A Victoria II mod, based on Vanilla*, tries to recreate the game in a 1700-1821 timeline. (We're also looking for new devs, more info on our discord)
This full version has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest full version.
Age of Enlightenment Version 1.5 is out! This one brings quite a bit of new flavor as well as the,probably long awaited, east asia rework, including flavor for my nemesis nation - Japan
[General Changes]
-3 Meme rivers added, Don (to a very small extent), Danube (navigable up to hungerian-wallachian border only, the rest functions as a normal river simply granting -2 to dice roll penalty upon crossing) and Missisipi (fully navigable)
-Cultures in Africa shamelessly copied from puir, simplification done to increase performance as the area is generally useless and irrelevent in the time period.
-A few new tags added in north america, as well as some new provinces
-Regions in North America have recieved a makeover so as to make conquering the area a lot less of a pain
-Reworked The Polish-Lithuanian Absolutist path, the requirements are now a lot easier and the Von wettin coup is now not a secretly hidden event
-An ability to dethrone Peter the Great of Russia will be presented to Sweden (Scandi is excluded) if they are at war with Russia and occupy some territory through a special CB
-If France goes revolutionary adn gets contained/monarchy is restored through war it will get a special event that lowers it's provinces LR to base-game levels, as well as loose all their cores on rhineland etc.
-Slave rebels added
-Janissery Rebels added for Ottomans
-Sons of Liberty Rebels added for Britain
-Added The possibility of American Revolution firing for Britain through aformentioned "Sons of Liberty Rebels"- if they occupy all THC cores, US will secede from Britain.
-An Anglo Dutch Union added as a Casus-belli Formable for Netherlands
-Ottomans get new rp-giving decisions as well as new acc cultures to be gained as accepted
-Cisalpine Confederation added as a formable for all North Italian States
-Entierly Reworked Savoy Flavor, including paths to help out with forming italy or eat into france
-Entierly Reworked Venatian Flavor with new accepted cultures to be gained such as greek, croat and albanian
-Entierly Reworked Qing flavor, making them start with north han accepted as well as generally representing the growth they expirienced in 18th century (Although slightly toned down for balancing reasons)
-Entierly Reworked The region of Japan, with actual flavor and a bit more fractured starting point, playing japan should be much more of a challange then it previously was
-Entierly Reworked The Dutch Flavor, as well as added a unique revolutionary path for them
-Destroying Vienna as Ottomans no longer gives u 10 infamy, but only 1, as well as it no longer reduced Vienna's LR
-You can now choose your Colonial Policy Reform at game start and change it every 40 years
-Restored mob to how it works in vanilla
-Uncivs will now receive all their lost techs upon civ through one event instead of 10+
-Naval Tech Tree reworked entierly, with the section related to navigation techniques now renamed to "Light Ship Engineering" focused on Light Ship buffs
-Torpedo Stats readded to some ships and renamed to "Boarding"
-General Ship stats rebalancing + Icon changes
-North America is now much more lucrative and gets bonuses to rgo production through fur trade modifiers
-Austria can now extend their soft-core cb to Venice if venice looses enough of it's greek possesions
-The Emperor can now Dissolve the Holy Roman Empire if he lost all influence with hre memebers and Jacobins are enabled
[Balancing Changes]
-Reworked most of Bri'ish economy related flavor to make it less op
-Removed the Ottoman Peace out decision for Russia
-Removed the starting Russo-Ottoman War as a whole
-Tech req, for spain annexing colonies lowered to from 1800 to 1745
-Slaves not dissapearing affer disallowing slavery fixed
-French new world cultures added as accepted to france
-Welsh added as accepted to england
-Updated dutch oob
-Anglo-dutch Union added as a formable for the netherlands only
-Russia can claim baltic ports if at war with Scandi
-Russian pop growth decision nerfed
-Russian starting Pop reduced by 2 million #credit to potat for the idea
-Russian starting province LR reduced to around 33/32
-PLC starting Soldier pops increased
-French Starting Soldier pops decreased
-Austria Can now get Croatian and Hungarian as accepted (either through Maria Theresa Event, or try to get them early with some special hidden events)
-England Starts with higher army influence
-Fixed general Issues with HRE formation
-Only Gp's with the capital on the same continent Can restore Ancient Regime to Rev States
[Bugfixes]
-General Bugfixing done to get rid of the issues from the last version
-Base game events that don't make sense (say, relataed to social reforms) should no longer pop up and ruin your larp.
-Faction/Estate related events shouldn't pop up for uncivs anymore
-Noble Rebels restricted from spawning in colonial lands as well as spawning in uncivs
will you add more meme rivers
Unlikely
Eu não conseguir jogar, baixei e botei na pasta mod mas não apareceu nada
Either make sure you unpacked the thing correctly with the mod folder and .mod file or redownload. Also english plz
Hey you ARE killing the portuguese languague:( Vai se foder
para de chorar cara
i have a recomendation for a future update of this mod, to make events like the Spanish Succesion War, or the Seven Years War
Spanish succession war has been in the mod for years
Seven years war will never be added, it is an equivilent of railroading ww1 in base game and even that conflict was at least semi balanced, 7 years war played by ai or even players would not only be incredibly inbalanced and borderline impossible to win for one side
I have a recomendation that is that the viceroyalty of Peru have the territories of Nueva Granada and Rio de la Plata because at that times The viceroyalty of Peru had that viceroyalties also that northern provinces of Venezuela would be part of New Spain.
Sure, it will be there next update.
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I can't take the decision of the natives protection act with france, the requisite is to have a colonial company, but I don't even know how to gain that, if you could help me would be great
that's an invention i believe, in the tech tree that gives national focuses
I think I have an error, rather a question, what is the tag of the Holy Roman Empire?
NNN
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I can't understand the french company event, it says that France needs some provinces owner in my sphere, but even though I put them all in my sphere the company still crashes (simply the modifiers disappear) without any explanation. The company crashed or not? I don't know. Is the event incomplete or bugged?
it's bugged, thanks for reporting, i'll fix it right away
will you add more content to brazil in the future?
i'm working on latin america rn so yes
can you rework russia,like i did everithing in 1720,like adition claims in finland and central asia would be cool
can't really give them more stuff for balancing reasons, doe i am slightly reworking them
also a lot of stuff for russia unlocks in the 1760s like the greek plan
I have a question, do I need to delete the mod again to download the new update? If so, what do I need to delete or things like that.
whole previous mod file
This looks interesting, though I was wondering if their were plans for having the mod going from the Enlightenment age all the way to the standard end date for Victoria?
nope
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Just got the mod, is there a way to play as the 13 colonies and start the American Revolution?
check the colonies released startdate
Does someone know the tag for the Kingdom of Spain?