The mod you are trying to view has ceased development and consequently been archived. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.


splash2header 1

Albion - Total War is a mod in development based on the British Isles and France, starting in the 13th century during King Edward I of England's accession to the throne.

faction scroll 2

Kingdom of England
Kingdom of France
Duchy of Brittany
Duchy of Burgundy
County of Flanders
Duchy of Aquitaine
Kingdom of Scotland
Lordship of Ireland
Lordship of Glamorgan
Earldom of Cornwall
Earldom of Hereford
Earldom of Norfolk
Earldom of Pembroke
Earldom of Northumberland
Lordship of Annandale
Lordship of Galloway
Lordship of Badenoch
Lordship of Islay
Lordship of Lorne
Lordship of Garmoran
Kingdom of Desmond
Kingdom of Tyrconnel
Kingdom of Thomond
Kingdom of Tyrone
Principality of Wales
Baronial Estates
Feudal Lords


List of Credits, Inspirations and Permissions

  • War of the West
  • DCI: Last Alliance Team
  • Princes, Kings & Heroes
  • Europa Barbarorum II - Inspiration
  • Bellum Crucis 6.4 & 7.0 - Inspiration
  • Yamabushi - Battlefield Priests/Highlander
  • Jaymosuke - New hair styles
  • Dejawolf's Medieval Helmet Pack
  • Dejawolf's Viking Pack
  • Narf of Picklestink's Transitional Armor Pack
  • Rusichi Total War
  • Thick_1988 ( M&B Open Source)
  • Tsardoms Total War - Inspiration
  • Jukoman
  • The Last Kingdom - Inspiration
  • Gigantus - Bare Geomod, forum help
  • Wildog & Makanyane - IWTE tool
  • xHolycrusader - Explanations of battle mapping


List will be updated as necessary

Links:

  • View media
RSS Articles

Governments

Albion will feature three forms of government buildings, that will allow for other building trees, as well as law conversion bonuses.


The mod replaces Britannia's cultures/religion with historical laws.
Churches remain, however priests have been replaced with three forms of Judges (Sheriff, Magistrate, Justiciar)
Named according to respective cultures, and will be recruitable under a new tree of law buildings.

These include: The Curia, Curia Regis, and Parliament.

Agents

Among these new building trees, are new recruit-able agents:

agents

Outlaws replace Witches

The Archbishop replaces the Inquisitor, therefore can persecute Judges, as well as Outlaws, as it was historically.

The preview image shows a Monk, and a Friar. However, in game there will be multiple of these types, for ex; The Black Friars, Benedictine Monks etc..
These are based on different levels of priests but have unique ancillaries like herbal medicine, and monastery beer.
They will be available in a separate "Monastery" building tree.

Hereditary Titles

Included in the mod will be all historical Earldoms/Mormaerdoms, Lordships and their hereditary titles and offices, passed from father to son.
If the line of succession for a given title runs it's course, the Monarch will recieve the ancillaries after 2 turns of vacancy.
Therefore, he will need to be regularly looked after in order to transfer those titles, as they will not be triggered to appear otherwise.

Only titles of "Sheriff" and similar will be able to be acquired, if the title is vacant and a chosen general is in that given settlement.

Each starting general, or historically spawned character will have a historical biography in his traits.

These are Scotland's starting general's and Archbishop of St Andrews:
(Notice, Loyalty is now Allegiance, Piety is now Dedication)

Comments  (0 - 10 of 78)
DragonFCP
DragonFCP

Zantorian buddy, just drop a "hello" to tell us that you're alive. Long time no see, even if you decided to not make previews of the mod.

Reply Good karma Bad karma+2 votes
Guest
Guest

pls finish it! dont die :(/

Reply Good karma Bad karma+1 vote
Guest
Guest

Above and Beyond

Reply Good karma Bad karma+1 vote
Ngugi
Ngugi

Can take this opportunity to tell folks that the mod is not dead;
Zantorian decided to divert all his time and energy to the practical modding and do not want to spend that on Q&A:s and previews at this stage.

So, while this page now is closed he continues to work on the mod 'behind the curtains' and will return once further progress is accomplished.

Reply Good karma Bad karma+7 votes
julliuscaesar
julliuscaesar

Is there a way to reinstate the awesome images? I would like to show my friends this mod.

Reply Good karma Bad karma+1 vote
Ngugi
Ngugi

Not AFAIK, but much is up on TWC still: Twcenter.net

Reply Good karma Bad karma+1 vote
CamelDevBlog3079
CamelDevBlog3079

Looks really cool, wil Flanders be in?

Reply Good karma Bad karma+1 vote
ZantorianTW Creator
ZantorianTW

Yes

Reply Good karma+4 votes
Greggy1995
Greggy1995

ZantorianTW i am from northumberland and in the game the earldom of northumberland is its on faction can you play as them in custom battles and do they have any of the northumbrian banners im am very much eyes glued since i love the history of that and honestly cannot wait to see the units
sorry for the random question lol
keep up the good work for possibly the best mod for med2 keep up the good work and hope a realse date is soon

Reply Good karma Bad karma+1 vote
ZantorianTW Creator
ZantorianTW

The Northumbrians will be in, under de Percy. Still haven't made their textures for their units. Also release wont be until 2020 most probably. There is still plenty of coding and features to add in, building UI's, unit models and textures to complete, and of course battle maps.

For a quality mod all these things take time unfortunately. However perhaps a map preview video is in order shortly...

Reply Good karma+2 votes
Greggy1995
Greggy1995

zantorian thank you my friend and its a long wait but like i said it will be worth it keep the good work we wait with baited breath haha

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Medieval II: Total War: Kingdoms
Developer
Contact
Send Message
Homepage
Twcenter.net
Release date
Mod watch
Follow
Share
Style
Twitter

Latest tweets from @alg_mundusb

RT @MundusBellicus: TaleWorlds nous présente les armes dans Mount & Blade II : Bannerlord dans ce 50ème carnet de développement :… T.co

Apr 26 2018

RT @MundusBellicus: Carnet de développement de @StellarisGame sur la Constellation L dans l'extension « Distant Stars » :… T.co

Apr 26 2018

RT @MundusBellicus: Nouveau carnet de développement de Europa Universalis IV sur l'Inde : Mundusbellicus.fr #EuropaUniversalisT.co

Apr 26 2018

RT @ItalianWarsMod: Pre-release or no pre-release, that is the question! Check our post @twcnet for all included features:… T.co

Apr 26 2018

RT @MundusBellicus: Creative Assembly nous dévoile une nouvelle bande-annonce de Thrones of Britannia à l'occasion de la fête nationale… T.co

Apr 24 2018

RT @Jollivettangui: Sur celui ci ont voit également des nobles du royaume de Saba se rabattre sur leur lance pour le combat rapprocher.… T.co

Apr 17 2018

RT @MundusBellicus: L'équipe du mod Divide et Impera pour Total War : Rome II nous propose de découvrir l'Empire maurya dans la prochai… T.co

Apr 15 2018

RT @Jollivettangui: Une poignée d'images des légionnaires républicains tardifs et des légionnaires impériaux sous auguste.… T.co

Apr 15 2018

RT @MundusBellicus: Nostalgiques de Rome : Total War ou simplement amateur de bon modding ? Découvrez le mod Roma Surrectum III :… T.co

Apr 15 2018

Embed Buttons
Link to Albion - Total War by selecting a button and using the embed code provided more...
Albion - Total War
Statistics
Last Update
Watchers
209 members
Articles
1