Concentrating on the late medieval period, Age of Chivalry: Hegemony replaces or significantly alters each of the civilizations in the original game, while adding a number of new ones, allowing the player to control Central and Western European states. Many new units and technologies have been added and gameplay dynamics have been changed considerably in this complete overhaul of Age of Empires II.

Post news Report RSS Age of Chivalry: Hegemony version 1.94 released!

A new version of Age of Chivalry: Hegemony has been released, featuring five brand new countries and many new graphics, units, and technologies!

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After a considerable time in production, the long ago promised new version of Age of Chivalry: Hegemony has finally arrived! It adds five new countries - Florence, Milan, Venice, Liège, and Brandenburg - each with unique features and distinctive character.

Teutonic Order fortress

Command Italian Condottieri and Liègeois Haidroits, Brandenburger Junkers or Venetian Stradiots. Construct magnificent monuments, such as the church of St Mark of Venice, the Duomo of Florence or the St Lambert cathedral of Liège.

Florentine Guild Hall

Take a stand when advancing your country through the centuries: as Milan, will you favour the Lombard League or the rise of the Visconti Signoria? As Venice, will you look to the sea or the land? As Liège, will you side with the rebellious citizenry or the ruling bishops? Or read about each country in the history section.

Florence

The eighteen original countries have not been neglected, either. Many units have new graphics and many more building graphics have been added while some old graphics have been improved. Some countries have been rebalanced after much testing and a new AI is now included which poses much more of a challenge than the old AI ever did. Furthermore, many new objects have been included for scenario designers to use.

On The March

You can download the new version HERE!
This is a beta version. All suggestions are welcome to further improve Age of Chivalry!

Comments
TheCeLL87
TheCeLL87

Nice work!

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FortressMaximus
FortressMaximus

Wow, impressive!

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Roarkes
Roarkes

(buried)

Florence, Milan, Venice, Liège, and Brandenburg - They are cities, not countries !

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Grole
Grole

Which used to be City-states.

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Happertesch Author
Happertesch

What's more, Brandenburg and Liège weren't even city states, but territorial states that just happened to be named after their capital cities.

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Grole
Grole

Correct! A+
:D

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medve
medve

is it available in the steam workshop for the hd version?

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Warhead77777
Warhead77777

A better question is:

"Will there ever be servers? Can you work a deal out with GameRanger or something?"

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EDOC_32
EDOC_32

hmmmmm... this is the first Mod of AoE that i see :)... how you create a mod for AoE, I wanted create a mod a long time, but i haven't a editor for the chars or knowledge of how make a mod for AoE :)

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CptMold
CptMold

Can you port this to AoEII HD on Steam Workshop? It wouldn't cause compatibility issues, since it doesn't really change the game at all, but rather add new features to it.

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macacos2
macacos2

That's a very naive thing to say. One line of code in the wrong place can effectively break a mod.

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CptMold
CptMold

Except that one thing to know is that unless you're doing this as a replacement for the existing nations, it really is safe, unless the nations aren't built properly. However, one of the things to know about AOEIIHD is that nothing, repeat, nothing, has changed, other than a few graphical updates to fix compatibility.

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Happertesch Author
Happertesch

That's incorrect. The interface is completely different and uses different graphics from the original game, for example (and not stores in the same place, so they can't even be overwritten) and most importantly the Userpatch doesn't work with HD. This means that you can't add new civs unless you use the Forgotten expansion pack, in which case you can only replace the new civs, and even then it doesn't allow for the more advanced features, such as changing the scout unit or changing the ID of the unique unit (which is necessary for the AI to function properly).

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CptMold
CptMold

Okay, maybe you're right. I may have looked into the files for both HD and the Conquerors (I don't have the Forgotten for HD) but I've never actually tried to mod it myself. I've gotten mods before for the Conquerors, but I haven't made my own. So, sorry for making a pretty stupid comment.

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Beelim
Beelim

Very nice rendition of the Duomo!

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Happertesch Author
Happertesch

Glad to hear you liked it, it took me quite a while but I think the work paid off. :)

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Guest
Guest

Is there any way to make it possible to select more than 40 units ?

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Happertesch Author
Happertesch

No, unfortunately that is hardcoded.

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lw00tl
lw00tl

this mod is better than the new expansion they added,i can comfirm that its really 10/10

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Happertesch Author
Happertesch

Thank you!

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Guest
Guest

AI is too strong in my opinion, it went from too easy (but more challenging that vanilla AoE) straight to, too difficult. On moderate setting, you get a small window of opportunity to actually repel a rush (this new version made me realize how ridiculously overpowered mass archers were)and by the time you've recovered and pushed back about 90 archers, you've now got your neighbor rushing to grab your resources (which you'll be short of because the AI seems to kill off miners, then lumberjacks, then farmers).
I played a few games on the easiest setting, and it isn't much easier.
If you don't start pumping out defensive units ASAP your neighbor is going to have a field day with you (they can also age up without your permission, which really threw me off). And even with the small bonus of the AI going a little slower on easiest, it doesn't take them long at all to get right back into that moderate difficulty setting; micro, effective counters en mass (it feels like I can never match their unit production, even when I count their unit production buildings to mine).

I managed to finally fight back a constant wave of archers and cavalry only to find out that it really doesn't matter how much of their base you destroy, if you can't do it in one sweep, your resources and units have been wasted.

I'm not saying a harder AI is a bad thing, I just don't think this AI is scaled very well.

I like the new unit models though, it's a nice break from the monotony of the older models.

I also like the new allies' AI ability to communicate with you.

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Happertesch Author
Happertesch

I agree with you, and the guy who adapted the AI for Age of Chivalry is going to tone it down for the next patch, especially on easier settings. So when the next update is released you can look forward to hopefully more manageable AI opponents!

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Guest
Guest

Looks great, but it crashes when I start up the 5th AoC campaign (1345- A Year of War):

Problem signature:
Problem Event Name: APPCRASH
Application Name: aoc.exe
Application Version: 0.7.26.809
Application Timestamp: 3b7433ec
Fault Module Name: aoc.exe
Fault Module Version: 0.7.26.809
Fault Module Timestamp: 3b7433ec
Exception Code: c0000005
Exception Offset: 0018ae9e
OS Version: 6.1.7601.2.1.0.256.48
Locale ID: 1033
Additional Information 1: ef07
Additional Information 2: ef07cd63156550920bdedfaf726aac12
Additional Information 3: ca34
Additional Information 4: ca34a80d4eca77e4e789f31165e91eaa

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Happertesch Author
Happertesch

Thanks for the bug report! I'll see if I can find out what's causing the problem and try and fix it for the next release.

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Guest

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Guest
Guest

why havent u added Bulgaria?

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Happertesch Author
Happertesch

The countries in this mod don't even border Bulgaria.

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Guest

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