkill...

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Yronno
Yronno - - 837 comments

The zoomed scope feels to me like it restricts your vision too much.

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Lоnerboner
Lоnerboner - - 8,303 comments

Its because he cut most of the image ^^ in game it look perfect!

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Cpt.Dann
Cpt.Dann - - 6,959 comments

Nice ACOG! Although it looks like it's part of the gun, can you make it a bit more transparent?

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Wafflessss
Wafflessss - - 892 comments

Awesome! :P

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InsanityPays
InsanityPays - - 1,834 comments

If you look at the picture on the right the m4 skin looks a bit sharper than the acog, not a big deal though. Also the edges of the acog are a bit too thick in the ADS, Looks good though, cant wait to see the m16 acog

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BFRHYS Creator
BFRHYS - - 491 comments

Hmmm the aiming still doesn't look as straight, do you think we should move it more forward/back until it lines up Jones?

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JONES™ Author
JONES™ - - 1,780 comments

Lets talk about it when we catch up next, not sure yet, was also thinking on resizing the front cylinder of the acog so the inner of the scope is conical and you actualy see more when looking through it (notice the edges inside the acog) Maybe dtneter can help us out with that part :)

Reply Good karma+1 vote
Bad_santa12345 Creator
Bad_santa12345 - - 81 comments

You should make seperate geometry for zoomed view. Otherwise looks great

Reply Good karma+1 vote
BFRHYS Creator
BFRHYS - - 491 comments

I've been thinking of that, and if the zoom time is short, i don't think it will be too noticable. It could also give more freedom for moving it about (sort of)

Reply Good karma+1 vote
Bad_santa12345 Creator
Bad_santa12345 - - 81 comments

With a smooth tozoom animation it wont be noticable even with longer zoom times. I have done some tests with joledingues acog model and my own made animations.

Reply Good karma+1 vote
InsanityPays
InsanityPays - - 1,834 comments

it is a bit too far from the view point, it should take up around 90% of the screen

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mezlay2
mezlay2 - - 63 comments

hey jones, what do you think of an m249 with elcan sights?

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JONES™ Author
JONES™ - - 1,780 comments

Nope this mod focus is not only handweapons, those additional scopes and stuff will be limited, since they already have nothing to do with the alpha build of bf2 overall but there might be a acog variant of the m249

Reply Good karma+1 vote
HITMAN11
HITMAN11 - - 97 comments

Best gun ever :)

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Guest - - 689,397 comments

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Description

acog base model by Lele-brate
acog model fix and new unwrap by Rhys
acog skin by JONES