Age of Chivalry is a total conversion for Half-Life 2 currently being developed by Team Chivalry. We are a close group of friends who are dedicated to creating a fun story driven multiplayer experience set in a fantasy world in the medieval ages. We are creating a fast paced and fun first person melee combat system that will take the player to a new level of immersion. The players will be able to take part in sieges, town raids and open war in a story driven game. Our goal is to let the players write the history of the game as the teams battle it out over a sequence of user controlled map cycles depending on the victor. We want to take the overall experience to a new level of fun. All of our members have a solid modding background and we hope that you support our modification as it grows and develops!

Report RSS Age of Chivalry Preview Thursday #12 - The Cursed Land

aoc_sorrow, the latest map added to a now stacked release is unveiled.

Posted by on

Age of Chivalry Preview Thursday #12 - The Cursed Land


This Week's Question of the Week: "What is your biggest "must fix" issue with the current public version?"


Today we take a look at a new map, one that is a site of sadness and despair for all Agathians. The ruins of a once great castle are now home to the Mason Order in a map known as aoc_sorrow.


As one of its first actions of rebellion, the Mason Order leveled the castle that used to stand proudly on this outlet, overlooking the main access to the lands from the ocean, the castle formerly stood as a beacon of the strength of the Agathian Knights over the land.


Now, the Mason Order has since inhabited these lands and has constructed a Dragon statue that overlooks the outlet and is a vicious slap in the face to the former owners of these lands. The one who controls this area wields true power in these lands as they also can claim control of the largest river inlet in all of Agatha. It is clear that both sides will be locked in a battle to the desperate end over the glory that awaits the victors of the battlefield in aoc_sorrow.


The Agathian Knights arrive on the shore of their former homeland and quickly construct a battering ram, they will push this along until they reach a barricade constructed by the Mason Order, should they take this area, then the Mason Order will be pushed back. Again the Agathians will have to push forward the ram, this time to the gate that protects the inner encampment.


Once they have breached this fortification they will begin their journey up an epic staircase and cliff that will see the defenders with a heavy height advantage and many opportunities to ambush their foes. A side path up the cliff allows for a variety of tactics and is sure to keep the defenders on their toes. Once they reach the top of the cliff they will need to destroy the Dragon statue that sits atop the remaining rubble of the castle.


From here all that is left is to carry the Agathian flag that has been brought to the lower encampment up the cliff once again and place it firmly in the ground in the place the dragon once stood, all must know that Agatha truly holds these lands once again. This victory will be a true statement to those men of power who still yet have not joined the war, surely a victory this momentous will bring more men to our cause!

Arguably the most beautiful map to ever be released for Age of Chivalry, Sorrow is a mixture of open epic landscape mixed in with narrow valleys and passages ways and a great lineup of objectives, its no wonder many of our beta testers consider it their favourite upcoming map.

Team Chivalry would like to thank Reeke - A long time forum and community member for designing the majority of the landscape and structures for this map.


----------------------------
Stay tuned next week when we take a look inside the Beta Tester's Camp!

Remember there is still (Just Barely!) enough time for you to vote Age of Chivalry as Mod of the Year!

Tibberius Bane- Age of Chivalry Marketing Coordinator

www.age-of-chivalry.com

Post comment Comments
awesomepossum
awesomepossum - - 997 comments

Sweet map!

Reply Good karma Bad karma0 votes
Bender411
Bender411 - - 235 comments

So...yellow. :)

Reply Good karma Bad karma+2 votes
Cookie_Dough
Cookie_Dough - - 68 comments

Nice, remindes me of The Witcher

Reply Good karma Bad karma-1 votes
Kamikazi[Uk]
Kamikazi[Uk] - - 1,412 comments

That map looks horrible the colours are far to bright.

Reply Good karma Bad karma+2 votes
Bird_of_Prey
Bird_of_Prey - - 1,616 comments

I'd have to agree that there is a little too much color. But I'm willing to give it a chance. If people's eyes start burning then maybe they should tone it down a bit. :P

Reply Good karma Bad karma+1 vote
clayman12
clayman12 - - 9 comments

Looks good!

I believe this was taken in HDR. Pretty sure it's even better without maybe?

Reply Good karma Bad karma+1 vote
AJ_Quick
AJ_Quick - - 1,321 comments

HDR - as in

Hurts my
DAMN
Retinas ?

Reply Good karma Bad karma+1 vote
AJ_Quick
AJ_Quick - - 1,321 comments

yeah seriously...acid trip much?

I can appreciate anything that breaks the "desaturated / bland/ NEXT GEN" style gears of war is pushing , but this honestly looks loopy.

LOL just realized the map is called "Sorrow"..... :P

Reply Good karma Bad karma+1 vote
doublethink
doublethink - - 148 comments

I like the colors.

=D

Reply Good karma Bad karma+1 vote
kikaimaster
kikaimaster - - 81 comments

its too bright. If you are trying to simulate a Sunrise, then its a little bit darker. it would be hard to sneak-attack here. let alone "snipe" they see you and bam.

Reply Good karma Bad karma+1 vote
William
William - - 434 comments

Wow! Reminds me of the curse. Awesome

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: