Welcome to Age of Arthur!! Set in the time of the Dark Ages, this mod hopes to encompass the right balance of historical fact and light fantasy. Journey 150 years before the events of Brytenwalda, a time when Saxon hordes have recently arrived in England. See a world lost in Transition, moving from the time of Rome to a new world ruled by war and chaos.

Report Age of Arthur 2 0
Filename
Age_of_Arthur_2.0.zip
Category
Full Version
Uploader
Lady_Ashwood
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1.41gb (1,509,447,552 bytes)
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8,718 (1 today)
MD5 Hash
c1f3cc898e7b550fa8c90876d14cdb34
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Description

Welcome to the latest update to Age of Arthur - version 2.0! I hope you enjoy, please see change log listed in the below description.

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Age of Arthur 2 0
Comments
IgnatiosKanelos
IgnatiosKanelos

Nice to see an update!

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PrayForPraven
PrayForPraven

Is it save compatible?

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Lady_Ashwood Author
Lady_Ashwood

No. Sorry. Its a new version. Need to start a new game

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Alma666
Alma666

Thank you Mrs. Ashwood for the nicely-timed Update! Although i have to ask: Did you perhaps enhance the game's performance? As i had trouble with it before.

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Lady_Ashwood Author
Lady_Ashwood

I've tried to optimize the processes a bit, but it is a big mod so it does require a lot more juice then running native.

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Guilhermemcmxcix
Guilhermemcmxcix

I'm writing any language with the translator;) I'd like to know if it's got version 1.143 up

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smcvillame
smcvillame

is it compatible with 1.174?

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GamerDude121
GamerDude121

what should i use to open this mod?

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Lady_Ashwood Author
Lady_Ashwood

Not sure what you mean. I used a standard .zip to compress for upload, so just open the file click on the 2.0 folder and select extract all. Chose your mount and blade modular folder as destination and click ok. once unzipped start your mount and blade game and select the mod from the mod drop down menu.

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wogur8954
wogur8954

OHHHHhhh why havent i known this mod already!!!!!!!! downloading now!!!!
i fear this might be too heavy, but im believing this will be terrific. HOpe it won't ruin another semester and my graduation paper

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Guest
Guest

really I need to say that is the best mod I have ever played, really you doing a great job

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shaol
shaol

Does all nations have the same kind of cavalry/infantry or is there a larger difference between nations now? I'd prefer if Saxons for example only had access to light cavalry and relied on infantry.

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Lady_Ashwood Author
Lady_Ashwood

I've tried to balance it as much as possible, but I have made the Saxon infantry the hardest in game to beat.

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Guest
Guest

Is the bug where you play as a Scot but people identify you as a Pict fixed? My fellow Scots thought I was a Pict back in 1.0, and the Picts thought I was one of them.

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Lady_Ashwood Author
Lady_Ashwood

Not a bug, grouped similar cultures together for meeting dialog purposes.

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Guest
Guest

is there a way to access cheatmenu in this mod

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Lady_Ashwood Author
Lady_Ashwood

see FAQ section

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Guest
Guest

the white hilt quest is bugged,i break down the door but there is an invisible wall stopping me from entering.....

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Lady_Ashwood Author
Lady_Ashwood

Some have reported this, but for some reason it works fine for me on all my many test runs. Only thing I suggest is making sure you've talked to the farmer and he's given you permission to enter before breaking open the door. If you agree to hunt down the wolves first for example, you need to kill the three wolves near their lair and talk to him again before going to the hall, or if you asked him about the hall first then you can break down the door right away. If that doesn't work still let me know, but its hard to fix a bug when its not happening to me and the code looks fine.

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Guest
Guest

I tried all of these options, nothing works.

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Lady_Ashwood Author
Lady_Ashwood

is your warband up to date? As I say hard to fix when mine is working, but the bash door code I wrote depends on the barrier mesh moving with the object mesh, so just spit balling, but maybe older versions of WB didn't move the barrier mesh with the scene prop? idk, but since it works for some, but not others this makes me wonder if its a verion update issue.

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Guest
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Guest
Guest

Reinstalled the game,updated,reinstalled the mod, made a new savegame with different story, changed the graphics,nothing works.

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Lady_Ashwood Author
Lady_Ashwood

Weird. I just tested it again, again it works for me. Work around for you. If when you're first selecting the mod from the mod selection screen click on configure, select the advanced tab and check the enable edit mod. Once mod is loaded up and you enter the peartoc scene hit ctrl and e . This will open the scene editing screen pan over to the doors to the hall select them and delete. Save scene. This will allow you to enter the hall without having to break the door, but still talk to the farmer before entering.

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pratikdisale2
pratikdisale2

fixed opp errors when having a ship built for you still getting this error

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Lady_Ashwood Author
Lady_Ashwood

k see I forgot something, fixing.

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Last3Seconds
Last3Seconds

it only seems to be when obtaining directly from visit port menu, i did not seem to get the op code error when i visited the instance and spoke to him with interact.

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Last3Seconds
Last3Seconds

whats the most effective way to sea travel with a larger party?

and ty for your help, mods up and running great. love it

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ThE_Onee_WhOBrOKeAll
ThE_Onee_WhOBrOKeAll

for some weird reason i play the gsme and after 75+ days it crashes and when i try to go back to my save it crashes when the loading thing says launching game and it always happens i can't get back to my old save please fix this

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Kieeee
Kieeee

when i choose to be a slave it take me to a scene and tell me go look for survivor and find out what happen but i dont know what to do to pass that scene pls help

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