In this mod, I will be looking to overhaul the vanilla game, step by step. This is a beta WIP and I intend to have a release after each stage or version is completed. New units, features, regions, and gameplay from multiple mods and communities awaits!
In v16, I started the implementation of the next great mod on the list: Rome Total Realism 6. However before there was 6, there was 1-5.4.1 and that's what is included in v16! Mostly unheard of or forgotten I am bringing back some features and units of this old mod to mine. With it, is a alpha version of the new AoR system that doesn't use recruitment, but the mercenary pools instead!
Besides introducing RTR and a new AoR/Mercenary concept, this version will fix Martial Law once and for all, add a few new things and fix some annoying bugs. Now that I have the base of RTR in the mod, I will be working hard on the next version that is based off of RTR6 or as most of us know: RTRPE.
- If you have an old HRTW version, you can try overwriting, but to be safe, delete it as this will not work with it. This version isn't save compatible.
- One thing that I need to be clear on, is this mod runs on the Alexander.exe not the regular Rome Total War exe. Please make sure you use an Alexander Install.
1. Download the mod
2a. (Steam) Extract the files to your Rome Total War Alexander directory
2b. (Disc) Extract the files to your Rome Total War Directory
3a. (Steam) go to your library.. right click RTW Alexander.. select properties.. select launch options.. put in this: -show_err -mod:HRTW -noalexander
3b. (Disc)Create a shortcut of your RTW Alexander exe file.. right click the shortcut.. select properties.. in the target line after everything insert this: -show_err -mod:HRTW -noalexander
IF YOU DO NOT FOLLOW THE ABOVE INSTRUCTIONS, NOTHING WILL WORK!
Features listed in the forum or the latest article, once approved!