This GZDoom mod totally converts Doom, Doom II, and Final Doom into a full-fledged Aliens game. You must face Weyland-Yutani androids, predators, and xenomorphs a celestial battle for survival.

Post news Report RSS ALIENS: ERADICATION Play Tips

A few tips to help you get the most out of Aliens: Eradication.

Posted by on

TIPS FOR PLAYING *ALIENS:ERADICATION*

A few tips to help you get the most out of Aliens: Eradication

Get the demo and start playing now: ALIENSERADICATIONdemo3

General tips:

-Keep your eye on the Motion Tracker. Not only during the "quiet" moments, but in the middle of combat to see if you are being flanked or attacked from behind.
-Exploration is the best way to prevent running out of health and ammo.

*ALL DIFFICULTY SETTINGS ARE AVAILABLE* - play on "A Few Aliens" for a more "Isolation" feel all the way up to "Hordes Of Aliens" for an extreme challenge.

IF PLAYING AS A COLONIST:
-Not recommended for a blind playthrough.
-This is a survival style class where the player faces challenges of resource management, minimal starting equipment, lack of armour and auto turrets.
-Heavy exploration is required to find weapons and items. Search areas thoroughly before moving to the next.
-Friendly NPCs can help in a gunfight but are not crucial to the gameplay. (they do not count towards the "monster count")
-Use fire and electrical hazards to destroy incoming xenos. Be careful though.
-If all you have is a pistol, you can lure an enemy to burst through a vent cover, allowing you access to the vent system.
-If you are lucky, an NPC will drop a red key card upon death (but not if you grenade them), allowing access to storage rooms. The card can also be found in a secret.

IF PLAYING AS A MERCENARY:
-Place your turrets wisely and protect them. The xenos will destroy them quickly if surounded. Some situations can required multiple turrets.
-Collecting INTEL folders in the map will allow you access to the exit or other areas (depending on the map). They are placed at randomn spots.
-"Use short, controlled bursts" with your pulse rifle to conserve ammo.

IF PLAYING AS A YUTANI-OPERATIVE:
-Your mission is to kill all colonist and mercenaries in the level. This will allow access to the exit.
-The flamethrower is best used on xenos and the pulse rifle on humans. But they will both do the job.
-Use cover tactics against the humans who, unlike early alien enemies, have a ranged attack.
-If you are lucky, a colonist or mercenary will drop a red key card upon death (but not if you grenade them), allowing access to storage rooms. The card can also be found in a secret.

IF PLAYING AS A COMBAT SYNTHETIC:
-Med kits will not work for the synths. They must find repair/replacement stations (use auto map and look for red crosses). So watch your health closely.
-The auto mode for the smart gun works by holding down the fire button and placing the crosshairs near your target. Press the alt fire to switch to manual.
-Even in auto mode, the smart gun has a slight recoil. Keep adjusting your aim to remain on target and keep a steady "lock" for the smart gun.
-Save the smartgun for larger engagements to conserve ammo.

ALIENS: ERADICATION demo3

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Doom
Game
Doom
Creator
Kontra_Kommando
Contact
Send Message
Homepage
Moddb.com
Release date
Mod watch
Follow
News
Browse
News
New
Post news
Report
Report
Share
Related Games
Doom
Doom First Person Shooter
Related Groups
Doom Modders
Doom Modders Fans & Clans with 30 members