Ages of the Federation is a new total conversion mod for Sins of a Solar Empire: Rebellion. This mod takes place in the Enterprise and Original series eras, focusing on the conflict between the early Federation and Klingon Empire. A resurgent Romulan Star Empire, angry and still licking its wounds after their defeat to Earth and her allies waits in the shadows, ready to take advantage of any of misstep by either the warring powers. The Xindi, new to the galactic stage are also eager to forge their own path.

Report RSS Beneath the Raptor's Wings

With their release inching ever closer, let's take a look at the state of the Romulan Star Empire.

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AOTF LOGO NEW Rom

Greetings all,

We're back again with a progress update and we can practically feel the anticipation in the air - we know you're all waiting to get your hands on the Romulans. Well, they're on their way!

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Oh Lawd they comin'!


Yes, the next update for Ages of the Federation, dubbed Beneath the Raptor's Wings, is entering the final phase of development. We're in the last stretch now and pushing hard. Included with the update will be the full and complete Romulan faction, along with new minor factions with new abilities, new neutral races, and in some ways most terrifying, new random events for you to test your mettle against. To paraphrase a certain wise entity, don't judge yourselves by the pitiful adversaries you've encountered so far - they're nothing compared to what you're yet to face.

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Terrors to freeze your soul...


"Tell us about the Romulans, Orion!"
I will never reveal the Empire's secrets, Federation swine!

giphy


Well, when you put it like that...

The Romulans are an intensely, even aggressively curious people with a militaristic outlook and an insatiable compulsion to conquer the frontier and uncover the secrets of the universe. Because of these traits, they have many things in common with both their Federation and Klingon neighbours, and we wanted to reflect this in-game while still keeping the Romulans as distinct in the mod as they are in the show. The Romulans have been especially challenging as a faction because obviously not much is known about them at this point in Star Trek history. Nevertheless, it's been a lot of fun working on them and we're aiming to do justice to some of our favourite villains in the franchise.

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For the Romulans, early expansion will be vital


Militarily, the Romulans start off roughly on par with the Federation - they're stronger in some areas, weaker in others. They also possess speed that puts the Klingons to shame, making initial expansion a less time-consuming prospect, which is important. Even moreso than the Federation the Romulans rely on researching upgrades, so those first few planets you subjugate beneath the banner of the Eagle will allow you to build more research facilities and move rapidly up the technology tree. By the late game the Romulan fleet will become a true force to be reckoned with, with special abilities and conventional firepower that will leave your enemies reeling.

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Late-game Romulan firepower is virtually unrivaled


Naturally, many of the Romulans' best weapons are unlocked later in the tech tree. By then you'll have access to the Romulans' powerful plasma torpedoes and will have unlocked many of their more powerful types of ships. Naturally each ship will have an array of different special abilities. We're aiming to give the Romulans a very 'raidy' playstyle, hoping players will take advantage of their speed and special abilities as much as possible. Many Romulan abilities will focus on misdirecting or debuffing enemies, just as you'd expect from them. Though their durability in long battles will be somewhat lesser than the Klingons and the Federation, clever use of the Romulans' high-tech special abilities can absolutely see you come out on top of even numerically superior enemy forces.

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All enemies will learn to fear the Empire...


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"That all sounds great, Orion. How about a release date?"
Not yet, but we're getting very close to that point. Stay tuned - the Praetor demands it.

That's all for now. We'll be back very soon with more news. ;)

'Til then, stay classy. Or don't.
- OrionSlaver

Post comment Comments
Schuchart
Schuchart - - 1,641 comments

Oi, can't wait! This will be highly splendidious!

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Centurian128
Centurian128 - - 547 comments

Senatus Populusque Romulus!

Really excited! Everything looks fantastic!

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Tallix86
Tallix86 - - 25 comments

i would be very disappointed if the Doomsday Machine didn't find its way into the game somewhere.

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Hammershock6
Hammershock6 - - 246 comments

Are you guys gonna make it so AI can use abilities and Titan's at some point?

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Shermos(LegionN7)
Shermos(LegionN7) - - 276 comments

Not sure about abilities, but the Titan thing is a problem with the base game since one of the DLCs game out. Modders can't do a whole lot about it unfortunately. We might have to wait for a patch if one is ever forthcoming.

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MrStuntMan28
MrStuntMan28 - - 2 comments

This is no doubt the best Star Trek mod.

Keep up the good work guys well done

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TDG
TDG - - 48 comments

Regarding random encounters, I have this weird love/hate relationship with the Enterprise Season 2 episode "Regeneration" (I like it because it is a Borg episode, I dislike it because it does not belong in that era of Trek and does retcons IMO).
But will the assimilated Arctic One transport perhaps make an appearance in a random encounter? A single really powerful ship that perhaps attacks player and neutral factions and takes technology from them and integrates these into itself?

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OrionSlaver Author
OrionSlaver - - 3,766 comments

We considered giving the Borg a small part in the mod but ultimately decided against it.

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TDG
TDG - - 48 comments

It is probably for the best but I would have loved to have seen a model of the assimilated transport. I genuinely love that thing even if my feelings about the episode in which it appeared are mixed.

Edit: But could my idea have worked? A ship that would go on harvesting weapons and other tech from factions?

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