Alchemilla Mod is an attempt to recreate original atmosphere of cult game Silent Hill on the Source Engine. It is not a rebuild of one of the games of series, it is its own history on its own reasons. Above all things is a project developed for fanatics of the original game.
In short words - very good free game, play it.
Excellent level design - various believable and detailed cityscapes and interiors - hospital, shops, apartments, another dimension. Nostalgic graphics which remind of PS2 games.
There are, however, a few flaws that separate it from the honourable rank of one of the best games ever made.
It seems like the developers made a mistake by not following proper steps of the development process: first you document everything you want to happen in your game, then choose the engine, try to realise all features you documented, if they don't work - try other engines until you find one where you can get all the features to work. Only when everything's working, you make levels.
Instead, the authors decided to start with levels. As a result, they couldn't make inventory, notes and combat systems. When playing I coudn't help but wonder - maybe it would be better to use Amnesia game as a base for this mod since it already has inventory and notes? On the other hand - with Source SDK as a base and 100% custom content there's no purchase necessary to play which allows to reach greater audience, so what would be better isn't an easy question.
So the only thing we have to play with are puzzles. But even here it's not so smooth. The balance is off at times. You can only place cards and jump in the pit if you read certain notes beforehand, which is a very bad design decision. The character and the player must be one and the same, and the result of player's actions must not change depending on what the character knows or not. With aforementioned pit in particular, there's a high chance that player would jump there early, die, decide that jumping there is always a bad idea and gets stuck.
Also it looks like eventually the authors got tired of the game and decided to just stop working on it and release. As a result - there is no ending. No proper culmination, no proper finishing event. Just at one point the screen suddenly fades to black and you see the credits - that's all.
Other flaw is that I didn't find any clues that I must choose one correct clock in the clock puzzle. But the hero thinks at one point "I need to find a working clock", so the only thing the authors should have done is to add ticking to that particular clock and then it would be properly balanced and fun to complete.
I don't remember any more problems - other puzzles seem possible to complete on your own as long as you invest enough effort.
Highest Rated (26 agree) 8/10
Let me start out by saying the level design is fantastic, and really makes me forget it is a Source mod. The sound design is great too, as well as the custom textures and models. Its really nice to see a total conversion mod like this. The atmosphere from the exteriors to the interiors is true to Silent Hill, and it seems it was nailed perfectly. But that is where the good grace ends. I understand that you had intentions of adding fighting and enemies but you lacked the man power to do so, so I…
Jan 18 2015 by Shirk