This GZDoom mod totally converts Doom, Doom II, and Final Doom into a full-fledged Aliens game. You must face Weyland-Yutani androids, predators, and xenomorphs a celestial battle for survival.

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Here is a preview of a large map I am working on. Moreover, I have recolored 1,291 sprite frame, to change the color of the xenomorph's blood from green to yellowish.

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I plan on greatly expanding this level, and use it as an official map for Aliens: The Ultimate Doom. I intend on making the map feel like an open-world survival horror.

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Metaltooth
Metaltooth - - 2,664 comments

change the ambiance, windy doesnt sound very immersive in a space station

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Kontra_Kommando Author
Kontra_Kommando - - 70 comments

There will be a lot of changes in the final version

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demo_the_doomer
demo_the_doomer - - 76 comments

Kontra, instead of a windy sound, try using a dull whoosing sound like air being constantly stirred through vents

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Kontra_Kommando Author
Kontra_Kommando - - 70 comments

I have a whole bunch of stuff I haven't included yet; such as computer processing noises.

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JohnnyTheWolf
JohnnyTheWolf - - 1,058 comments

Hmmm... What is the point of a motion tracker if the enemies do not move until you see them?

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Kontra_Kommando Author
Kontra_Kommando - - 70 comments

Some random enemies will wander the map in the released version.

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davidau7773
davidau7773 - - 4 comments

Dosent aliens get alerted when you shoot?

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Kontra_Kommando Author
Kontra_Kommando - - 70 comments

Nope, because some are set to have an "Ambush+" flag in their coding.

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Guest
Guest - - 689,383 comments

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