Mod thats supposed to make source engine look better and add some more extended graphics features for material systems and rendering systems. I was lazy to make test map so i used one from gamebanana.. sry. I have problem with finishing stuff so we will see how this will go.. :D
So ive been working on fixing some stuff in this. Fixed some of it but i had to remove some stuff. Disp Map was so horribly performing and it was just unusable on large scale maps so i scrapped that idea. Also Day/Night cycle was scrapped but the dynamic shadows were fixed and optimized using cascades. So CSM / Cascaded Shadow Maps parse info from light_environment. This new dynamic shadow technigue is used in my Counter Strike Source mod!
If you are interested in checking it out theres a link bruh.
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