Modern age mod (all ages are available anyway). All 24 tribes are playable. All tribes can create more units in Modern age: 8 infantry units, 8 mechanized units, 3 artillery. New Buildings: small bunkers and Armor Plant.

Post news Report RSS World War II mod

As many request I started to work on a WW II version of my mod. Anybody who loves to join is wellcome.

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Ok folks, my worst time seems to be passed and I'm ready to start a new mod.
It will work as standalone and as an implement of WW2 CTW campaign mod Moddb.com
by Onekiller.
Anybody wanna join the project is wellcome.

The idea is to use years instead of ages using the following periods:
- 1939
- 1940
- 1941
- 1942
- 1943
- 1944
- 1945
- ipotetical 1946 (with the developement of secret weapons what have never seen combat times as war ended earlier)

Nations involved can be:
- United States of America - (americans)
- United Kingdom of Great Britain - (british)
- Nationalist Germany - (germans)
- Soviet Union (russians)
- Regno d'Italia (tr: Kingdom of Italy) - (romans)
- Imperial Japan - (japanese)
- France - (french)
- Netherlands & Dutch East Indies - (dutch)
- Republic of China - (chinese)
- Egypt - (egyptians)
- Norway & Sweden (replacing Greece)
- India or Kingdom of Yugoslavia (indians)
- Independent Country (replacing Spanish)
- Canada (replacing Iroquois)
- Brazil (replacing Lakota)
- Poland (replacing Maya)
- South Africa (replacing Bantu)
- Finland (replacing Persians)
- New Zealand (replacing Koreans)
- Australia (replacing Nubians)
- Bulgaria (replacing Inca)
- Neutral Nations (replacing Aztecs)
- Hungary (replacing Mongols)
- Romania (replacing Turks)

Just two level of government can be developed by each nation without any choice (example: Italy can develope only Fascism and Fascism War Economy).
This to reflect the change of the economy status in war times.

More arguments to talk about:
- Buildings.
- Units involved.
- Researches names.
- Resources available.

Waiting your effort,
Nicola aka Nikox

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