Age of World Empires is an independent unit skin mod for Age of Empires 2 The Conquerors. It is made on the basis of AOFE mod 2.2, featuring 23 civs. This mod enables independent unit skins for different civs/factions. You will see lots of unit variations like Mongolian heavy cavalry, Byzantine cavalry, Chinese lancers, all different from the European knight. You will also see European style halberdiers, Asian halberdiers, Japanese Ashigaru pikemen with flag on their backs. This mod brings us more visual diversity, enhances the game experience and makes the game more historically accurate. 【Claim】: If you would like to use any part of Age of World Empires mod for your own modpacks or projects, send me message at ModDB for permission. This mod is for Age of Empires 2 Conqueror version, you must have C patch installed.

Post news Report RSS Age of World Empires: Aiming at a Perfect AOE

In this AOE mod, for the first time, different civs will have different cavalry and infantry in their own unique cultural looks, not like in the original AOE every civ uses the same knight.

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This AOE mod is developed by Ivindor. The mod aims at making varied looking generic units for different civs in AOE, thus enhancing the game quality and making it more historical accurate.

For the first time you will get a chance to control Chinese lancers when you choose Chinese,to control Arab cavalry when you choose Saracens, and to control Yari Ashigarus when you choose Japanese.

In this mod, you will feel a whole new gaming experience when faced with the the real collision between different civilizations. Different civs will have different cavalry and infantry in their own unique cultural looks, not like in the original AOE every civ uses the same knight..

Here goes the screenshots


Chinese vs MongolsChinese vs Mongols
New units in this screenshot:
Chinese(blue): Lancer(new skin for Chinese Knight)
Mongols(orange): Heavy Cavalry(new skin for Mongol Cavalier), and a new skin for Mongol Hussar



Saracens vs Crusaders
Saracens vs Crusaders
New unit in this screenshot:
Saracens: Eastern Cavalry(new skin for Saracen Knight)
Now you can see a real collision betwwen the West and the East, not like in the original AOC everyone uses the same European knights


Japanese Army
Japanese Army
New units in this screenshot:
Elite Yari Ashigaru(new skin for Japanese Halberdier)
and a new skin for Japanese Champion



Byzantines vs Turks
Byzantine vs Turks
New skin for Byzantine Halberdier (shared by European civs)
New skin for Turks Cavalier and Janissaries

In this mod, I only modify the look of the generic units, stats remains as before. For example, a Chinese Eastern Lancer data is all the same with the European knight's , they only have different looks.



Post comment Comments
xXBerethorXx
xXBerethorXx - - 587 comments

Very impressive. I agree it did look strange seeing a european man at arms in asia xD Cant wait for the extra flavour!

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M1GHTY.M4VS
M1GHTY.M4VS - - 161 comments

Hope you will get the barbaric civils like the Wikings, Celts, Huns, Germans (Goths) a replacement for their horses, In Europe they share the largest Horses the Shire Horses which get up to 25% bigger then the southern horses and were pretty intimitading at the time.

Langstrofsche-stubentiger.de
They are quite similar to the new cataphract look but on a bigger horse with less goldish armor and different weapon sets.
Page contains a few more eastern european units like the "balder" horsery archers from the Kiev Rus, those were swedish vikings the entered Russia in 900+ so this may give them a different look for the mounted archers.

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jaxa
jaxa - - 45 comments

Should make this mod for "The Forgotten" update.

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Tyraels
Tyraels - - 193 comments

it will already be..look at the faction list.

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dArCReAvEr
dArCReAvEr - - 137 comments

Nice idea to make different models/skins for each civ. I hope you'll release it soon :) good luck!

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Guest
Guest - - 689,208 comments

Very impressive; I've long wanted a mod that has appropriate appearances for non-European civilizations' units. A few questions/requests though:

-Will the Indians and Magyars from the Forgotten mod be supported in this? They shouldn't be too hard to do since the Indian units would be identical to the other Middle Eastern units and the Magyars would be the same as the Slavs.

-I don't really see why you can't have the Huns in the mod. You don't really need to make unique Hun units I'd think, the same appearance as Gothic, Magyar, Slav, or Mongol units would work. Besides, the less excluded civilizations the better, right?

-I think it would be best to include the Amerindian civilizations at some later point, since this appears to be a cosmetic mod if I'm not mistaken.

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Tyraels
Tyraels - - 193 comments

Any news ,4 month later :) ?

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Ivindor Author
Ivindor - - 85 comments

I'm afraid this mod is temporarily stopped, cause I don't have much spare time now. You know, way before I posted this thread I've already made this mod for two years, and two thirds of the graphics are finished.

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SomeDouchbag
SomeDouchbag - - 3 comments

Aww :o,so you are gonna leave it here for a bit.


PS if you are gonna plan to leave this mod at some time(hopefully not)it would be cool if you upload your current work for use since its better than nothing :P

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mouracosta
mouracosta - - 1 comments

Como baixa esse mod? eu gostei! =D

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Guest
Guest - - 689,208 comments

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