Afrikafeldzug transforms the muddy fields of normandy into the barren deserts of North Africa. Changing the theatre of War and the style of play. Afrikefeldzug strives for both realism and fun; hoping to find a healthy compromise between the two. Not only are there new mpas, but every unit has been reskinned and gameplay has been tweaked.

Vehicles give cover to nearby infantry but damage anything nearby when exploding. Use such a tactic if you deem the risks worth it.

The general gameplay hasn't changed though, you still capture strategic points and such.

This time around you can control 3 armies, The dreaded Afrika Korps, The British 1st Army or the US forces. Each has their own style of play and beuatifully textured units, (Thanks to Halftrack and Brother Mattias).

Afrika Korps

These guys have a variety of light vehicles and strong assault infantry. They can call in support from three command trees. Their access to a wide range of light vehicles allows them to quickly overrun and encircle enemy positions, and their command trees help supplement this with uniquetactical oppertunities like being able to build defensive artillery or to all the Elite Fallschirmjaeger onto the battlefield.
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Mechanised Doctrine
Luftwaffe Support
Defensive


British Army

The British command rugged; determined troops and have access to some impressive armour. They can also call in support from three reworked command trees. Their main advantage however is their strong backbone of infantry, supported by powerful armour. Their Sherman Tanks and Priest Artillery can pound any foe into submission. Whilst their veteran rifleman destroy enemy infantry with ease.
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Special Forces
Infantry
Artillery

American Army

Now the American army hasn't been changed nearly as much as the others, they've only been changed where certain things didn't make sense (No Pershings for example). Their three command trees are mainly vanilla.
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Infantry
Airborne
Armour

The general gameplay hasn't changed though, you still capture strategic points and such.

- Mod Team -

* Colonel Temp | Project Lead, 2D Art, Coding
* Edruken | Story Writer
* LeonNet | Mapper
* Brother Mattias | Skinner

Retired members:
FiffA, Halftrack, Kyranzor

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AfrikaFeldzug group

News

The Afrikafeldzug now has a group where team members and fans alike can get together. At the moment of writing this, I'm the only member so feel free to join and upload any screenshots or similar media.

Also, the American vehicle skin pack should be arriving soon, it will contain the US skins shown in the screenshots and a few more that haven't been revealed yet.

Moddb.com

Version 0.61

Version 0.61

News

Verson 0.61 of the Afrikefeldzug mod should fix a few of the bugs. All 3 races are playable and there is a readme included. The US vehicles don't have...

Post comment Comments  (40 - 50 of 72)
hive_tyrant
hive_tyrant - - 84 comments

i have the new patch and now it doesn't load the mod, why

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Colonel_Temp Creator
Colonel_Temp - - 18 comments

Because it hasn't been updated to work with that patch yet. And it won't be for a lnog time. I'm starting again from the ground up.

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juanchobla
juanchobla - - 3 comments

How can download this mod?

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ph33rESP
ph33rESP - - 127 comments

ya wtf it said it would be out today but its not. wtf?

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Colonel_Temp Creator
Colonel_Temp - - 18 comments

There's been a version out for a while. You'd have noticed if you checked the news. I've been too busy to update that date, it's TBD now.

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C_J
C_J - - 14 comments

I was wondering if the release date is still tomorrow? With the release of the 2.4 patch from relic

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Colonel_Temp Creator
Colonel_Temp - - 18 comments

Nope, that was just a general date I put when creating the profile. I'm waitin for TOV to be released now and the mod will be released for that expansion if all goes well.

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Luftwaffe
Luftwaffe - - 42 comments

thanks alot!

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Luftwaffe
Luftwaffe - - 42 comments

Could someone please reupload the mod because the link on filefront aint working

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Colonel_Temp Creator
Colonel_Temp - - 18 comments

Here's a mirror.

Eprison.de

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