Age of Stainless Steel - This mod is a battle simulation mod and realistic armor and mechanics for AOE2. The mod is suited for battles between XII to XVI century. Enjoy hundred of new improvements.

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Faction Bonus (Games : Age of Empires II: The Conquerors : Mods : Age of Stainless Steel : Forum : Tech tree : Faction Bonus) Locked
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Emperor_Sid
Emperor_Sid Emperor
Dec 9 2019 Anchor

Nordic Culture
1) Build Longboat
2) Villager HP +50%, Carry +20%
- Norse
1) Ship cost -20%
2) Luberjack work 20% faster
3) Blacksmith work 100% faster
B) Infantry +25% attack
- Danes
1) Infantry +20% HP
2) Villagers +5 attack vs. wild boar; hunters carry +15 meat
3) Pastures cost 20% less
B) Infantry cost 25% less

Briton Culture
1) Shepherd work 20% faster
2) Knights cost 20% less
- English
1) Siege Weapons cost 20% less
2) Siege Workshops work 50% faster
3) Farms cost 20% less
B) Archers +25% HP
- Scots
1) Polearm Barracks work 50% faster
2) Archers cost 20% less
3) Villagers build 20% faster
B) Infantry move 25% faster

Frank Culture
1) Research 20% in less time
2) Castle and Towers cost 20% less
- French
1) Knights +20% HP
2) Farm upgrades free
3) Stables work 50% faster
B) Knights have 25% more attack
- Germans
1) Castle work 50% faster
2) Farms produce 20% more
3) Polearm Infantry +20% attack
B) Polearm Infantry +25% HP

Middle Eastern Culture
1) Town Center work 20% faster
2) Start with +400 gold
- Fatiminds
1) Merchants carry +50% gold
2) War ships +20% HP
3) Mount units +20% speed
B) Mount units +25% HP
- Khwarezmian
1) Gold Miner work 20% faster
2) Archer line fire 20% faster
3) Market work 50% faster
B) Cav. Archer and L. Lancers have +2MA and +6PA

East Asian Culture
1) Villager cost 20% less
2) Barracks work 50% faster
- Chinese
1) Start +3 villager
2) Technology cost -20%
3) Hand Gunners can train in Feudal Age
B) +100 Pop cap, -50% Levy and unique unit cost
- Japanese
1) Lumberjack upgrades are free
2) Farmers work 20% faster
3) Fishing ship work 20% faster
B) Levy and unique units cost food

Nomad Culture
1) No houses
2) Pastures are available 1 age faster
- Mongols
1) Cavalry cost 20% less
2) Light Lancers can be train in Feudal Age
3) Villagers move 20% faster
B) Cavalry archer fire 25% faster
- Ottomans
1) Relics give 4 times more gold
2) Siege units moves 20% faster
3) Archery range work 50% faster
B) Enable War Lords, and cost 25% less

Roman Culture
1) Feudal age research is free
2) Buildings are build 20% faster
- Byzantines
1) Buildings +20% HP
2) Dock work 50% faster
3) Skirmishers +20% HP
B) All fire shooting units have double fire bonus

Mediterranean Culture
1) War Ships +20% HP
2) Order Knights cost -20%
- Lombards
1) Trade units cost 20% less
2) Knights wood cost -50%
3) Wool and Hides are doubled in reword
B) Siege equipment have +20% HP
- Spanish
1) Monasteries work 50% faster
2) Trade ships move 20% faster
3) Skirmishers +20% attack
B) Scout/Light/Guard cavalry +25% attack

Easter European Culture
1) Monks cost -20%
2) Military garrison cost -20%
- Hungarian
1) Stone Miner work 20% faster
2) Stable units cost 20% less
3) Light Lancers +20% attack
B) Hussars cost change to 30G+120F
- Novgorods
1) Polearm Infantry cost 20% less
2) Walls cost 20% less
3) Towers +20% HP
B) Siege equipment +1 range

Mesoamerica Culture
1) Castles cost only 900 stones but have 1/3 HP
2) Villagers carry 10 resource more and have loom
- Aztec
1) Start with ability to convert buildings 4 times faster
2) +5 Monk hit points for each Monastery technology
3) Town center cost only stone but have 1/2 HP
B) Convert 1000 Food to 2000 Gold (Once)

Edited by: Emperor_Sid

Dec 9 2019 This post has been deleted.
Dec 10 2019 This post has been deleted.
Dec 10 2019 This post has been deleted.
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