I have suceeded in fixed most of the bugs and have released alphas and betas to my friends to test, they have been impressed so I have decided to release it.

This mod adds 15 new generals YES 15!

USA:
-Airforce General - Loads of fixes here most notibly the defences didnt detect stealth uh oh
-USA Naval General
-Commander in Chief
-Assault General
-Cybernetic General NEW
-USA Special Forces -NEW Hmm need advice if this is overpowered or not

China: MASSIVE BUG FIXED - you used to get 1 defector per properganda centre which could equal to a unfair advantage, this has now been fixed.
-Tank & Naval General
-Commander in Chief - See for yourself =)
-Artillery General - Fixed major bug with this one
-Napalm General - added ICBM
-China Hijacker General (Boss - Balanced)

GLA:
-Stealth General - fixed slowdowns
-United Arabs - fixed more gla power bugs and loads more
-GLA Civilians NEW - Superweapon - Civilains Revolt
-Toxic General - Fixed major slowdown and imbalances added a MUCH better superweapon =)

Only Major bug left is the AI which is mostly broken some work fine though.

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News 1 comment

Uploading Is Finished!

This is my first public stable release of The Alpha Alliance mod, although I have bugchecked as much as possible still some slip out so please tell me when you find a bug no matter how small.

Current Known Bugs Found After Compile:

*Galactic Magnetic Cannon - When it is used the massive icon where it shows the distance it hits is missing
*Airforce Generals Combat Chinook Does not have the full model.
*Needs a decent graphics card to run new graphics.

--------INSTALLATION-----------

You'll need Command & Conquer Generals: Zero Hour (English) version 1.04 installed

1. Make sure you have a clean, updated and working version of Zero Hour installed.

2. Go To C:/Program Files/EA Games/Command & Conquer Generals - Zero Hour and copy the entire folder (This is so the original zero hour will still work fine =) )

3. Rename the new folder Command & Conquer Generals Zero Hour - Alpha Alliance

4. Install The Mod TO RENAMED COPIED DIRECTORY CHECK ON THE SCREEN!

5. Start the game by launching the working shortcut on the desktop. The first time you do this it might take a while as it compiles the new data.

----UNINSTALL----

Delete the copied folder and delete the shortcut to it

Add file RSS Files
Alpha Alliance V 1.4 Stable Full Version

Alpha Alliance V 1.4 Stable Full Version

Full Version 14 comments

This is my first stable public release of Alpha Alliance.

Post comment Comments  (10 - 20 of 75)
Zeke_Dlyoung
Zeke_Dlyoung - - 4,486 comments

Why is this mod still up? It's obviously using stolen content from Contra!

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Proxwarrior33
Proxwarrior33 - - 129 comments

and the units some of them are from that Anus-Panda Site

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croser
croser - - 32 comments

This mod is sucks,and there is no AI,I hate destruction force too,try to fix good mod next time.

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SergeantJ
SergeantJ - - 67 comments

gahh! I wish there was a non-installer version of this mod for Mac players! (.exe installers don't work on macs) This mod looks great! I would simply love to play it!

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AssassinSpy
AssassinSpy - - 53 comments

i have a problem with this game
it works fine and all
but the Challenge Mode . Single player mode.. Backround it self Speed up x2-x3
For no reason. Please Help

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AssassinSpy
AssassinSpy - - 53 comments

I have a problem with this Mod*
not game sorry XD

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Siege_Chopper
Siege_Chopper - - 610 comments

Thanks much for fixing destructive forces!

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maverick44
maverick44 - - 9 comments

Great job on the bugs! Do you think you will fix the AI?

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maverick44
maverick44 - - 9 comments

Also, none of the AI use their General Promotions or Super Weapons. Is this something you can fix as well? :D

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Madman481
Madman481 - - 1 comments

Hey guys is it just me or does the rest of you have the same problem not all the generals are in challenge mode some reply quickly please!!!

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Dragune Creator
Dragune - - 22 comments

Ok ive found out that AI is made via the maps. If there is a way to edit the AI to work on all maps , can someone PM me or something.

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