Hello. This is the well recommended AdvancedAI mod 0.98/by Lion&r42;/, improved by AEI - v2.8 The aim of the mod and my improvements is to create the greatest AI available for ZH. The improved /revived/ mod supports both the 1.04 and 1.06 ZH patches. There are a lot of new fixes and improvements added by me, and the AI will use more humanlike tactics as well.

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Report RSS Finally fixed this famous EA "laser lock" bug (view original)
Finally fixed this famous EA "laser lock" bug
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Evulant
Evulant - - 265 comments

God ******* damnit, that bug annoyed the hell out of me. It annoyed me so much that I entirely removed the Laser Lock attack from the Missile Defenders x) This is an even bigger reason to get this mod.
What was it caused by anyway, and how did you fix it?

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AEI Author
AEI - - 187 comments

There is a command that causes rangers to switch to flashbangs.
'Command_AmericaRangerSwitchToFlagBangGrenades'
It basically causes the team to switch to secondary weapons. It doesn't cause problems as long as it is used only for rangers.

In vanilla Zero Hour though, there are many teams consisting of mixed units (humvees plus rangers plus missile defenders), that use scripts containing this command. So this causes missile defenders to switch to secondary weapon, or humvees to stop using their primary machine gun and use only tow missiles.

So i had to create the ranger teams first, then make them switch to flashbangs (when necessary), and then let them join the other teams that have missile defenders/humvees etc.

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J.C.D.
J.C.D. - - 1,379 comments

6 year old comment, but man, that's great to learn

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Renazor
Renazor - - 26 comments

Wow interesting, lots of memories of that ... it was one of the main talking points with my local and school friends as well at the time

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Description

In the vanilla game, sometimes AI missile defenders will attack buildings with laser lock. This will no longer happen.