TIPS FOR PLAYING *ALIENS:ERADICATION*
A few tips to help you get the most out of Aliens: Eradication
-Keep your eye on the Motion Tracker. Not only during the "quiet" moments, but in the middle of combat to see if you are being flanked or attacked from behind.
-Exploration is the best way to prevent running out of health and ammo.
*ALL DIFFICULTY SETTINGS ARE AVAILABLE* - play on "A Few Aliens" for a more "Isolation" feel all the way up to "Hordes Of Aliens" for an extreme challenge.
IF PLAYING AS A COLONIST:
-Not recommended for a blind playthrough.
-This is a survival style class where the player faces challenges of resource management, minimal starting equipment, lack of armour and auto turrets.
-Heavy exploration is required to find weapons and items. Search areas thoroughly before moving to the next.
-Friendly NPCs can help in a gunfight but are not crucial to the gameplay. (they do not count towards the "monster count")
-Use fire and electrical hazards to destroy incoming xenos. Be careful though.
-If all you have is a pistol, you can lure an enemy to burst through a vent cover, allowing you access to the vent system.
-If you are lucky, an NPC will drop a red key card upon death (but not if you grenade them), allowing access to storage rooms. The card can also be found in a secret.
IF PLAYING AS A MERCENARY:
-Place your turrets wisely and protect them. The xenos will destroy them quickly if surounded. Some situations can required multiple turrets.
-Collecting INTEL folders in the map will allow you access to the exit or other areas (depending on the map). They are placed at randomn spots.
-"Use short, controlled bursts" with your pulse rifle to conserve ammo.
IF PLAYING AS A YUTANI-OPERATIVE:
-Your mission is to kill all colonist and mercenaries in the level. This will allow access to the exit.
-The flamethrower is best used on xenos and the pulse rifle on humans. But they will both do the job.
-Use cover tactics against the humans who, unlike early alien enemies, have a ranged attack.
-If you are lucky, a colonist or mercenary will drop a red key card upon death (but not if you grenade them), allowing access to storage rooms. The card can also be found in a secret.
IF PLAYING AS A COMBAT SYNTHETIC:
-Med kits will not work for the synths. They must find repair/replacement stations (use auto map and look for red crosses). So watch your health closely.
-The auto mode for the smart gun works by holding down the fire button and placing the crosshairs near your target. Press the alt fire to switch to manual.
-Even in auto mode, the smart gun has a slight recoil. Keep adjusting your aim to remain on target and keep a steady "lock" for the smart gun.
-Save the smartgun for larger engagements to conserve ammo.