Agent X bring real-life weapons to UT in a nice way. Every weapon is replaced by a real one. You'll find pistols, submachine guns, rifles... and also some exotic things, such as grenades, proximity mines and a huge rocket launcher. The armor is also replaced. It's needed to say that just the weapons are realistic: the unreality still exists, so you can take a lot of shots before dying.
The mod also has some nice features: "Realistic Gunshots" makes the game more realistic, so shooting in a leg causes less damage then in the chest, while shooting in the head you inflict double the damage. There's also the "Bullet-Delay", which removes instant hits from the game adding a small delay depending on the distance.
In addition, Agent X brings the 5 standart UT gametypes plus 3 new ones.
Featured weapons
Featured gametypes
The one who achieves FIRST BLOOD is promoted to Commander and gain 2 frags. If you die, you lose 4 frags.
Every time you kill somebody you gain 3 Experience Points. If you are killed, you lose 5 Experience Points and if you commit suicide you lose 7 Experience Points. If you have a high Experience Rating you have certain advantages over the player with a low Rating (like damage, health, armor, accuracy etc). Colors as dynamic ambient lights represent your levelexperience.
A normal Team DeathMatch played in rounds.
This is one of the earliest Agent X mod, while it shares the same theme as the other versions, the weapon layout is different as well as the models, also...
one of the firsts agent X mods who is completely different from the latest ones.
Some people didn't liked much the 2.4 version so here is the 2.3 version for download
Now i want to use this source code in unreal editor 4 is that eaven possible ?
Now i want to use this source code in unreal editor 4 is that eaven possible ?
there is a bug in the .int file of agent x..to get stuffswapper or arena match to recongize that agent x is there you need to edit the object=(undercover.w_(whatever) to undercoverITEMS.w_(whatever). this has fixed many probelms with getting agent x weapons in a non agent x match..a.k.a zombie killing grounds...i love using the spas in there... anyway i wantd to let you guys know i found the problem and fixed it..
wasnt the latest versoin a sdk that needed compiling ,i rember i did mine, way cool 8))
I love Ambush, but I see that you cant play with other weapons replacing AgentX's weapons or bots won't do it anyway, so how would i get Ambush with out AgentX's weapons.
i love this mod i just wish u could use these weapons fot monster hunt
Maybe with stuffswapper, sorry for the 6 years late answer
Neat mod, Nice weapons to, quite a bit buggy, But still excusable. Either way i enjoyed playing for a while. 8/10
Hello,
I really like the mod! definitly one of my favorites.
I found this when i was on one of my mod-download-install trips on Moddb :)
But.. a few thinks bothered me:
*infinite grenades when you simply hold the mouse button :)
*the Overpowerness of the AK-47 ( the OPness and the inaccuracy match, tho)
*The inaccuracy of the M4 was dissapointing.. i couldnt hit a elephant from 2 meters :(
* and a small one, the SPAS12 does not have an pickup/putdown animation.
great mod anyways! :)
There are really a few things to fix, but its a great mod. Are there any servers wth AgentX?