Afrikafeldzug transforms the muddy fields of normandy into the barren deserts of North Africa. Changing the theatre of War and the style of play. Afrikefeldzug strives for both realism and fun; hoping to find a healthy compromise between the two. Not only are there new mpas, but every unit has been reskinned and gameplay has been tweaked.
Vehicles give cover to nearby infantry but damage anything nearby when exploding. Use such a tactic if you deem the risks worth it.
The general gameplay hasn't changed though, you still capture strategic points and such.
This time around you can control 3 armies, The dreaded Afrika Korps, The British 1st Army or the US forces. Each has their own style of play and beuatifully textured units, (Thanks to Halftrack and Brother Mattias).
Afrika Korps
These guys have a variety of light vehicles and strong assault infantry. They can call in support from three command trees. Their access to a wide range of light vehicles allows them to quickly overrun and encircle enemy positions, and their command trees help supplement this with uniquetactical oppertunities like being able to build defensive artillery or to all the Elite Fallschirmjaeger onto the battlefield.
Mechanised Doctrine
Luftwaffe Support
Defensive
British Army
The British command rugged; determined troops and have access to some impressive armour. They can also call in support from three reworked command trees. Their main advantage however is their strong backbone of infantry, supported by powerful armour. Their Sherman Tanks and Priest Artillery can pound any foe into submission. Whilst their veteran rifleman destroy enemy infantry with ease.

Special Forces
Infantry
Artillery
American Army
Now the American army hasn't been changed nearly as much as the others, they've only been changed where certain things didn't make sense (No Pershings for example). Their three command trees are mainly vanilla.

Infantry
Airborne
Armour
The general gameplay hasn't changed though, you still capture strategic points and such.
- Mod Team -
* Colonel Temp | Project Lead, 2D Art, Coding
* Edruken | Story Writer
* LeonNet | Mapper
* Brother Mattias | Skinner
Retired members:
FiffA, Halftrack, Kyranzor
The Afrikafeldzug now has a group where team members and fans alike can get together. At the moment of writing this, I'm the only member so feel free to join and upload any screenshots or similar media.
Also, the American vehicle skin pack should be arriving soon, it will contain the US skins shown in the screenshots and a few more that haven't been revealed yet.
Verson 0.61 of the Afrikefeldzug mod should fix a few of the bugs. All 3 races are playable and there is a readme included. The US vehicles don't have...
Why isnt there any pics of american infantry ?
There will be soon. I just don't have any screenshots of them on hand.
i cant get it too work. when i come too the first loading it just shut down
I'm not sure what the problem is. Are you sure the folder/modules file are in the right place and that you're using the shortcut included?
i am using the shourtcut that was inkluded and i have put the mod files where my other mods are
wow, this is really cool
Thanks, is th Halo concept art on your page your work?
it's amazing. :)
just downloaded and its awesome!!
found some bugs!
the right brittish command tree it appears 609796 or something in the discription,and when you click on buildings the circle around it is weird ... kinda green ... it looks like a little pic of a jungle ...lol
recommend this mod for everyone!
Ah yes, Are you sure you've put the locale file in the right place? And that there aren't any other .ucs files in that folder apart from the vanilla file? Other mod's UCS files can't conflict with it which causes a few issues.
was hoping for an mod on north afrika,awesome!