Age of Fighting Sail is a napoleonic ship combat game with focus on timing and strategy. Each ship has unique handling capabilities, and players need to rely on wind, acceleration and turn speed to deal the most devastating broadsides on their foes. Killing ships yield bounty, from which you can purchase more and deadlier ships. The first team to reach the kill goal wins.

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Conquer the seas and unleash devastating broadsides on your foes in this new, physics-based map for Warcraft III! Age of Fighting Sails features things never seen in Warcraft before, such as fully simulated ocean mechanics, gradual hull destruction, and accurate cannonball collision.

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  • Realistic ship movement with inertia, acceleration, and wind physics.
  • All ships feature 3 degrees of visual damage on 4 different sectors of the hull, depending on where they are hit.
  • Every model and all of the art is 100% custom made exclusively for this map.
  • Includes a fully functional and intelligent bot AI supporting all three degrees of difficulty - also available in multiplayer!
  • All motion, including the way ships bounce and roll on the waves, is 100% simulated. This allows for really cool features such as ships recoiling to the side when firing or being hit.
  • Ships will develop list according to their damage, and towards the exact spot where the most damage has been taken.
  • Features extremely accurate collision physics where cannonballs will cause planks and debris to shoot out from the hull when they hit.

The Sloop

Weak but nimble, the Sloop is the cheapest and arguably the least powerful ship in the game. Despite its poor firepower, it can dodge the most of an enemy volley due to its small size, and sometimes outmaneuver larger ships by keeping out of their line of fire.

Health: 1500
Cannons: 10
Top Speed: 150
Turn Speed: 125
Acceleration: 1.1

The Brig

The Brig is an incredibly swift ship, perfect for hunting down sloops or traveling the stern of battleships. However, it is large enough to recieve devastating damage, should it be hit by the broadside of a larger ship.

Health: 2200
Cannons: 20
Top Speed: 170
Turn Speed: 115
Acceleration: 1.5

The Frigate

Frigates can achieve the greatest top speeds of any ship in the game, even though their acceleration and handling are worse than that of the Sloop and Brig. The balance of speed, hull strength and firepower make these some of the most formidable ships on the seven seas.

Health: 3600
Cannons: 38
Top Speed: 190
Turn Speed: 90
Acceleration: 0.9

The Steam Paddle Frigate

Equipped with a modern steam engine, Steam Frigates have the ability to sail swiftly even against the wind. However, the space taken up by the paddles require them to sacrifice some firepower.

Health: 3600
Cannons: 32
Top Speed: 200
Turn Speed: 90
Acceleration: 0.9

The Third Rate Battleship

With 74 guns, the Third Rate is a ship fully fit for the line of battle. Like the Frigate, it has a surprisingly good mix of handling and firepower, although its bulk will prevent it from making sharp turns or keeping up with the speed of smaller ships.

Health: 4200
Cannons: 74
Top Speed: 140
Turn Speed: 75
Acceleration: 0.6

The First Rate Battleship

Boasting a remarkable 106 guns, the broadside of a First Rate will make even the most experienced captain quiver in his boots. Yet, this amazing firepower does come with the prize if being painstakingly slow, both in top speed, acceleration and turn speed.

Health: 5000
Cannons: 106
Top Speed: 125
Turn Speed: 54
Acceleration: 0.3

  • All models and textures were made by Fingolfin a.k.a I_Love_Cat.
  • Linked List library was made by grim001.
  • The vector and quaternion libraries which make this game possible were based off the ones by legendary modder Bob666.


v0.0.1
- Public release.
v0.0.2
- Fixed exception for tied votes.
v0.0.3
- Added another voting menu where you vote for fleet size.
- Added introduction text to inform players of the basic game goals and mechanics.
- Decreased the reload time of the sloop by 2 seconds.
- Inlined some code to improve performance.
- Fixed a bug that would turn the broadside into a machinegun of cannonballs.
- Fixed a bug that would cause the dialog text to dissapear in the voting menu.
- Wind direction is now re-randomized when the game resets.

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