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Albion - Total War is a mod in development based on the British Isles and France, starting in the 13th century during King Edward I of England's accession to the throne.

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Kingdom of England
Kingdom of France
Duchy of Brittany
Duchy of Burgundy
County of Flanders
Duchy of Aquitaine
Kingdom of Scotland
Lordship of Ireland
Lordship of Glamorgan
Earldom of Cornwall
Earldom of Hereford
Earldom of Norfolk
Earldom of Pembroke
Earldom of Northumberland
Lordship of Annandale
Lordship of Galloway
Lordship of Badenoch
Lordship of Islay
Lordship of Lorne
Lordship of Garmoran
Kingdom of Desmond
Kingdom of Tyrconnel
Kingdom of Thomond
Kingdom of Tyrone
Principality of Wales
Baronial Estates
Feudal Lords

List of Credits, Inspirations and Permissions

  • War of the West
  • DCI: Last Alliance Team
  • Princes, Kings & Heroes
  • Europa Barbarorum II - Inspiration
  • Bellum Crucis 6.4 & 7.0 - Inspiration
  • Yamabushi - Battlefield Priests/Highlander
  • Jaymosuke - New hair styles
  • Dejawolf's Medieval Helmet Pack
  • Dejawolf's Viking Pack
  • Narf of Picklestink's Transitional Armor Pack
  • Rusichi Total War
  • Thick_1988 ( M&B Open Source)
  • Tsardoms Total War - Inspiration
  • Jukoman
  • The Last Kingdom - Inspiration
  • Gigantus - Bare Geomod, forum help
  • Wildog & Makanyane - IWTE tool
  • xHolycrusader - Explanations of battle mapping

List will be updated as necessary


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Albion will feature three forms of government buildings, that will allow for other building trees, as well as law conversion bonuses.

The mod replaces Britannia's cultures/religion with historical laws.
Churches remain, however priests have been replaced with three forms of Judges (Sheriff, Magistrate, Justiciar)
Named according to respective cultures, and will be recruitable under a new tree of law buildings.

These include: The Curia, Curia Regis, and Parliament.


Among these new building trees, are new recruit-able agents:


Outlaws replace Witches

The Archbishop replaces the Inquisitor, therefore can persecute Judges, as well as Outlaws, as it was historically.

The preview image shows a Monk, and a Friar. However, in game there will be multiple of these types, for ex; The Black Friars, Benedictine Monks etc..
These are based on different levels of priests but have unique ancillaries like herbal medicine, and monastery beer.
They will be available in a separate "Monastery" building tree.

Hereditary Titles

Included in the mod will be all historical Earldoms/Mormaerdoms, Lordships and their hereditary titles and offices, passed from father to son.
If the line of succession for a given title runs it's course, the Monarch will recieve the ancillaries after 2 turns of vacancy.
Therefore, he will need to be regularly looked after in order to transfer those titles, as they will not be triggered to appear otherwise.

Only titles of "Sheriff" and similar will be able to be acquired, if the title is vacant and a chosen general is in that given settlement.

Each starting general, or historically spawned character will have a historical biography in his traits.

These are Scotland's starting general's and Archbishop of St Andrews:
(Notice, Loyalty is now Allegiance, Piety is now Dedication)

Comments  (0 - 10 of 78)

Zantorian buddy, just drop a "hello" to tell us that you're alive. Long time no see, even if you decided to not make previews of the mod.

Reply Good karma Bad karma+2 votes

pls finish it! dont die :(/

Reply Good karma Bad karma+1 vote

Above and Beyond

Reply Good karma Bad karma+1 vote

Can take this opportunity to tell folks that the mod is not dead;
Zantorian decided to divert all his time and energy to the practical modding and do not want to spend that on Q&A:s and previews at this stage.

So, while this page now is closed he continues to work on the mod 'behind the curtains' and will return once further progress is accomplished.

Reply Good karma Bad karma+7 votes

Is there a way to reinstate the awesome images? I would like to show my friends this mod.

Reply Good karma Bad karma+1 vote

Not AFAIK, but much is up on TWC still:

Reply Good karma Bad karma+1 vote

Looks really cool, wil Flanders be in?

Reply Good karma Bad karma+1 vote
ZantorianTW Creator


Reply Good karma+4 votes

ZantorianTW i am from northumberland and in the game the earldom of northumberland is its on faction can you play as them in custom battles and do they have any of the northumbrian banners im am very much eyes glued since i love the history of that and honestly cannot wait to see the units
sorry for the random question lol
keep up the good work for possibly the best mod for med2 keep up the good work and hope a realse date is soon

Reply Good karma Bad karma+1 vote
ZantorianTW Creator

The Northumbrians will be in, under de Percy. Still haven't made their textures for their units. Also release wont be until 2020 most probably. There is still plenty of coding and features to add in, building UI's, unit models and textures to complete, and of course battle maps.

For a quality mod all these things take time unfortunately. However perhaps a map preview video is in order shortly...

Reply Good karma+2 votes

zantorian thank you my friend and its a long wait but like i said it will be worth it keep the good work we wait with baited breath haha

Reply Good karma Bad karma+2 votes
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Albion - Total War
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