A doom mod inspired on the half-life mod: The specialists 2.1

Have fun and go guns blazing across the levels, with a selection of guns and custom characters with different guns and stats each!

Includes up to 36 weapons, 4 campaigns made with Oblige level maker and tons of fun ;) Note: the included levels uses Doom.wad textures, so it's suggested to play the mod with that wad.

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This is kinda unexpected, but I'm pleased to Announce Akimbo 2 is about to get a major update sometime in 2020.

Akimbo 2 in action

As you may know, we're all under quarantine. And i've been offline since february, so, i've decided to make good use of the quarantine time I had and work on some old mod's of mine.

So, without further ado, let's talk about some of the changes the mod will have:

* Weapons sprites are now tweaked for 16:9 compatibility. You will no longer be forceed to play at 4:3 aspect ratio.
* Heavily improved scripts. Redone several scripts with the knowledge i've got over the past 8 years.
* New playable character: The oldschooler. Pickups weapons and ammo like if it were the 90's.
* Tweaked decorate for most weapons.
* Added an alternate version of the katana for Styler and oldschooler character.
* Bob is now allowed on all weapons.

and few more things...

I know, the mod has been abandoned for several years, but this was something I wanted to do for quite a while. Forced quarantine and no internet was a good combo to finally sit down and make this update a reality.

Akimbo 2 screenshot

Update should come anytime in 2020. I don't have an estimated date though as I'm still offline.

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Akimbo 2 (1.525 final)

Akimbo 2 (1.525 final)

Full Version 5 comments

The final version of this mod. Includes up to 36 weapons, 4 campaigns made with Oblige level maker and tons of fun ;) Note: the included levels uses Doom.wad...

Akimbo 2 (1.525 final) Standalone files

Akimbo 2 (1.525 final) Standalone files

Full Version

The final version of this mod. Standalone version, no sourceports included. Includes up to 36 weapons, 4 campaigns made with Oblige level maker and tons...

Akimbo 2 High resolution weapon sprites

Akimbo 2 High resolution weapon sprites

Patch

Note: You require at least 1gb ram to run it properly. Long story made short, this patch doubles the sprites resolution thanks to Hirestex implementation...

Post comment Comments  (0 - 10 of 22)
Sgt_Viktor_mark_III
Sgt_Viktor_mark_III - - 62 comments

Prox update?

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AlphaEnt Creator
AlphaEnt - - 396 comments

There's no future updates planned for this mod.

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AlphaEnt Creator
AlphaEnt - - 396 comments

Soooo, here it is, the final official update!

Fixed an issue with 16:9 hud an added a new feature where players can alternate between last used weapons.

I have no further plans to keep updating this mod, so don't expect any other updates anytime soon. It has already far exceeded my original expectations..

This has been a fun ride, almost a decade on this project, so yeah.
Enjoy modding and playing mod's, AlphaEnt.

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DarkMaster03
DarkMaster03 - - 123 comments

You're from Argentina?

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AlphaEnt Creator
AlphaEnt - - 396 comments

Yup. :P

Cuantas copas tenés?

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AlphaEnt Creator
AlphaEnt - - 396 comments

The mod stopped being updated years ago and I didn't had a record of the previous changes done through each update, so this changelog will only mention the things that were changed within the last 4 months.

Greatly improved game scripts: Now it uses less scripts to do the same things as before, improving performance a little bit.
New playable Character: Oldschooler. Pickup weapons and ammo like in the 90's.
Tweaked all weapon sprites to make them 16:9 compatible.
Tweaked several decorate code.
Added bob to all weapons.
Deleted all WAD files inside those PK3 files. Saves memory by preventing additional wad decompression.
Added a different version of katana for Stealth and oldschooler character.
Tweaked torches effects.
Added Arial and Impact fonts as replacements for smallfont and bigfont into akimbo 2.
Tweaked caruso lombardi and hard difficulty.
Added an option to start a new game with 0xp (default), 1000 xp (unlocks base weapon upgrades) or never unlock xp.
Fixed an issue with the block mechanic. (more info below)
Tweaked an issue with blursphere spawning a wrong actor on certain playerclasses.
Added an additional playable episode. Xtreme (most monsters, even larger maps than xlarge)
Several tweaks to morfeo, akimbo hard and chuck norris skill settings.
Added exits to final episode oblige maps.

Further improvements to block mechanic:
Now it no longer breaks the invulnerability powerup and only blocks attacks from the front side.
Now it has some cooldown if used too much.
Block state can interrupt fire states and viceversa on Seal knife, kung fu, combat knife and katana.
Rewrote the stock/block button mechanics, now it's triggered via wrf_allowzoom on weaponready states instead of jumpifinventory, which improves overall responsiveness.

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Mag3.14
Mag3.14 - - 16 comments

Never played this til now. Love the Specialists

Hype for an update!

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AlphaEnt Creator
AlphaEnt - - 396 comments

Yeah, the specialists is my favourite hl mod.
And after newblood released maximum action,which has similar vibes to that mod, it kinda got the mood to do something for this old mod. Quarantine helped me to improve even further the mod.

I planned the update to be done in may. Imagine what 5 extra months can do for improvements.

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Mag3.14
Mag3.14 - - 16 comments

Going to download and try this out tomorrow morning.

I recently got back into The Specialists; been playing offline with bots for now. Servers are still kicking around.

Thanks for your time and working on this mod.

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Astraxis - - 622 comments

Yooo I adored playing Akimbo 1.0 back in high school, I'm super excited to hear there's gonna be an update!

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AlphaEnt Creator
AlphaEnt - - 396 comments

The update is out now =P

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CSOismyFavoriteGame
CSOismyFavoriteGame - - 21 comments

Can you play it with different wads?

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Astraxis - - 622 comments

awesome, thanks for letting me know. Can't wait to try this!

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