Mod thats supposed to make source engine look better and add some more extended graphics features for material systems and rendering systems. I was lazy to make test map so i used one from gamebanana.. sry. I have problem with finishing stuff so we will see how this will go.. :D

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So ive been working on fixing some stuff in this. Fixed some of it but i had to remove some stuff. Disp Map was so horribly performing and it was just unusable on large scale maps so i scrapped that idea. Also Day/Night cycle was scrapped but the dynamic shadows were fixed and optimized using cascades. So CSM / Cascaded Shadow Maps parse info from light_environment. This new dynamic shadow technigue is used in my Counter Strike Source mod!

If you are interested in checking it out theres a link bruh.

Moddb.com

Comments  (0 - 10 of 17)
Guest
Guest

so this will be usable with defualt hl2 and or any of its mods and map packs?

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saraaaaa Creator
saraaaaa

Not with mods but if you mount the content the maps should work fine. But if the mod has any custom code that wont work. You would need the mods sourcecode and add it yorself.

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NoNameBadass
NoNameBadass

Will PBR be possible on this?

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saraaaaa Creator
saraaaaa

Dont know about PBR now. I will se what i can do :D

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NoNameBadass
NoNameBadass

Specular maps at the least?

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saraaaaa Creator
saraaaaa

Source already has that but horribly broken and small res. I can try to fix that.

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UkraLife
UkraLife

That's impressive!
but what you going to do with it?

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Dubhamlg777
Dubhamlg777

Make it CM 2013 compatible please.
Amazing Job btw....

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saraaaaa Creator
saraaaaa

Should be compatible since its based on same base (2013)
so it should wort if you mount it in gameinfo.exe the shaders from cm2013 would not work tho.

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JanKaszanka039
JanKaszanka039

Looks promising..

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