A number of fixes and features were added into Rifle Mod. You can now play the original Alien Swarm by typing rm_challenge 0 in console. You also can control the number of aliens, their health, speed, revive team mates. All features are can be toggled.
More info at homepage
Installation instructions
Please revert the difficulty.cfg which was shipped with previous version. Then put the new server.dll into swarm/bin replacing the old one.
Changelog
2014.03.03
- rm_weapons 2 command allows weapons: Rifle, Vindicator, Autogun, Pistols, Sentry, Ammo, Heal
- rm_hpregen 0 command disables health regeneration.
- rm_bots 0 command disables automatic bots adding at the round start
- rm_weapon 5 command Sets the default weapon for weapon restricted mode(Rifle Mod), values from 0 to 20 are accepted. The default value is 0 which is Assault Rifle
- rm_challenge 0 Activates a challenge which is a modification of game rules, like Rifle Mod, ASBI or Ch1ckensCoop. 0 - Regular Alien Swarm game rules, 1 - Rifle Mod Classic rules, 2 - "Level One Challenge"
2014.02.13
- Print a message that marine is incapacitated
- Fix aliens' incorrect spawn on railings when rm_carnage is used. Mostly noticeable on Cargo Elevator mission
2014.02.06
- Fixed flamer doesn't ignite aliens when all weapons are allowed
- Added rm_vevive command to turn reviving on and off
- Fixed ammo count for all weapons allowed mode
2014.02.04
- Added revive ability. Players now don't die but lose consciousness, conscious player can revive a teammate by holding E (USE) key
- Added a bunch of new commands. rm_weapons, rm_alienspeed, rm_heavy etc
- Added spectator ability. If the server is full you can join it by typing connect server_ip:port in console
2014.01.14
- Biomass can now be ignited by an explosion from a grenade
- Flamer is not given to medics on Residential map
- Extra item(3rd item) is removed when it has 0 ammo
- Added rm_destroy_empty_weapon cvar