Alpha Project is a Battlefield 2 modification which goals are to bring back all the features that were left out in the retail game. The gameplay style of the mod is a mixture of arcade and realism.

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Report RSS AC-130 Spectre, First Light Map (view original)
AC-130 Spectre, First Light Map
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Juku80002
Juku80002 - - 461 comments

There was a ac 130 a few second ago, a picture of it :c

Edit: Nevermind, it is back

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JONES™ Author
JONES™ - - 1,780 comments

haha yes i didnt like the order so i removed and added it again :P

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Hoshen222
Hoshen222 - - 10 comments

hey jones i got a quick question, i was trieng to add the ac 130 into the objects at the bf2 editor and then i may will be able to customize other maps and put it in them and heve some fun with that, as i extract the files and all and open the bf2 editor and in the air viecles section i managed to see only the choppers and the usmc jets however i haven't found the ac130... where can i find it so i can make or customize a map and deploy it?

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Hoshen222
Hoshen222 - - 10 comments

also do you know how can i add this jet to the normal bf2 if its possible? thanks

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Turkish007
Turkish007 - - 3,265 comments

Nice work! Just as always!

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waldo101
waldo101 - - 401 comments

Just wait till its lit up by explosions and muzzle flashes, then you'll see the true beauty!

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MasterofMetal
MasterofMetal - - 2,829 comments

Or devastation, if you're the MEC.

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JONES™ Author
JONES™ - - 1,780 comments

mec will get lots of mobile aa and attack bomber with missilepods to counter this bugger ;D

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onikenshin
onikenshin - - 334 comments

Is it possible to implement dynamic lighting?

So day to storm to morning to night etc

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Turkish007
Turkish007 - - 3,265 comments

Yes, I actually saw a WIP video of dynamic lighting in BF2 made by one of the PR devs. But I read it caused a lot of other problems.

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onikenshin
onikenshin - - 334 comments

Aww man... Playing this interstellar marines and the dynamic lighting is pretty epic... What a shame...

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Rudd
Rudd - - 187 comments

dynamic lighting would basically make your CPU cry :) all the building shadows are actually static textures so that your CPU doesn't have to recalculate as many shadows.

However you can do different lighting on different layers of a map, so 16 can be night time, 64 can be day time etc. It's relatively simple to do, but just a bit of a bugger sometimes because it vastly increases the margin of error.

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Description

CREDITS:

ac-130 model,textures,sound,code by Clivewil
(http://www.battlefieldsingleplayer.com)

map,sky,textures by JONES