Afrikafeldzug transforms the muddy fields of normandy into the barren deserts of North Africa. Changing the theatre of War and the style of play. Afrikefeldzug strives for both realism and fun; hoping to find a healthy compromise between the two. Not only are there new mpas, but every unit has been reskinned and gameplay has been tweaked.
Vehicles give cover to nearby infantry but damage anything nearby when exploding. Use such a tactic if you deem the risks worth it.
The general gameplay hasn't changed though, you still capture strategic points and such.
This time around you can control 3 armies, The dreaded Afrika Korps, The British 1st Army or the US forces. Each has their own style of play and beuatifully textured units, (Thanks to Halftrack and Brother Mattias).
Afrika Korps
These guys have a variety of light vehicles and strong assault infantry. They can call in support from three command trees. Their access to a wide range of light vehicles allows them to quickly overrun and encircle enemy positions, and their command trees help supplement this with uniquetactical oppertunities like being able to build defensive artillery or to all the Elite Fallschirmjaeger onto the battlefield.
Mechanised Doctrine
Luftwaffe Support
Defensive
British Army
The British command rugged; determined troops and have access to some impressive armour. They can also call in support from three reworked command trees. Their main advantage however is their strong backbone of infantry, supported by powerful armour. Their Sherman Tanks and Priest Artillery can pound any foe into submission. Whilst their veteran rifleman destroy enemy infantry with ease.

Special Forces
Infantry
Artillery
American Army
Now the American army hasn't been changed nearly as much as the others, they've only been changed where certain things didn't make sense (No Pershings for example). Their three command trees are mainly vanilla.

Infantry
Airborne
Armour
The general gameplay hasn't changed though, you still capture strategic points and such.
- Mod Team -
* Colonel Temp | Project Lead, 2D Art, Coding
* Edruken | Story Writer
* LeonNet | Mapper
* Brother Mattias | Skinner
Retired members:
FiffA, Halftrack, Kyranzor
The Afrikafeldzug now has a group where team members and fans alike can get together. At the moment of writing this, I'm the only member so feel free to join and upload any screenshots or similar media.
Also, the American vehicle skin pack should be arriving soon, it will contain the US skins shown in the screenshots and a few more that haven't been revealed yet.
Verson 0.61 of the Afrikefeldzug mod should fix a few of the bugs. All 3 races are playable and there is a readme included. The US vehicles don't have...
i hope you concentrat on the brits as the main fighting force for the allies was british
The British certainly get alot of attention. Personally I was going to reduce the American units to being a doctrine for the British but the mod leader at that time (Who's now retired form the time) didn't like the idea. My main reaosning was that the axis only have one army whilst the allies would have two.
Will you guys make the purple heart box?
hope you work on the americans some more. Most of the time during operation Torch american armor had a yellow star with a yellow ring around the turret.
north africa was the one place where the alles really experimented with camouflaging thei vehicles..I wish your allied armor skins were a bit more...varied
The us didn't use camofluage in North Africa. And the british tanks are camofaluged. We decided to have them share the same camofalauge so they look more cohevise ingame.
there will have a campaing? with maps like el alamein,trobuk,gazala,and etc?
Sadly no. We don't have anyone capable of scripting the missions or mapping them.
U can make italian forces insted one of the german teams
Well if we had proper modding tools from Relic then of course. If we added them now though, they'd just be reskinned versions of models already ingame so wouldn't look as good as they should.